Game review #1: "Castle Crashers: Painter Boss Paradise" (2025, PC, video game) review (first impressions and in-depth analysis) - version 1.0 (made on October 19th, 2025).

Game review #1: "Castle Crashers: Painter Boss Paradise" (2025, PC, video game) review, first impressions, and in-depth analysis by me (TheProGamer77776YT) - version 1.1 (made on October 19th, 2025).

Hello everyone, I am TheProGamer77776YT (my full and "real" name is Syed Mohib Ghafoor, but feel free to call my "first" name "Mohib", and you can call me "TheProGamer77776YT", or simply, "TheProGamer"). This is my first video game review, which is "Castle Crashers", on the PC ("Steam" platform). You can call it "Castle Crashers: Steam Edition", or "Castle Crashers: Painter Boss Paradise" (I will call it "Castle Crashers: Painter Boss Paradise" anyways).

This is a lengthy game review, so, feel free to skip some parts if you want to.

Note: You need a slightly more powerful device to scroll through it smoothly.

Blogspot information for review of "Castle Crashers: Painter Boss Paradise":

Author: Syed Mohib Ghafoor (my real nickname: "Bobo" (I am now revealing my real nickname), and my username: "TheProGamer77776YT").

Language: English.

Year: 2025/2026.

Written on: Blogspot.

Published in (country): Pakistan (my country).

Information about this game:

Game name: "Castle Crashers: Painter Boss Paradise".

Genre: Beat 'em up, "hack-and-slash", and action RPG (action role-playing game/ARPG).

Developer: "The Behemoth" (American video game developer).

Publisher: "Microsoft Game Studios" (originally for Microsoft Xbox 360 video game console, nowadays known as "Xbox Game Studios"), "The Behemoth" (for the rest of the video game console platforms, and PC).

Platforms: Microsoft Xbox 360 (X360), Sony PlayStation 3 (PS3), Microsoft Xbox One ("XB1"/"XONE"/"X1"), Sony PlayStation 4 (PS4), Microsoft Xbox One S ("XB1S"/"XONES"/"X1S"), Microsoft Xbox One X ("XB1X"/"XONEX"/"X1X"), Sony PlayStation 4 Slim (PS4 Slim), Sony PlayStation 4 Pro (PS4 Pro), Microsoft Xbox Series S (XSS), Microsoft Xbox Series X (XSX), Sony PlayStation 5 (PS5), Sony PlayStation 5 Pro (PS5 Pro), Nintendo Switch (NS), Nintendo Switch 2 (NS2), Apple macOS, and PC (personal computer), which is Microsoft Windows (only available for "Steam" platform, either Microsoft Windows 10 (support ends on October 14th, 2025) or Microsoft Windows 11, soon to be for Microsoft Windows 11).

Release date(s):

Microsoft Xbox 360 (X360): August 27th, 2008 (WW/worldwide).

Sony PlayStation 3 (PS3): August 31st, 2010 (NA/North America), November 3rd, 2010 (EU/Europe), and November 25th, 2010 (JP/Japan).

Microsoft Windows (PC) and Apple macOS (original version, game patch version 1.0): September 26th, 2012.

Microsoft Xbox One: September 9th, 2015.

Microsoft Windows (PC) and Apple macOS ("next-generation" update, game patch version 2.0): October 14th, 2015.

Nintendo Switch (NS) and Sony PlayStation 4 (PS4): September 17th, 2019.

Microsoft Windows (PC) and Apple macOS ("Castle Crashers: Painter Boss Paradise" update, game patch version 3.0): August 6th, 2025 (latest version patch: version 3.0, hot-fix 3: August 19th, 2025).

Type (genre): Fantasy.

Designer: Dan Paladin (he is still active today).

Programmer: Tom Fulp.

Composer: Waterflame (he has Newgrounds account).

Mode(s): Single-player (offline), co-op (known as "couch co-op") multi-player (note: needs Internet connection), and online multi-player.

File size: ~320 MB ("castle.exe" to open the game, however, file size may increase if you use higher-quality sounds and/or music "modifications" (it is your choice), and if you have a back-up folder of this game (the latest version of this game), which is optional for most of the players, likely 1 GB or more).

Game link(s):

"Steam"https://store.steampowered.com/app/204360/Castle_Crashers/

Wikipediahttps://en.wikipedia.org/wiki/Castle_Crashers

Fandomhttps://castlecrashers.fandom.com/wiki/Castle_Crashers_Wiki

Fandom's game articlehttps://castlecrashers.fandom.com/wiki/Castle_Crashers

Official game website linkhttps://www.castlecrashers.com/

About the gamehttps://www.castlecrashers.com/game/

Official game developer ("The Behemoth") website linkhttps://www.thebehemoth.com/

My video game review of "Castle Crashers: Painter Boss Paradise" will cover everything from start to finish, including my first impressions with in-depth analysis (the whole coverage of the video game for the PC on "Steam" platform, called "Castle Crashers: Painter Boss Paradise"). I have played this game for many hours, but I want to give a review of "Castle Crashers: Painter Boss Paradise" with "full" in-depth analysis, featuring my first impressions, from start to finish.

Enjoy!

Part 1: Introduction (no rating).

Welcome to 2008.

Welcome to the seventh-generation console era of video games.

Welcome to the past.

It's 2008, and people are playing on Microsoft Xbox 360 video game console, enjoying "Halo: 3" and "Call of Duty: 4: Modern Warfare: 1" online multi-player, and they are having fun. But what if I told you that you can play co-op couch games that takes inspiration from the popular game series? Let me tell you: Remember Newgrounds? Newgrounds is an American online browser game website, founded by Tom Fulp in 1995 (yes, that is 30 years ago). Tom Fulp founded "The Behemoth", along with Dan Paladin, in 2003). Tom Fulp and Dan Paladin, the people of "The Behemoth" (American video game developer), created "Castle Crashers" in 2008. 

"Castle Crashers" is a single-player/multi-player beat 'em up (hack-and-slash), action role-playing (action RPG/ARPG) video game, developed by "The Behemoth", and originally published by "Microsoft Game Studios" (nowadays "Xbox Game Studios"), released for the Microsoft Xbox 360 video game console on August 27th, 2008 (which is 17 years ago). It was then ported to Sony PlayStation 3 video game console in 2010 by "The Behemoth". The "Castle Crashers"'s PlayStation 3 version was released at the end of August 2010, which is on August 31st, 2010 (15 years ago). 

On August 16th, 2012, "The Behemoth" announced that "The Behemoth" will release "Castle Crashers" on PC ("Steam" version) on September 26th, 2012, and they did release "Castle Crashers" on PC ("Steam" version), which is 13 years ago. Fast forward to 2012, "The Behemoth" has ported "Castle Crashers" to PC, known as "Castle Crashers: Steam Edition", which was released on September 26th, 2012 (eight days after "Borderlands: 2" was released). It was known as "Castle Crashers: Steam Edition", which was released on PC, but only on "Valve Corporation"'s "Steam" video game platform store. The patch version at that time was patch 1.0 (released on September 26th, 2012), and there were no graphics settings at that time. 

The game uses "The Behemoth"'s in-game proprietary game engine (the game engine's name is not given yet). The game uses DirectX 9.0c (API), which can run on the oldest GPUs, like ATI/AMD Radeon X1000 series (released in 2005, 20 years ago) and NVIDIA GeForce 6000 series (released in 2004, 21 years ago), and even after many updates, the system requirements are not changed (as of "Castle Crashers: Painter Boss Paradise"). 

You get to know about what's all about "Castle Crashers", its system requirements, and much more you will know in my in-depth analysis/review of "Castle Crashers: Painter Boss Paradise".

Note: The screenshots were taken on my Dell laptop, in 1,080p at 60 FPS locked, with "Ultra" texture quality settings, with "Gore" enabled, vertical synchronization enabled, "Full Screen" game window mode, letterbox enabled, maximum frame-rate is set to 60 FPS, "Fresh" visual art style enabled, with no music and with no voice chat. "ReShade" and "dgVoodoo 2" is not used (that's "overkill", like using a space shuttle to deliver groceries). The rest of the game's settings are set to its default option. No game modifications are used (up to part 21: game control settings). This is to ensure the game's maximum visual fidelity. I get 60 FPS locked all the time, no matter what the scenario is. The game is only available in English language (for now), which means the game's language is set to English. (I will be getting RTX 5090 laptop soon in the Ireland, but for this, it's like deploying a rocket launcher to swat a fly).

Here are the screenshots that I took (it shows main menu background screens):


Screenshot 1: "Painter Boss Paradise" (DLC) style to select ("2008: Classic Art" or "Fresh*"). Selecting "2008: Classic Art" style.


Screenshot 2: "Painter Boss Paradise" (DLC) style to select ("2008: Classic Art" or "Fresh*"). Selecting "Fresh*" style.


Screenshot 3: Menu screen 1 (it is taken from chapter 3: "Rapids Ride" level or chapter 3: "Catfish" level). Notice the painting art character saying: "You have chosen "Fresh" art mode. Switch between modes by selecting: "Help" > "Settings" > "Visual Style"".


Screenshot 4: Menu settings (notice the new option: "Visual Style", whether you want to choose "Classic Art" or "Fresh" style, but I like the "Fresh" style).


Screenshot 5: After clicking "Visual Style" option (the second way) in the options menu, you can choose "Classic Art" or "Fresh" style.


Screenshot 6: If you clicked "Don't ask again" on selecting the "Visual Style" (you can choose "Classic Art" or "Fresh" style).


Screenshot 7: This is what happens if you selected "Classic Art" style, went to the "Painter Boss Paradise" (DLC) menu section, clicked "Create", then went to click "Edit Existing". The "Painter" character says: "Please choose "Fresh" art mode to use custom characters. Switch between modes by selecting: "Help" > "Settings" > "Visual Style"".


Screenshot 8: Menu screen 2 (custom characters fighting their enemies (I guess, custom character enemies) in chapter 6: "Lava World" level).


Screenshot 9: Menu screen 3 (I can't guess which enemies are they and which level is it, but the "custom character enemies" are battling during thunderstorm session).


Screenshot 10: Menu screen 4 (new art style (seems to be "Fresh" art style to me), it is taken from chapter 10: "Medusa's Lair" level).


Screenshot 11: Menu screen 1 (taken from chapter 3: "Rapids Ride" level or chapter 3: "Catfish" level). This is without painting art character saying the dialogue about the "Visual Style" (you can choose "Classic Art" style or "Fresh" style, it is your choice).


Screenshot 12: Menu screen 5 (modified level, based on chapter 10: "Marsh" level (I guess), with 4 dead skeletons in the background menu screen).


Screenshot 13: Menu screen 6 (Blue Knight and Red Knight are both failing in the volleyball match in chapter 8: "Sand Castle Roof" level, and Blue Knight and Red Knight's scores are 4 (visitor) versus 10 (home) by three Saracens and one beefy Saracen). (Note: I am "really terrible" in the volleyball game section at the end of chapter 8: "Sand Castle Roof", even if it is with my "custom" OC character).


Screenshot 14: Menu screen 7 (Green Knight versus the enemies (Conehead fighting Green Knight), and "does not exist" character named "White Pinch", which is (possibly) based on chapter 3: "Abandoned Mill" level (maybe modified for background main menu screen purposes)).


Screenshot 15: Menu screen 8 (taken from "Blacksmith" level, where Blacksmith is picking up the Gold Sword weapon, but with the mask). Note: Some of the background main menu screens are "slightly" (or more) modified for the game developer ("The Behemoth")'s purposes.


Screenshot 16: Menu screen 4 (I don't know why did I take the screenshot thrice, maybe I forgot took it, sorry about that, it is taken from chapter 10: "Medusa's Lair" level").


Screenshot 17: Menu screen 4 (Sorry, the same scenario (screenshot, but with moving background screens) screenshot is taken once again, it is taken from chapter 10: "Medusa's Lair" level").


Screenshot 18: Menu screen 1 (taken from chapter 3: "Rapids Ride" level or chapter 3: "Catfish" level). I am sorry, I took the screenshot again of this scenario. Please ignore screenshots 16 to 18. Thank you for my advice. Note: The background menu screens are "animated".

Part 2: System requirements - 9.5/10.

As of 2025, the system requirements are slightly updated for the game, "Castle Crashers: Painter Boss Paradise". Note: Performance is completely not affected.

Operating system (OS): Microsoft Windows 10 (64-bit operating system).

Processor (CPU): Intel Core 2 Duo with 2 gigahertz (for example: "Intel Core 2 Duo E6600", released in July 2006) or better (I will recommend at least "i5-2400" or better to achieve 1,080p 60 FPS locked experience while recording).

Memory (RAM): 8 GB RAM (just the system requirements' RAM was increased to 8 GB, not bad for old/legacy PCs that can run Windows 10).

Graphics: 256 MB "video" graphics card (for example: "ATI/AMD Radeon X1800 XT" (256 MB/512 MB) and "NVIDIA GeForce 6800 Ultra" (256 MB/512MB) or "NVIDIA GeForce 7800 GTX" (256 MB/512 MB)).

Hard drive: 255 MB (SSD/HDD) storage space needed.

Sound card: DirectX-compatible sound card (any sound card from the last 10 years or more).

Other requirements: Broadband Internet connection.

Additional: Supports direct input-compatible game controllers.

Additional note: To use "Ultra" graphics mode, you need a 64-bit operating system (OS), at least 4 GB of RAM (nowadays it is 8 GB of RAM), and 2 GB of VRAM. In my opinion, you will need "Intel Core i5-2400"/"i5-2500" (K or non-K)/"i7-2600" (K or non-K)/"i7-2700K" CPU, "NVIDIA GeForce GTX 580" (3 GB)/"GTX 660" (2 GB)/"GTX 670" (2 GB/4 GB)/"GTX 680" (2 GB/4 GB)/"GTX 760" (2 GB/4 GB)/"GTX 770" (2 GB/4 GB), and 8 GB of RAM (my recommendation is 12 GB of RAM) for 1,080p 60 FPS requirements (desktop). For laptop, any laptop from the last 6 years or more (or less, it depends), you need Intel Core i5 8th generation, "UHD 620" (iGPU) or better, or "MX110" (dGPU) or better, and 12 GB of RAM (it is my recommendation, sorry) or more.

Part 3: Story - 8/10.

Based on my knowledge, I know what is the story about "Castle Crashers: Painter Boss Paradise". "Castle Crashers: Painter Boss Paradise"'s story involves the protagonist (any playable of the 32 characters or custom OC characters) going on a mission to defeat the Evil Wizard boss and free the four princesses. 

Unfortunately, I might forget the knowledge of "Castle Crashers"'s story, and if I wanted to tell, there I go: The protagonist (four knights based on colors or any of the playable 32 characters, or custom OC characters) start in the "Castle Keep" section, and then beat the Barbarian boss, followed by beating the Troll boss, then the protagonist goes to "Tall Grass Field" level, then the protagonist beats the Bear boss, followed by volleyball ball between the protagonist and the Saracens, after that, the protagonist goes to the snow and ice area, and finally, the protagonist beats the Painter boss (and yes, imagine playing the custom OC character to beat the Painter boss with the "Paint" magic, that makes it nice for me), and then to beat the Evil Wizard and then to save the fourth princess. After that, the protagonist can play the game again in "Insane Mode", and play the game over and over, whether it is "Insane Mode" or in normal mode, even as a custom OC character. 

Sorry, I do not have extensive knowledge of "Castle Crashers: Painter Boss Paradise". Read the information from Castle Crashers fandom.

Part 4: Graphics - 9/10.

"Castle Crashers: Painter Boss Paradise"'s graphics are just basically made up of 2D sprites (hand-drawn), and the backgrounds are also fine, but 2D-ish (it's "2.5D"), not volumetric/3D sprites. It has high-resolution textures, but it has "non-realistic" sprite shadows. It also features high-quality (HQ) particles, which are all optimized for a wide variety of laptops and PCs. You do not need a high-end PC to run "Castle Crashers" in 1,080p 120 FPS locked at maximum graphics settings. It's like driving a Ferrari to the grocery store. Note: It also features "Fresh" art style, which updates the appearance of the characters and the map of "Castle Crashers: Painter Boss Paradise". Upon graphical breakdown besides that: I can tell it has few layers for parallax scrolling. The animations play well, even at 120 FPS locked (1,080p, 1,440p or 4K, regardless of resolution). However, a tiny of bit performance talk: It depends how many sprites and particles are there. It also features (some sort of) sprite-based ("semi-transparent") volumetric lighting/god-rays (in few or some of the areas). Unfortunately, there is not enough detail to do graphical detail breakdown, because this is not "Counter-Strike: 2", you know. It features "Medium" and "Ultra" texture quality settings, letterbox, window mode, and vertical synchronization (just like the rest of video games, especially "Minecraft: Java Edition", "Cyberpunk: 2077", and many more AAA video games you will find). However, there is lack of MSAA (multi-sampling anti-aliasing) and SSAA (super-sampling anti-aliasing), "DLSS""FSR""XeSS", ambient occlusion (like SSAO/screen-space ambient occlusion), bloom, lens flare, anisotropic filtering (AF), graphical ".ini" (INI) file tweaks, and depth-of-field (DOF), because "Castle Crashers: Painter Boss Paradise" is "massively" well-optimized game for a wide variety of PCs and laptops (from the last 15 years, or more, or less that run Windows 10/11), and it uses DirectX 9.0c (API), making it a easy choice for office laptops/PCs. Graphics settings and performance guide will be discussed later.

Here are the screenshots if you want to take a look at the graphics of "Castle Crashers: Painter Boss Paradise", in 1,080p (will be moving to 1,440p and 4K soon) at "Ultra" texture quality settings, gore enabled, and "Fresh" art visual style enabled, also known as the maximum graphics settings possible, with just "dgVoodoo 2" disabled (FPS limited to 60 FPS is the only option activated in "dgVoodoo 2"):



Screenshot 19: My OC character ("TheProGamer A") with Golden Whale animal orb in "Blacksmith" level (I am on level 1 and I am using Mace weapon). Here, I am inside the Weapons Frog section. Notice the 2D textures and 2D sprites, and 2D sprite shadows? This is what I can tell: "Castle Crashers: Painter Boss Paradise"


Screenshot 20: My OC character ("TheProGamer A") with Golden Whale animal orb in "Blacksmith" level. I am outside, standing between the Animal Ark and the Weapons Frog. Textures are looking great and sprites also look nice. There is a moving 2D sprite background of the clouds, and few layers of 2D sprites, like the trees, the campfire, the Animal Ark, the Weapons Frog, the grass, the Blacksmith character, my OC character, and the Golden Whale animal orb. 2D sprites and 2D textures have "minimal" 2D geometry.


Screenshot 21: My OC character ("TheProGamer A") with Golden Whale animal orb in "Blacksmith" level. Inside the Animal Ark: It features 2D textures and 2D sprites, with good-looking quality textures and sprites. Notice the stairs that leads to outside in the "Blacksmith" level? The stairs at the start of Animal Ark when upon entering, does not cast shadows (because it does not feature 3D shadows). It features simply 2D "sprite" shadows.

Besides the graphical features, in chapter 2: "Barbarian War", there is a 2D "animated" dust/haze, which moves in "animation" form, and this lasts for forever.


Screenshot 22: The 2D "animated" haze, a graphical feature in chapter 2: "Barbarian War" level in "Castle Crashers: Painter Boss Paradise".


Screenshot 23: The 2D "animated" haze moves continously in chapter 2: "Barbarian War" level, making the game's world feel more alive.

Part 5: Characters - 7/10.

There are many characters that I like: The one such as Green Knight (his starting weapon is Thin Sword and his element is Poison), and that matches my favorite color. I can use the Poison element easily, and Blue Knight (his starting weapon is Sheathed Sword and his element is Ice). There are many characters that I know, such as Green Knight, Blue Knight, Orange Knight, Gray Knight, Thief, Fencer, Industrialist, Hatty Hattington, Conehead, Barbarian, and Painter Junior. Unfortunately, I do not have enough knowledge for all of the 32 characters. I know at least 11 characters out of 32 characters. Also, you can select (up to 10 activated at a time) your custom OC characters.

Here are the screenshots of the characters, updated in "Fresh" visual art style look:


Screenshot 24: Character menu (Green Knight - my favorite character, as my favorite color is green).


Screenshot 25: Character menu (Pink Knight).


Screenshot 26: Character menu (Orange Knight).


Screenshot 27: Character menu (Blue Knight - my another favorite character, as my favorite color is blue).


Screenshot 28: Character menu (Hatty Hattington - unlocked when you install "BattleBlock Theater" and "Castle Crashers: Painter Boss Paradise" both on "Steam").


Screenshot 29: Character menu (Paint Junior - unlocked when you purchase the "Painter Boss Paradise" (DLC) in "Castle Crashers: Painter Boss Paradise").


Screenshot 30: Character menu (my OC character ("TheProGamer A"), based on Red Knight, with "Paint" magic - this is my current OC character at the time of writing my review on "Castle Crashers: Painter Boss Paradise").

Part 6: Level design and exploration - 7.5/10.

The level design is good. It is inspired by "Super Mario: World" (released in 1990). I would say the level design is very nice, and you can replay any of the levels you want to (but there is one additional thing: you can play any of the 32 characters, or your custom OC characters, and keep on playing, without resetting your gold coins, of course, because this is an action RPG game). However, it is more of a fighting game that takes inspiration from "Street Fighter" and "Mortal Kombat". The level design is I would say, okay to good. You cannot explore the levels quickly, as you need to complete levels before proceeding to the next levels. As for the exploration, you can backtrack the levels (except for the some scenarios where you can't backtrack levels, instead, you need to replay the levels completely after completing the chapter's levels), and you can beat enemies (but do not lose health, or you need to replay the chapter's level, like I said before, and it's recommended to complete the chapter's all of the levels, replay any of the chapter's level, and then beat the enemies, like the Barbarians and the Thieves) as much as you want. The exploration is 2.5D, as you have 2D elements, where you can explore in 3D-layered world, so, I call this exploration "2.5D", where you can collect the weapons and the animal orbs, beat the enemies, level up yourself, and collect the gold coins.

Here are the screenshots of the level map design menu:


Screenshot 31: I am playing as "TheProGamer A" (my custom OC character). The level design map menu is somehow good. I am selecting "King's Arena" level. The level design is inspired by "Super Mario: World". I need to mention that all of the levels have connected path in one go/one pass (not in eight passes like in "Super Mario: World").


Screenshot 32: Me playing as my custom OC character ("TheProGamer A"). I am selecting "Blacksmith" level.


Screenshot 33: In the map menu of "Castle Crashers: Painter Boss Paradise", if you do not see the level name, you are between the levels. You can press the left, right, up, or down key (it depends) to select the level you want to play.

Here are the screenshots of exploration:


Screenshot 34: As you explore, you can buy potions, weapons, sandwiches, and much more you can do in "Castle Crashers: Painter Boss Paradise".


Screenshot 35: If you are in the right direction, you can go further and complete the level. As I press the right arrow key, I can complete the "Castle Keep" level, and it will sent me to the level map menu.

Part 7: Gameplay and core mechanics - 6/10.

The gameplay is also nice, but there are some important things to know. The gameplay of "Castle Crashers: Painter Boss Paradise" is that you can move around ("W", "A", "S", and "D" keys), use heavy attack and light attack, use item, use "normal" magic, jump, select items, use heavy, shoot, or jump magic, and show your character's statistics (even your OC character's statistics). You can explore the levels, and there are many enemies, such as Barbarians, Thieves, and there are boss fights (the boss fights are always shown with health bar) to beat, such as Necromancer, Painter, and Troll. The purpose of defeating the boss fights (few of them) is to save the four princesses. There are no difficulty options, but there are two modes: normal mode and "Insane Mode". The difference is that the "Insane Mode"'s enemies has 10 times more the health than in normal mode, and they will deal damage to the player 10 times more than in normal mode (notice the hard parts, such as the hardest part is the Necromancer boss fight in chapter 12: "Wizard Castle Interior" level). You need to be on level 50 and have "very high" character statistics, be it a Green Knight, Blue Knight, or my custom OC character, and you need at least NG Golden Sword weapon for that. I recommend that you complete the game, backtrack everything that you missed, and then proceed to "Insane Mode". The only thing that I dislike in the core mechanics of "Castle Crashers: Painter Boss Paradise", is that in chapter 8: "Sand Castle Roof" level, there is a volleyball match, where it frustrated a lot of "noob" players, like me (but you can take help from any of the video guides, or whatever). This happens if you are not experienced in sports and you are "physically weak". I recommend that you excerise yourself, play a volleyball match in real-life, train yourself to play "Castle Crashers", and then you can beat the volleybatch match in chapter 8: "Sand Castle Roof" level. Link to the level: https://castlecrashers.fandom.com/wiki/Sand_Castle_Roof (you can take help from the Fandom and practice yourself, then you will proceed, and then beat the game over and over again, especially with your custom OC character). As for the arenas, each arena from the early game to the late game gets harder and harder, means you need to be on level 50 and have "high to very high" character statistics, with 5 potions equipped, and NG Golden Sword weapon (or any strong weapon that deals +2 damage or more). In my total recommendation, I would say, before you start on "Insane Mode", make your role playthroughs, it's best to be on level 99, and have "maxed out" character statistics (for example: my custom OC character). The gameplay is somehow fun, but defeating enemies may take some time. It's all based on your character statistics and your experience in "Castle Crashers: Painter Boss Paradise". If you are on level 99, and have "maxed out" character statistics, and you have the NG Golden Sword, all weapons unlocked, and all animal orbs unlocked, and have a lot of gold coins, you can now complete the game with no problem, and yes, because the game allows you to replay the game after you beat the game, you can complete the game as many times as you want, and you can earn gold coins as much as you can. Also, when you get to know, as you explore, there are waves of enemies to beat, like few or more Barbarians, Thieves, Saracens, Skeletons, Cult Minions, and many more enemies (link: https://castlecrashers.fandom.com/wiki/Enemies - click the link), and when you clear a wave of enemies (Barbarians, Thieves, and many more enemies), the right arrow with the green color shows that you can proceed to explore the rest of the levels.

Not only that, as you defeat the enemies, it is of course, you gain XP, and as you gain XP, you level up yourself (1 hit is equal to 1 XP in most of the scenarios). You can reach up to level 99, and you have up to 114,000 XP, after that, you can no longer go beyond 114,000 XP and level 99. If you want to gain your character's statistics all the way up to maximum, you need to be on level 78. Also, you can only have up to 5 potions. From level 2 to 20, you will add 2 skill points to gain the statistics of your character, and from level 21 to 78, you will gain only 1 skill point to gain the statistics of your character.

Did you know that? When you want to find the dig spot, and want to dig the "X" spot, you can find something else (or nothing), such as animal orbs (such as Frogglet animal orb in chapter 9: "Marsh" level), by pressing "use item" button with your shovel.

Here are the screenshots for gameplay of "Castle Crashers: Painter Boss Paradise":


Screenshot 36: As you remove the grass with any of your weapon, you can eat food (I ate Green Apple, but keep in mind, if you are on full health, and you ate any of the food, such as Green Apple, you health will always be on full, just like any other games where the player's health is on maximum and uses healing items, but their player's health is on maximum, no matter what) to restore your health (Green Apple restores 10% of your character's health). This is an example in "Blacksmith" level.


Screenshot 37: You can remove the grass with any of your weapons, and sometimes, you will get foods, such as Green Apple. The screenshot that I took is in the "Blacksmith" level.


Screenshot 38: Here is my OC character's statistics menu. Here, I can select strength, magic, defense, and agility. I have upgraded my strength from 1 point out of 25 points to 4 points out of 25 points.


Screenshot 39: I could upgrade my character's agility in my OC character's statistics menu.


Screenshot 40: New character unlocked (Gray Knight), after beating the Barbarian Boss in the chapter 2: "Barbarian Boss" level.


Screenshot 41: This is what happens if you completed any of the 12 chapters in "Castle Crashers: Painter Boss Paradise". It will tell you how many enemies you have beaten them, how many gold coins you have collected, and how much XP you have earned in the game's chapter. I have completed chapter 2 ("Barbarian War" and "Barbarian Boss" levels). At the end of chapter 2: "Barbarian Boss", I have saved Red Princess (one of the four princesses) after beating the "Barbarian Boss" (boss).


Screenshot 42: This is what happens if you beat the boss, but you have not yet completed the chapter. I have beaten the Barbarian Boss, but I need to save Red Princess (one of the four princesses).


Screenshot 43: You can jump and use light attack or heavy attack button to save the princess (the Orange Princess is tied to the rope), after beating the Barbarian Boss.


Screenshot 44: After you beat the Barbarian Boss (or the Painter), you need to open the treasure chest, which yields only gold coins, coin bags, and blue gemstones, which contains between 105 gold coins to 135 gold coins. In chapter 2: "Barbarian Boss", you also need to save the Orange Princess in order to end chapter 2.


Screenshot 45: This is what happens if you came in contact with any of the bosses in "Castle Crashers: Painter Boss Paradise". Here, it will show the health bar of the boss (the boss name in the screenshot 45 is "Barbarian Boss"). It has red-colored health bar, with the angry face emoji in it.


Screenshot 46: When you beat the enemies (I am defeating a wave of Barbarians), there is a chance a food is dropped after you defeat any of the enemies (like the Barbarians or the Thieves), and the food that is next to me is Cherry.


Screenshot 47: You may notice that the Barbarians (wave 9 in chapter 2: "Barbarian War" level) are sleeping, and if you hit them, they will wake up and they will attack you (and it will alert at least one or more of the Barbarians). There are at least 4 Barbarians sleeping (if you do not hit them), but in order to clear the wave, you need to defeat all 4 Barbarians in wave 9 in chapter 2: "Barbarian War" level.


Screenshot 48: I am approaching towards the four sleeping Barbarians. If you hit them, they will wake up and they will attack you.


Screenshot 49: This is what happens if you level up yourself, and you get a new message. You will get a new attack combo message. I got "Sprint Attack" combo.


Screenshot 50: This is what happens if you level up yourself each time. Each time you level yourself, your health gets restored to its maximum possible, and there are particles of you leveling up, indicating it says "LEVEL: 4" (the level and the level's number).


Screenshot 51: When you clear the wave of the enemies (like when I clear the wave of few or more Barbarians in chapter 2: "Barbarian War" level), there is a blue-ish pin-pointed hand colored icon, joined with the green right arrow which leads you to explore the areas in the level and face more waves of the enemies.


Screenshot 52: This is what happens if you defeat any of the boss in "Castle Crashers: Painter Boss Paradise". I have defeated "Barbarian Boss" (boss), and you should open the treasure chest to collect the coins, and then save the Orange Princess by untying the rope by jumping and using light or heavy attack button, and it will end the chapter 2.


Screenshot 53: Here is me beating the boss fight. The boss fight name is "Barbarian Boss", which is featured in chapter 2: "Barbarian Boss" (yes, the level name, which is the same name as the boss name). He is 70% or more on health, and you should beat any of the game's bosses many times by using light or heavy attack buttons.


Screenshot 54: The game's story-telling is through the cutscenes (with black bars), and they are very short, almost "speechless". You can understand the story by looking through all the cutscenes in "Castle Crashers: Painter Boss Paradise". This is a cutscene where the "Barbarian Boss" (boss fight) is coming to attack the player (be it any of the 32 characters or your OC character) in chapter 2: "Barbarian War" level.


Screenshot 55: When you pick the weapon (the weapon I got, is called "Bow and Arrow"), it shows which weapon you picked up. I have picked up the "Bow and Arrow" weapon, which is dropped by the Thieves in chapter 2: "Barbarian War" level. Note: As I play my custom OC character based on Red Knight, the Bow and Arrow weapon uses red-feathered arrows.


Screenshot 56: The player is being faced by a number of enemies in a wave. I am playing as my OC character, being faced by a number of Barbarians in a wave in chapter 2: "Barbarian War" level.


Screenshot 57: Here, if you defeat the enemies, you sometimes get different types of food, such as Green Apple. Here in this screenshot, I am defeating the Barbarians and I got Green Apple. If I eat Green Apple, it will restore 10% of my health.


Screenshot 58: As you defeat the enemies, with "Gore" enabled, you get "blood splatters" for a short amount of time, and then the enemy disappears. I have defeated the Barbarian, and the blood splatters are coming, and it will disappear for just few seconds.


Screenshot 59: If the enemies attack you, defeat them before you lose your health. If you lose your health, you die. If you die, you get sent to the level you were currently playing on. I recommend to play the chapter's all levels before you save the game, to avoid losing progress. Here in this screenshot: I am facing a wave of Barbarians and they are attacking me, and I need to use light attack and heavy attack buttons to defeat a wave of Barbarians.


Screenshot 60: As you defeat the enemies, the amount of damage done by the player to the enemy shows how much health the enemy has lost. I am playing as my OC character, and when I attack the Barbarian with Mace weapon, the Barbarian loses 7 health (it has 50 health, and you need to hit Barbarian 8 times to defeat a Barbarian).


Screenshot 61: You can use magic in "Castle Crashers: Painter Boss Paradise". I can use heavy magic button ("E" key) to use the "Paint" magic.


Screenshot 62: If you do not attack the enemies (like the Barbarians in chapter 2: "Barbarian War"), they will attack you, and as they will attack you, you will lose your health until you die. The other font indicates that the damage shows you are losing 5 health, which shows the damage is done by the enemy to the player.


Screenshot 63: Each time when you clear the wave of the enemies, you get prompted to proceed to the next section (with the blue-colored hand which is pin-pointed with the green-colored right arrow), to explore the level and face the waves of the enemies. I have defeated the Barbarians at the beginning of chapter 2: "Barbarian War" level.


Screenshot 64: In this screenshot, you can see the supporting characters, such as two Gray Knights defeating the Barbarians. However, the two Gray Knights will never die, and they will keep on defeating the Barbarians unless you help them defeat Barbarians, and when you defeat Barbarians, don't worry, the two Gray Knights will be alive in chapter 2: "Barbarian War" level.


Screenshot 65: When you run out of skill points, you can not upgrade your statistics, such as strength, magic, defense, and agility. You need to level up in order to have more skill points. From level 2 to 20, you will gain 2 skill points per level, and from level 21 to 78, you will gain 1 statistic point per level, and from level 79 to 99, you will no longer gain skill points per level. The maximum level for any of the character (be it any of the 32 characters or your custom OC character) is capped to level 99. I could not upgrade my magic, as my magic is stuck at 3 skill points out of 25 skill points.


Screenshot 66: If you do not have skill points, you can not even upgrade your strength's skill points. My strength is stuck at 3 skill points out of 25 points. You can not upgrade your strength's skill points, let alone other statistics (magic, defense, and agility).


Screenshot 67: If you have skill points, you can upgrade your character's statistics (such as strength, magic, defense, and agility). I can upgrade my agility.


Screenshot 68: I can upgrade my defense.


Screenshot 69: I can upgrade my magic.


Screenshot 70: I can upgrade my strength.


Screenshot 71: What happens if you do not attack enemies? The enemies will attack you and you will lose health, which means you will die after losing all of your health.


Screenshot 72: This is what happens if you die in "Castle Crashers: Painter Boss Paradise". You will get sent back to the map menu if you die.


Screenshot 73: After you die, you get sent back to the map menu. You can replay the level, but I "highly" recommend you to complete the chapter's levels, and then you can save the game.

Part 8: Audio design (not music) - 8/10.

The audio of "Castle Crashers" is really nice. I like how the weapon sounds, when you press the keys in the options, and when you defeat the enemies, and when the princess says, "Aaaah! Help me!", and also, I also like light/heavy attack sounds, and the enemy sounds (Barbarian Boss, Painter boss, and many more enemies, such as Thieves, Barbarians). However, there is no ("almost") voice acting, except for the enemies making sounds and the princess saying "Aaaah! Help me!", and the enemies' sounds may not look excellent, but may look good to me. When you defeat a wave of enemies, the green arrow tells you to proceed to the next section (the sound is "tah", and it plays three times) and face a wave of enemies in the level. Because I do not listen to music nowadays, let alone "Castle Crashers: Painter Boss Paradise"'s original soundtrack (OST), I will not tell how the music sounds (but I have listened a bit, just I would say, it is good for me). In case if I forgot who voiced the princesses, the voice actress is Kira Buckland, a well-known Newgrounds user.

Here is the link to her Newgrounds account: https://rina-chan.newgrounds.com/

By the way, Kira Buckland's voice acting is really nice, the only American voice actress for "Castle Crashers: Painter Boss Paradise", a well-known Newgrounds user. (Note: I used to play Newgrounds games between 2015 and 2018 (if I remember correctly), but I became "insanely dumb" because I forgot "The Behemoth" existed (most people just surf on Newgrounds and play browser games, but that is not the case, if you researched "The Behemoth" and played "Castle Crashers", you are good, otherwise, you are stuck in the gaming browser community).

I would say that the audio design is good.

Keep in mind that Newgrounds founder, Tom Fulp, founded "The Behemoth", and created "Castle Crashers: Painter Boss Paradise".

Part 9: PC version optimization rating - 9.5/10.

The "Castle Crashers: Painter Boss Paradise" (PC) version (only available on "Steam")'s optimization rating, is really excellent. 

However, "Ultra" texture quality needed 2 GB of VRAM, which means any GPU released from 2010 to 2011 is needed, along with 8 GB of RAM, and Windows 10. You do not need a GPU from 2012, any GPU released from 2010 to 2011 ("GTX 560", "GTX 570", or "GTX 580" is "more than" enough for 1,080p 60 FPS locked, but 1,080p 120 FPS locked needs at least "GTX 580" or "GTX 660" (this means either a high-end GPU from 2010 or a mid-range GPU from 2012) for that). There are three quality texture settings: "Low", "Medium", and "Ultra". In my opinion, since the game is insanely well-optimized, any laptop from the last 6 to 7 years ("UHD 620" iGPU or above)/last 13 years ("GTX 660M" or above), or any desktop from the last 6 to 7 years ("UHD 630" iGPU or above)/last 15 years or more ("GTX 560" or above) can run 1,080p 60 FPS locked. However, you will need "Iris Xe"/"GTX 960M"/"GTX 660" or "GTX 950" to run 1,080p 120 FPS locked/1,440p 60 FPS locked. This can prove you only need a potato laptop from the last 6 to 7 years (at least "UHD 620" iGPU or above) to run 1,080p 60 FPS locked, or any laptop/PC from the last 13 years in 1,080p 60 FPS locked. 

I would say the game is not insanely well-optimized, it is "super-duper", insanely, well-optimized game, made for a wide variety of PCs and laptops, even with integrated graphics cards (iGPUs) and entry-level dedicated graphics cards (entry-level dGPUs), as the game uses only 2D sprite elements with 2.5D graphics (especially in "Castle Crashers: Painter Boss Paradise", with "Ultra" texture quality settings, "Gore" enabled, and "Fresh" art visual style enabled). There are no stutters during gameplay, but there are "normal" stutters caused by saving the game and loading the new area, and it is best to ignore the "normal" stutters, as it is not "a big deal".

You can use "dgVoodoo 2" or "ReShade" if you want to achieve better graphics (like "dgVoodoo 2"'s MSAA and "ReShade"'s graphical effects) in "Castle Crashers: Painter Boss Paradise", but this will reduce performance of course, so, a beefier laptop/desktop is needed to achieve 1,080p 60 FPS/120 FPS locked. 

Note: This does not apply for recording with "MSI Afterburner", "OBS", or "Xbox Game Bar" (at least "NVIDIA ShadowPlay" would "almost" not affect be affected, but only starting from NVIDIA GeForce 600 series). Keep in mind that the map menu's GPU performance in "Fresh" visual style is lower due to the updated map design, the palette swapping/color mixing, more sprites (more draw calls), overlapping sprites (known as "overdraw"), alpha blending, and "screen-space" distortione effect. However, this does not affect the gameplay levels (because the characters are "simply" updated with the "Fresh" visual art style). Keep in mind (this is for everyone else, especially "Borderlands" fans and RPG players) that "Castle Crashers: Painter Boss Paradise" has cel-shading "integrated" into 2D sprite (not the effect, the 2D sprites that has cel-shading in it). The only thing I dislike is the screen tearing, which is annoying if you do not use vertical synchronization and cap the frame rate to 60 FPS, like "MSI Afterburner"'s built-in "RivaTuner Statistics Server" (RTSS). I recommend you that you enable vertical synchronization and set the maximum frame rate to 60 FPS or 120 FPS (depending on how powerful your home office/student laptop, or entry-level gaming laptop (be it old or new)).

For further graphical breakdown (I do not know fully, please forgive me for only knowing some knowledge about the graphical breakdown, and it is fine to skip this section):

A. "dgVoodoo 2": It is a graphics wrapper tool that converts any game that uses DirectX 7, DirectX 8, DirectX 9, or below (like DirectX 1 to DirectX 6) to DirectX 10, DirectX 11, or DirectX 12 for operating systems, such as Microsoft Windows 7 or higher. It supports MSAA. How MSAA works? It works up to 8xMSAA on AMD and NVIDIA GPUs, and up to 16xMSAA on Intel GPUs (but only up to "Battlemage" architecture GPUs, as Intel's "Celestial" GPUs will only support up to 8xMSAA), and 16xAF. 

On a explanation about MSAA (multi-sampling anti-aliasing): MSAA is basically "an optimization" of SSAA (super-sampling anti-aliasing), it samples multiple locations within every pixel, then is fully rendered and combined to produce the final image output. It is computationally expensive, due to the rendering process needs to be repeated for each location. But the cons: It is inefficient, as it can only anti-alias some parts of the image. For example, if you apply 8xMSAA, it will sample the image 8 times, but only to some parts of the image, unlike the SSAA (super-sampling anti-aliasing), from my knowledge's perspective: it samples every part of the image's pixel. Keep in mind that it is obvious: MSAA is an "expensive" anti-aliasing (AA) solution, which can decrease the performance of the graphics card in any of the game that supports MSAA (like "Counter-Strike: 2", for example), especially with "dgVoodoo 2" for any DirectX 9 game (that includes "Castle Crashers: Painter Boss Paradise", as nobody has tried "dgVoodoo 2" with this game, and I am the first person to not only use "dgVoodoo 2", but also combine with "ReShade", and it works for this game with no issues, for Intel ("UHD 620"/"Iris Xe"/"Arc Graphics" with 4 cores)/NVIDIA GeForce ("RTX 3070 Ti" laptop/"RTX 5090" laptop) GPUs), as the graphics card has to render frames more slowly due to the anti-aliasing (MSAA) "repeatedly" applying samples to the image's pixel (but not fully).

Speaking on to SSAA (super-sampling anti-aliasing), how it works? SSAA is a traditional anti-aliasing method where it completely samples every part of the image's pixel. It acts as a resolution scale, increasing the game's render resolution by eliminating "jagged" edges (removing aliasing). It is "very expensive" anti-aliasing (AA) solution, because SSAA "anti-aliases" the jagged edges, by removing aliasing from every part of the image, by sampling it multiple times or more, and when the image is fully sampled multiple times, it increases the game's render resolution. For example, 2xSSAA can double the pixel and the height, or it can double the resolution, and 4xSSAA can double the pixel and the height, or it can quadruple the resolution. Keep in mind that SSAA increases the game's render resolution of the game, especially with "dgVoodoo 2" enabled. Both MSAA and SSAA, the traditional anti-aliasing (AA) methods increases the GPU's VRAM, and the more VRAM you have, the "more expensive" anti-aliasing (MSAA and/or SSAA) it can handle. SSAA removes aliasing by appling sampling multiple times entirely to the game's 3D rendered elements. MSAA is a "budget" version of SSAA, where it is less expensive than SSAA, because it removes "jagged" edges by sampling multiple times to "some" parts of the image, whereas SSAA is more expensive, because it "has" to remove the aliasing by sampling multiple times "entirely" to the game's 3D "rendered" elements. 

Now, if I talk about the next option: the anisotropic filtering (AF). What is anisotropic filtering (AF)? Anisotropic filtering (AF) is a type of texture filtering that enhances the texture's edges (not the texture's resolution), by applying how many samples it can take to enhance. For example, 16 samples of anisotropic filtering (16xAF) applies 16 samples to the texture's edges, making the game's detail better. It applies a "filtering" to the texture's elements, giving it a game's textures a more "detailed" look without having to use higher-quality textures. The performance impact of anisotropic filtering is minimal, but it can be bandwidth-intensive, as the "anisotropic filtering" will "sample" how many times, as it may need 512 bytes of texture memory. The advantages of the anisotropic filtering: 16 samples are not "always" needed because only distant "highly oblique" pixel fills tend to be "highly" anisotropic and texture magnification filters (as a "general rule") does not need anisotropic filtering. The reason why the anisotropic filtering (AF)'s performance impact is "minimal" (negligible) is that the GPUs have "texture mapping units" (TMUs), and anisotropic filtering is hardware-accelerated, meaning that the GPUs can perform anisotropic filtering in parallel, with minimal extra cycles. Other reasons include that 16xAF (for example) increases the number of "texture fetches" slightly in the GPU's TMU (texture mapping unit) pipeline, and as the GPU's bandwidth is measured in gigabytes per second, the performance impat is minimal, due to the texels are sampled from "mip-maps", and also, the GPUs have "smart caching" nowadays (for example: my "RTX 3070 Ti" laptop (to be fixed in August 2025)/the new gaming laptop that I will get soon with the "RTX 5090" laptop (in 1 month or more, it depends)).

Keep in mind that if you apply mip-mapping through "dgVoodoo 2", it "automatically" generates mip-mapping to the game's textures with the bi-linear texture filtering. But I need to talk about mip-mapping. What is mip-mapping? It reduces aliasing artifacts and increases rendering speed. In computer graphics, mip-mapping reduces the texture's aliasing "artifacts". A high-resolution mip-map is used for the objects "close" to the camera, and a low-resolution mip-map is used for the objects "farther" to the camera. "dgVoodoo 2"'s mip-mapping currently supports up to bi-linear texture filtering (a method of two variables, like "x" and "y" using repeated linear interpolation, and it is one of the basic re-sampling techniques used in computer graphics and image processing). The purpose of the mip-map is to improve image quality (IQ) by rendering from large textures where only small, "discontigous" subsets of texels are used can "easily" produce MoirĂ© patterns, and speed up the rendering times, either by reducing the number of texels sampled to render each pixel, or increasing the "memory locality" of the samples taken.

Speaking of "Force filter only if not point sampled" option under "Texturing" section in "DirectX" tab in dgVooodo 2, where it applies the bi-linear (or chosen) filter, if the texture had not been already filtered by the game or the engine, and it prevents "double filtering", reducing blur and reducing the GPU's "waste" cycles.

There is a major disadvantage of mip-mapping: Some instances, like "dgVoodoo2" warpper or "Minecraft: Java Edition" (with "Iris" and "Sodium" game modifications) game, uses "brute force" high-resolution mip-mapping to the game, which can reduce performance dramatically, requiring more powerful GPU to achieve high FPS while maintaining "brute force" high-resolution mip-mapping.

I would not recommend to use MSAA, SSAA, anisotropic filtering (AF), or mip-mapping applied with "dgVoodoo 2" in "Castle Crashers: Painter Boss Paradise", as there is no difference for most of the players, like me, but it does make a huge impact to the GPU's performance, so I would recommend that you do not use "dgVoodoo 2" for "Castle Crashers: Painter Boss Paradise", even with the high-end gaming laptop/PC. However, if you want to make the game's visuals "enhanced", you can use "ReShade" without "tanking" your GPU's performance a lot. It is fine to use "dgVoodoo 2" if you feel like, but it is not necessary.

Speaking about the game's frame-rate limiter, you can cap the FPS to your liking, for example, 125 FPS is the maximum FPS that looks "smooth" to me, especially with the in-game's frame limit (240 FPS) and vertical synchronization (you need 200 hertz monitor display on your laptop/PC or more), all done with "dgVoodoo 2". But it is best to use the in-game's frame limiter and enable vertical synchronization, both enabled at the same time, to "eliminate" screen tearing and make the game's playability "smooth".

B. "ReShade": This is the "alternative" to "dgVoodoo 2", and it makes (almost) any of the game's graphics better. Keep in mind that "Castle Crashers: Painter Boss Paradise" does not have depth mapping support, as the engine and the game (especially in "2.5D"), does not support "depth mapping". The following "ReShade" filters you can apply (but I would not recommend you to use "ReShade", it is best for you to keep the game's original look, as it would be "overkill" for the game's graphics, but if you find the game's graphics to be nice, but to "further" push it, you can use "ReShade" (but please do not use "dgVoodoo 2", but if you feel like it, you can use "dgVoodoo 2" combined with "ReShade"), and it will make the game's graphics better, but may reduce the game's "fun play" for you, but if you feel like you want "fun play" with "ReShade" enabled, it is your choice whether you want to use "ReShade" or not, but do not use "ReShade", as it is not necessary in "Castle Crashers: Painter Boss Paradise"): "FXAA" (fast-approximate anti-aliasing, removes "jagged" edges, but not as strong as compared to SMAA), "Vibrance" (enhances the game's look), "LumaSharpen" (makes the game's graphics much better), "qUINT_bloom" (adds bloom to the game, making the game's look nicer, but may ruin the game's "fun playability", "Prism" (chromatic aberration effect, but may not look good to the game for most of the players), "Temporal_AA" (adjust the settings, but not necessary), "FilmGrain" (not recommended), and many more "ReShade" filters (only bloom-related, sharpening-related, anti-aliasing-related, and color correction/color grading-related effects will work, due to the game's engine and the game itself).

C. "NVIDIA Control Panel" (if you have a NVIDIA graphics card, like "RTX 3070 Ti" laptop or "RTX 5090" laptop): There are only two options: NVIDIA's post-processing anti-aliasing (PPAA) method, FXAA (fast-approximate anti-aliasing) and anisotropic filtering (up to 16xAF, with "High quality" anisotropic filtering quality enabled). What is FXAA? FXAA is a screen-space/post-processing anti-aliasing method, created by Timothy Lottes at NVIDIA. FXAA eliminates jagged edges (known as "jaggies"), and it does not require "large amounts" of computing power. It eliminates "jagged edges", according to how they appear on-screen, rather than applying to the game's "whole" 3D model itself. It not only "smoothes" edges, but it also "edges" inside alpha-blended textures. The disadvantages of FXAA is that the high contrast texture maps are "blurred", as the anti-aliasing "FXAA" must be applied "before" rendering to the HUD (heads-up display) elements, and "that" polygonal details smaller than one pixel would have been "captured" and "rendered" by MSAA and SSAA, whereas FXAA cannot "capture" and "render" the polygonal details smaller than one pixel. Anisotropic filtering just samples the texture's look, by applying how many samples "rendered" to the texel's edge, improving the image quality (IQ) of the texture's edge. Keep in mind that "NVIDIA Control Panel"'s FXAA (anti-aliasing) can smooth out jagged edges not only in-game, but also to the text and/or the HUD. I will never recommend using "NVIDIA Control Panel" for anisotropic filtering and FXAA (anti-aliasing) for "Castle Crashers: Painter Boss Paradise" players if they have a NVIDIA GPU.

Using either "dgVoodoo 2", "ReShade", or "NVIDIA Control Panel" (or combining all of these) is not recommended to people who play fun games, like "Castle Crashers: Painter Boss Paradise". It is best to keep the game's "default" look. It is like driving a tank to fetch groceries (this is a "joke metaphor", do not take this seriously).

Part 10: Performance and graphics comparison.

Here are the screenshots of performance and graphics comparison (in-game's frame limit was disabled and vertical synchronization was disabled). This was done on "Dell Inspiron 15 5584" (for now, until my MSI GP76 Vector 12UGS gaming laptop with "RTX 3070 Ti" laptop gets fixed in August 2025 and I get my "PCSpecialist Recoil 18" gaming laptop with "RTX 5090" laptop, once me and my parents will move from my country (Pakistan) to the Ireland in 1 month, or less, or more, it depends though). Specifications: "Intel Core i5-8265U", "Intel UHD Graphics 620", 12 GB DDR4-2400 RAM, 256 GB SSD, and 1,080p 60 hertz display. Operating system: Microsoft Windows 11 Home (21H2, not 25H2, I will update my operating system soon if possible and if it works). This was done in 1,080p, "Ultra" texture quality settings, and "Gore" enabled, on DirectX 9.0c (API). This will show only "Classic Art" and "Fresh" visual styles, "dgVoodoo 2", and "ReShade". In order to get "dgVoodoo 2" working (but please do not move the cursor), I had to switch the window mode from "Full Screen" to "Borderless Window" (keep in mind it was added in update version 3.0, the "Painter Boss Paradise" (DLC) update, and I have the "Painter Boss Paradise" (DLC)), to make sure the game is in full-screen. In order to get SSAA working, I had to enable "Application controlled fullscreen/windowed state" and "Disable Alt-Enter to toggle screen state" under "Behavior" section in "DirectX" options in "dgVoodoo 2" (the version I used is 2.84.1, and the latest version at the time of writing my review on "Castle Crashers: Painter Boss Paradise" (hot-fix 2 (update: hot-fix 3), the latest version) is 2.86.2). Please note that "Iris Xe" and "RTX 3070 Ti" laptop, and "Arc Graphics" with 4 cores and "RTX 5090" laptop, are "overkill" for this game. It's like using nuclear reactor to charge your phone.

I have compared the GPU's performance using the tool called "FRAPS". The current "FRAPS" version is 3.5.99 (build 15631), which is a "legacy" frame counter software tool nowadays, but still usable for measuring any game, from DirectX 9 (or below DirectX 9) to DirectX 11 games' performance, such as "Counter-Strike: 2" (2023, PC, only available for "Steam" platform) video game. I would not recommend using "FRAPS" if you are benchmarking new games only, as new benchmarkers, like "GAMING BENCH", only use "MSI Afterburner" for benchmarking new, modern AAA games (you can do that too). My recommendation is to use "MSI Afterburner" (current version: 4.6.6 beta 5, released in February 2025) and benchmark new, modern AAA games with your new GPU that you got, even in Pakistan or in the Ireland. If you want to use "FRAPS", keep in mind that it costs $37 (which is equivalent to Rs. 10,500 Pakistani rupees or £28), even in 2025/2026, and it is fine to use "FRAPS" in 2025, but only for benchmarking games, such as "Valorant" (engine: "Unreal Engine 5" game engine, API: Microsoft DirectX 11, Shader Model 5.0), "Counter-Strike: 2" (engine: "Source 2" game engine, API: Microsoft DirectX 11, Shader Model 5.0), and "Minecraft: Java Edition" (engine: "LWJGL" game engine, API: OpenGL 4.6).

"FRAPS" is okay to use in 2025/2026, but it will not support Vulkan (rendering API) and Microsoft DirectX 12 (rendering API). It supports OpenGL 4.6, and Microsoft DirectX 7 to Microsoft DirectX 11 (however, "FRAPS" is not used anymore in popular games, such as "Valorant", "Counter-Strike: 2", and "Minecraft: Java Edition").

However, there is a very strict advice that you need to listen: Do not record with "FRAPS", whether you are recording a gameplay video, or benchmarking the game, as it will lock the FPS during benchmarking the game, especially on high-end system, such as 60 FPS locked or 120 FPS locked. "FRAPS" records "uncompressed" videos, meaning that you still need "hefty" amount of SSD, and you will need to record on other SSD (for example: if you have 4x 8 TB M.2 NVMe SSDs, your game is installed on your first SSD, to prevent stuttering still, I will recommend you to record with "FRAPS" in 1,080p/1,440p 60 FPS/120 FPS), and you will need the "AMD Ryzen 9 9950X3D"/"Intel Core Ultra 9 285K" for PC, or you will need "AMD Ryzen 9 9955HX3D"/"Intel Core Ultra 9 275HX" (optional: "Intel Core Ultra 9 285HX") for laptop, which means you need to spent at least Rs. 1 million Pakistani rupees for recording with legacy software tool ("FRAPS") in 4K 120 FPS, which is unnecessary for all gamers.

Use "NVIDIA ShadowPlay" (which is part of "NVIDIA App") or "OBS Studio" (just make sure to use Intel QuickSync (QSV)/NVIDIA NVENC video codec) instead, which is much better and faster than "FRAPS" benchmarking/recording program, and it costs for free. Combine this with "MSI Afterburner" (be it the default overlay, or your custom overlay), and this is what most gamers benchmark their games with their NVIDIA GPUs.

Here is the download link for "dgVoodoo 2" (latest version): https://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/


Screenshot 74: "Classic Art" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c, no "dgVoodoo 2", no "ReShade" (map menu): 300 FPS.


Screenshot 75: "Classic Art" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c, no "dgVoodoo 2", no "ReShade" ("Blacksmith" level - outside): 300 FPS.


Screenshot 76: "Classic Art" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c, no "dgVoodoo 2", no "ReShade" (map menu): 96 FPS.


Screenshot 77: "Classic Art" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c, no "dgVoodoo 2", no "ReShade" ("Blacksmith" level - outside): 266 FPS.


Screenshot 78: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 0xMSAA, 0xSSAA, 0xAF, no mip-mapping), no "ReShade" (map menu): 60 FPS.


Screenshot 79: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 0xMSAA, 0xSSAA, 0xAF, no mip-mapping), no "ReShade" ("Blacksmith" level - outside): 157 FPS.


Screenshot 80: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 0xMSAA, 0xSSAA, 16xAF, no mip-mapping), no "ReShade" (map menu): 70 FPS.


Screenshot 81: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 0xMSAA, 0xSSAA, 16xAF, no mip-mapping), no "ReShade" ("Blacksmith" level - outside): 149 FPS.


Screenshot 82: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 0xMSAA, 0xSSAA, 16xAF, mip-mapping enabled: automatic generation with bilinear filter with force filter only if not sampled enabled), no "ReShade" (map menu): 19 FPS (bruh).


Screenshot 83: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 0xMSAA, 0xSSAA, 16xAF, mip-mapping enabled: automatic generation with bilinear filter with force filter only if not sampled enabled), no "ReShade" ("Blacksmith" level): 153 FPS.


Screenshot 84: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2(DirectX 9.0c converted to DirectX 10, 2xMSAA, 0xSSAA, 16xAF, mip-mapping enabled: automatic generation with bilinear filter with force filter only if not sampled enabled), no "ReShade" (map menu): 17 FPS.


Screenshot 85: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 2xMSAA, 0xSSAA, 16xAF, mip-mapping enabled: automatic generation with bilinear filter with force filter only if not sampled enabled), no "ReShade" ("Blacksmith" level): 115 FPS.
.

Screenshot 86: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 4xMSAA, 0xSSAA, 16xAF, mip-mapping enabled: automatic generation with bilinear filter with force filter only if not sampled enabled), no "ReShade" (map menu): 19 FPS (bruh, 4xMSAA has 2 more FPS than 2xMSAA: 17 FPS).


Screenshot 87: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 4xMSAA, 0xSSAA, 16xAF, mip-mapping enabled: automatic generation with bilinear filter with force filter only if not sampled enabled), no "ReShade" ("Blacksmith" level): 106 FPS.


Screenshot 88: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 8xMSAA, 0xSSAA, 16xAF, mip-mapping enabled: automatic generation with bilinear filter with force filter only if not sampled enabled), no "ReShade" (map menu): 16 FPS (bruh, why 16 FPS with 8xMSAA, compared to 19 FPS with 4xMSAA, 17 FPS with 2xMSAA, and 19 FPS with 0xMSAA).


Screenshot 89: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 8xMSAA, 0xSSAA, 16xAF, mip-mapping enabled: automatic generation with bilinear filter with force filter only if not sampled enabled), no "ReShade" ("Blacksmith" level): 64 FPS.


Screenshot 90: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 8xMSAA, 2xSSAA (1,080p to 4K), 16xAF, mip-mapping enabled: automatic generation with bilinear filter with force filter only if not sampled enabled), no "ReShade" (map menu): 4 FPS (yes, 4 FPS).


Screenshot 91: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 8xMSAA, 2xSSAA (1,080p to 4K), 16xAF, mip-mapping enabled: automatic generation with bilinear filter with force filter only if not sampled enabled), no "ReShade" ("Blacksmith" level): 30 FPS.


Screenshot 92: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 8xMSAA, 2xSSAA (1,080p to 4K), 16xAF, mip-mapping enabled: automatic generation with bilinear filter with force filter only if not sampled enabled), "ReShade" enabled (map menu): 2 FPS (bruh, imagine bringing modern GPUs to its knees with those graphics settings).


Screenshot 93: "Fresh" visual art style, "Ultra" texture quality settings, 1,080p, "Gore" enabled, DirectX 9.0c warpped to DirectX 10, "dgVoodoo 2" (DirectX 9.0c converted to DirectX 10, 8xMSAA, 2xSSAA (1,080p to 4K), 16xAF, mip-mapping enabled: automatic generation with bilinear filter with force filter only if not sampled enabled), "ReShade" enabled ("Blacksmith" level): 4 FPS (bruh, imagine bringing modern GPUs to its knees with those graphics settings).

This can demonstrate that if you use "dgVoodoo 2" and wrap the API from DirectX 9 to DirectX 10, it will have increased API overhead, leading to lowered FPS. Enabling anisotropic filtering (AF) will give you minimal (negligible) performance impact, but with point filtering, it will have huge FPS impact in the map menu. If you enable MSAA and SSAA, it will "anti-alias" the image multiple times, leading to reduced FPS. Stack with "ReShade" (yes, you can stack "dgVoodoo 2" with "ReShade", but just make sure to re-name "ReShade" DLL folder from "D3D9.dll" to "DXGI.dll", and keep "dgVoodoo 2" DLL folder named to "D3D9.dll", as always), and apply various graphical effects, will give you even lower FPS. I have taken two samples: the map menu in "Castle Crashers: Painter Boss Paradise" and the "Blacksmith" level. 

FPS indicator (with colors):
    1,000 FPS to 10,000 FPS and above: purple (insanely playable, good for viewing on "future" 1,000 hertz monitor and above).
60 FPS to 1,000 FPS: green (smooth and playable, good for casual/competitive play).
30 FPS to 60 FPS: orange (playable, but not smooth, good for console-like/cinematic-like play).
10 FPS to 30 FPS: red (unplayable, bad for casual play, like a Microsoft PowerPoint slideshow).
0 FPS to 10 FPS: dark red ("badly" unplayable, for any type of play, like a Microsoft PowerPoint slideshow, causes audio to sync out of game, or worse, not respond, and maybe, the game may crash).

Unfortunately, I am not showing you "Low" texture quality and "Medium" texture quality because not only has minimal performance difference, but also "ugly" (for the map menu) to me. I can not show you, as it will be "ugly" (for the map menu) to me. I hope you understand. Only "Ultra" texture quality and "Gore" enabled, with "Classic Art" and "Fresh" visual styles, including "dgVoodoo 2" and "ReShade" in case if you want to enhance the game's graphics, but needs a beefy laptop/PC for that (1,080p/1,440p/4K 60 FPS/120 FPS locked experience). 

If you do not use "dgVoodoo 2" and "ReShade", and want to play in 1,080p 60 FPS locked at "Ultra" texture quality settings, "Gore" enabled, with "Fresh" visual art style, you only need "UHD 620" (not "Iris Xe", "RTX 3070 Ti" laptop, "Arc Graphics" with 4 cores, and "RTX 5090" laptop). Using any of those iGPUs/dGPUs is like using a rocket launcher to kill a mosquito.

Here is my "ReShade" preset, just to enhance the game's graphics (but needs better gaming laptop/PC from the last few years or more), on DropBox: https://www.dropbox.com/scl/fo/mknvdbwc6vmh9yrsrhjr7/AHcvh4YFUCRDLPztaVElob8?rlkey=tv6shsby6nvvg5s5zr1l1i6ju&st=1k70aw33&dl=0 (there are two files: "ReShade.ini" ("INI" configuration file) and "CastleCrashersReShadeMaxQuality.ini" ("INI" configuration file), which can push the game's graphics to its limits, while maintaining the best performance for better gaming laptops/PCs from the last years or more).

Part 11: Optimization guide for "old" and "weak" laptops/PCs.

This is an optional guide for people who have not weak, but they have "very old" (and "very weak") laptops/PCs (like HD 3000 or below, or GT 710 or below).

For those who you have NVIDIA GPUs with "Turing" architecture or above, I recommend that you do not use the "NVIDIA App"'s "Optimal Playable Settings" (short for "OPS"), as this can mess up the game's graphics settings, and it is "unnecessary" for all NVIDIA gamers.

I would recommend you just to lower the resolution, as it benefits from more FPS, like from 1,080p to 720p. Do not change the texture quality if you have a "old" and "weak" GPU that has 2 GB of VRAM, but if your GPU does not have 2 GB of VRAM, you can drop the texture quality from "Ultra" to "Medium". If you are not interested in custom characters, you can (optionally) change the visual art style from "Fresh" to "Classic Art", as the FPS skyrockets in the map menu, but I would not recommend you to do that. It is best to keep in "Fresh" visual art style. If you also do not like blood and gore, you can safely disable "Gore". I am not showing you "Classic Art" and "Fresh" visual art styles screenshot and "Gore" option to enable or disable screenshot, because I find it to be "pointless" for me, and even there is the lowest texture quality setting, called "Low", but I will never show you "Low" texture quality and "Medium" texture quality, sorry. For my recommendation: Just keep it 1,080p, "Gore" enabled, "Fresh" visual art style enabled, and "Medium" texture quality, and cap it to 60 FPS.


Screenshot 94: If you have a GPU that has 2 GB (or more) of VRAM and has good performance, this is my recommend settings. "Gore" is enabled and "Fresh" visual art style is enabled. 1,080p with "Ultra" texture quality settings is the recommendation for GPU that has 2 GB (or more) of VRAM and is capable of playing other DirectX 9 games, such as "Half-Life: 2", "Counter-Strike: Source", and many more DirectX 9 games you can find on PCGamingWiki.


Screenshot 95: If you have a GPU that has less than 2 GB of VRAM, but that's also fast (like the "GTX 550 Ti" for example), then I recommend you that you change the "Texture Quality" from "Ultra" to "Medium", and keep it 1,080p resolution.


Screenshot 96: If you have a GPU that has 2 GB (or more) of VRAM (be it a iGPU (shared GPU memory)/dGPU), but is not fast enough for 1,080p at 60 FPS locked (or 120 FPS locked), you can drop the resolution to 720p and play at 60 FPS locked or 120 FPS locked for smoother experience.


Screenshot 97: If you have a GPU that does not have 2 GB of VRAM (or iGPU does not have 2 GB of shared GPU memory), and is slow (that's worse than "Iris Xe"/"Arc Graphics" with 4 cores, let alone "RTX 3070 Ti" laptop/"RTX 5090" laptop), then you can lower the resolution to 720p and change the "Texture Quality" from "Ultra" to "Medium", and play at 60 FPS locked.

My final recommendation: Enable "Gore" and enable "Fresh" visual art style, as always. Play in 720p or 1,080p (go for 1,080p), and play at "Ultra" texture quality, at 60 FPS or 120 FPS locked (go for 120 FPS), depending on your choice.

Part 12: Game settings (big section).

There are many game settings you can enable or disable, or customize. I will do a breakdown of "Castle Crashers: Painter Boss Paradise" game settings (but not controls) to see what it does. Keep in mind that it does not include game control settings and DLC features. 

There are no "unofficial" game patches, bug-fix game modifications, and game graphics modifications (you know the drill: the game does not need "unofficial" game patches, bug-fix game modifications, and game graphics modifications, as the game has no ("almost") bugs/glitches and the graphics are great with no "dgVoodoo 2" and "ReShade" for all "Castle Crashers: Painter Boss Paradise" players).

For more information, you can look for "Castle Crashers: Painter Boss Paradise" tweaking guide from PCGamingWiki (but my information will cover everything for you).


Screenshot 98: "Help & Settings" sections. Help is for people who are new to "Castle Crashers: Painter Boss Paradise". Settings is for people who wants to configure the game's "options" to suit their needs.

Sections: "How to Play", "Settings", "Visual Style", and "Credits".
"How to Play": You will learn how to play "Castle Crashers: Painter Boss Paradise", like which weapon should you get, how to use magic, and more.
"Settings": You can configure the game's settings to your liking.
"Visual Style": Choose the visual art style (added in version 3.0, the "Painter Boss Paradise" (DLC) update), like "2008: Classic Art" or "Fresh*". I prefer "Fresh*" visual art style, as it gives the game a new and "updated" look.


Screenshot 99: "How to Play" guides. You will learn how to play "Castle Crashers: Painter Boss Paradise".

Guides: "Combos", "Magic", "Level Up", "Gold and Items", "Weapons", "Animal Orbs", and "The Arena" (which is the same as the actual gameplay's arena mode, but with no map menu).
"Combos": How to use different combinations (like uppercut combo, for example).
"Magic": How to use magic, such as different types of magic.
"Level Up": How to level up yourself by gaining XP (experience points).
"Gold and Items": How to get gold coins and its purpose (buying items).
"Weapons": Where to find weapons and which is the best weapon.
"Animal Orbs": Animal orbs and how do they work.
"The Arena": Arenas and what you are supposed to do in the arena.


Screenshot 100: "Combos" part under "How to Play" section.

"Combos": Perform combinations by alternating light and heavy attacks. Uppercut enemies to knock them into the air, jump up and continue the assault to jiggle the airborne enemy. Fast attack - level 1: "S", "S", "S". Uppercut - level 8: "S", "D". Level up your character to discover more combinations.


Screenshot 101: "Magic" part under "How to Play" section.

"Magic": Hold down the right trigger to activate "Shift" key + magic. Combine this with other buttons to cast a variety of magic spells. Magic projectile: "Shift" + "G". New magical features are unlocked by adding skill points to magic. This will also decrease the recharge time. Magic jump: "Shift" + "A".


Screenshot 102: "Level Up" part under "How to Play" section.

"Level Up": Attack enemies to gain experience. Level up by gaining experience. Skill points are awarded for every level gained. Each skill point can be allocated to one of four attributes: Strength, magic, defense, and agility. Skill points can be allocated at any time from the world map menu.


Screenshot 103: "Gold and Items" part under "How to Play" section.

"Gold and Items": Collect gold coins from enemies, bosses, treasure chests, and elsewhere. Check everywhere for food, gold, and other items. Spend gold at the windows stores. Stores carry a variety of weapons, health potions, animal orbs, and other useful items. Purchase item: A bag of gold coins icon. Price: The number of gold coins (it says "5" gold coins). Health potion: The icon of health potion.


Screenshot 104: "Weapons" part under "How to Play" section.

"Weapons": The weapon frog (in the "Blacksmith" level) is the central location for all weapons collected. Weapons stored here can be swapped at any time. Look for new weapons in stores, treasure chests, enemies, and elsewhere. Standing next to a weapon reveals its weapon bonuses. Plus 5 strength: "+5" text (it shows how much extra or less damage (strength) does the weapon provide). Minus 2 defense: "-2" text (it shows how extra or less defense does the defense provide). Chance for critical strike shows "dead skull" icon. Level required to use shows "10" text (means you need to be on level 10 to get the weapon).


Screenshot 105: "Animal Orbs" part under "How to Play" section.

"Animal Orbs": Animal orbs provide various bonuses and enhancement. Once found, these "helpers" float next to the player (character) and automatically provide a bonus. The Animal Ark "houses" all of the unlocked animal orbs.


Screenshot 106: "The Arena" part under "How to Play" section.

"The Arena": Complete in the arena to gain additional practice. Play single-player against waves of enemies. Play multi-player against other players in a team death-match (TDM), or in a free for all battle.


Screenshot 107: "Settings" sections under "Help & Settings". Here, you will configure the game's settings to your liking.

Sections: "Game Settings", "Video Settings", "Audio Settings", "Keyboard Settings" (I will leave this for now), and "Controller Settings" (I will also leave this for now). I will talk about "Keyboard Settings" and "Controller Settings" later.
"Game Settings": Configure the game's settings to your liking.
"Video Settings": Configure the game's video settings to your liking, such as resolution, and more.
"Audio Settings": Configure the game's audio settings, such as disabling or enabling sounds or music.
"Keyboard Settings": Configure the game's controls with your keyboard.
"Controller Settings": Configure the game's controls with your controller (if you have game controllers, such as DualShock 4, DualShock 5, Xbox One, or Xbox Series X, or even if you have official PC-compatible game controllers, such as "Xbox Elite Series Wireless Controller 2 - Black" (color: black) PC-compatible game controller).


Screenshot 108: "Help & Settings": "Settings": "Game Settings": "Vibration": "On".

Set the "Vibration" setting to "On" under "Game Settings" section, which will vibrate the sounds of the game.

Enables the game's vibration sound.


Screenshot 109: "Help & Settings": "Settings": "Game Settings": "Vibration": "Off".

Set the "Vibration" setting to "Off" under "Game Settings" section, which will not vibrate the sounds of the game.

Disables the game's vibration sound.


Screenshot 110: "Help & Settings": "Settings": "Game Settings": "Gore": "On".

Set the "Gore" setting to "On" under "Game Settings" section, which will enable blood and gore to the enemies when they are defeated by the player (character).

Enables the game's blood and gore. May not be suitable for people under 15 years old. With no gore, the age rating for the game is 10 years old and above. With gore, the age rating for the game is 15 years old and above.


Screenshot 111: "Help & Settings": "Settings": "Game Settings": "Gore": "Off".

Set the "Gore" setting to "Off" under "Game Settings" section, which will disable blood and gore to the enemies when they are defeated by the player (character).

Disables the game's blood and gore. May not be suitable for people under 15 years old. With no gore, the age rating for the game is 10 years old and above. With gore, the age rating for the game is 15 years old and above.


Screenshot 112: "Help & Settings": "Settings": "Game Settings": "Online Workshop Downloads": "On".

Set the "Online Workshop Downloads" setting to "On" under "Game Settings" section, which enables "Steam Workshop" online downloads for custom characters, allowing you to download someone's custom characters. If you disable "Online Workshop Downloads" under "Game Settings" section, you can still play someone's custom characters, but you can't download someone's custom characters unless you enable "Online Workshop Downloads" under "Game Settings" section.

Enables online "Steam Workshop" custom character downloads.


Screenshot 113: "Help & Settings": "Settings": "Game Settings": "Online Workshop Downloads": "Off".

Set the "Online Workshop Downloads" setting to "Off" under "Game Settings" section, which disables "Steam Workshop" online downloads for custom characters, which would not allow you to download someone's custom characters, but you can play someone's "downloaded" custom characters. If you enable "Online Workshop Downloads" under "Game Settings" section, you can download and play someone's "downloaded" custom characters.

Disables online "Steam Workshop" custom character downloads.


Screenshot 114: "Help & Settings": "Settings": "Video Settings": "Window Mode": "Full Screen".

Enables "Full Screen" mode in the game, which fits the game to the whole display (resolution can be changed, but I "highly and strongly recommend" you to keep the aspect ratio to 16:9, because 16:9 aspect ratio makes the game "fun" and "enjoyable").

Set the game's "Window Mode" to "Full Screen" mode.


Screenshot 115: "Help & Settings": "Settings": "Video Settings": "Window Mode": "Borderless Window".

Enables "Borderless Window" mode in the game. which allows the game's image to be stretched across the display to appear (according to the screen display's resolution), just like in "Full Screen" mode, but with no borders, as the name suggests.

Set the game's "Window Mode" to "Borderless Window" mode.


Screenshot 116: "Help & Settings": "Settings": "Video Settings": "Window Mode": "Windowed".

Enables "Windowed" mode in the game. which allows the game's image to be set according to the resolution, but with borders, meaning that you can run the game in a window.

Set the game's "Window Mode" to "Window Mode" (mode).


Screenshot 117: "Help & Settings": "Settings": "Video Settings": "Resolution": "1920 x 1080".

Change the game's resolution if you want to. 720p is "okay", but not recommended. 900p is "okay to good", but still not recommended. 1,080p is good (but may be "recommended"), but for me, 1,440p/4K is the sweet spot for me (8K if you have "beefy" hardware, but even with that, do not use 8K resolution, because it's overkill for this game, 4K is "more than" enough for me). Lower the resolution if you want more FPS, but more pixelated, depending on your system. Increase the resolution if you want more detailed look of this game, but may reduce FPS, depending on your system.

Change the game's resolution to your liking.


Screenshot 118: "Help & Settings": "Settings": "Video Settings": "Letterbox": "On".

This option enables "Letterbox" to "On", which adds black bars, and does not stretch in any aspect ratio (black bars if aspect ratio is 16:9). If the "Letterbox" is disabled, it removes black bear, but may be stretched if the aspect ratio is other than 16:9. Turn it on to make the game more "fun" and "enjoyable".

Enable the game's letterbox.


Screenshot 119: "Help & Settings": "Settings": "Video Settings": "Letterbox": "Off".

This option enables "Letterbox" to "Off", which removes black bars, but aspect ratios other than 16:9 can will cause the game to have "stretched resolution". Just turn on the game's letterbox, which will remove the game's "stretching resolution", but may introduce black bars (recommended).

Disable the game's letterbox.


Screenshot 120: "Help & Settings": "Settings": "Video Settings": "Vertical Sync": "On".

This is for new players to "Castle Crashers: Painter Boss Paradise" and new PC gamers, or new PC players who wants to play "Castle Crashers: Painter Boss Paradise".

Listen up, have you heard about this "obvious" graphics option? That's called "vertical synchronization".

"Vertical Sync" is a game option featured in "Castle Crashers: Painter Boss Paradise". The game has "terrible" screen tearing (I am not joking, I saw this by myself, and that's what happens if you play at over 60 FPS, like 120 FPS ("locked") for example).

"Vertical Sync" (vertical synchronization) is a game option that caps the frame rate according to your monitor display's refresh rate.

For example, if you have a 60 hertz monitor display, and you enable vertical synchronization, it will lock the game to 60 FPS.

Technically, you can say as "frame limiter", but according to your monitor's refresh rate.

If you have a 200 hertz monitor, and you enabled vertical synchronization, it will lock the game to 200 FPS.

That's how vertical synchronization works. Vertical synchronization is a "feature" that "eliminates" screen tearing. What is screen tearing? Screen tearing: A "graphical phenomenon" where two frames show on a single screen, resulting in distorted and split-screen image.

Enables vertical synchronization (highly recommended).


Screenshot 121: "Help & Settings": "Settings": "Video Settings": "Vertical Sync": "Off".

If you disable "Vertical Sync" (vertical synchronization) in "Castle Crashers: Painter Boss Paradise", expect a "graphical phenomenon", known as "screen tearing". I have explained screen tearing: where two frames show on a single screen, which results in distorted, split-screen image, as this game has "terrible" screen tearing (believe it or not, this can happen, especially on Intel GPU or NVIDIA GPU, for example, if you have "Iris Xe"/"Arc Graphics" with 4 cores and "RTX 3070 Ti" laptop/"RTX 5090" laptop, then still, you should expect "terrible" screen tearing) if you do not use vertical synchronization and play at 120 FPS locked (or more). Just keep the vertical synchronization "enabled". Just keep in mind that the game will never stutter at all, as this game is extremely well-optimized, so well-optimized that it feels "illegal" in 2025/2026.

Disables vertical synchronization ("strictly" not recommended).


Screenshot 122: "Help & Settings": "Settings": "Video Settings": "Max Framerate": "Uncapped".

You can set the game's maximum frame-rate to unlimited (if you do not enable vertical synchronization. For example, if you have the fastest gaming laptop/PC currently, you will reach more than 500 FPS in 1,080p at maximum graphics settings. It's comically overkill for that. It's like using a space shuttle to drive to the corner store. It's not recommended to uncap the frame rate, even if you set the "Vertical Sync" to "On".

Set the game's maximum frame-rate to unlimited.


Screenshot 123: "Help & Settings": "Settings": "Video Settings": "Max Framerate": "60".

You can set the game's maximum frame-rate to 60 FPS. 60 FPS is currently the "sweet spot" for players, but 120 FPS or 144 FPS may be recommended choice for most of the players (like me). The game will be capped to 60 FPS.

Set the game's maximum frame-rate to 60 FPS.


Screenshot 124: "Help & Settings": "Settings": "Video Settings": "Max Framerate": "120".

You can set the game's maximum frame-rate to 120 FPS (recommended). 120 FPS or 144 FPS is the recommended frame-rate limit for most players who has a mid-range or high-end gaming laptop/PC, in 1,080p or 1,440p. 165 FPS is "fine", but 240 FPS or 480 FPS is "overkill", and needs a beefy gaming laptop/PC for that. 120 FPS provides much smoother experience than 60 FPS.

Set the game's maximum frame-rate to 120 FPS (recommended).


Screenshot 125: "Help & Settings": "Settings": "Video Settings": "Max Framerate": "144".

You can set the game's maximum frame-rate to 144 FPS (recommended). 120 FPS or 144 FPS is the recommended frame-rate limit for most players who has a mid-range or high-end gaming laptop/PC, in 1,080p or 1,440p. 165 FPS is "fine", but 240 FPS or 480 FPS is "overkill", and needs a beefy gaming laptop/PC for that. 144 FPS provides ("almost") identical smooth experience as 120 FPS.

Set the game's maximum frame-rate to 144 FPS (recommended).


Screenshot 126: "Help & Settings": "Settings": "Video Settings": "Max Framerate": "165".

You can set the game's maximum frame-rate to 165 FPS. 165 FPS is "fine" for most players, but there will be "minimal" (negligible) smoother experience than 120 FPS and 144 FPS. May be recommended if you think "120 FPS" and "144 FPS" is "not enough" for "you". Just keep it to 120 FPS or 144 FPS.

Set the game's maximum frame-rate to 165 FPS.


Screenshot 127: "Help & Settings": "Settings": "Video Settings": "Max Framerate": "240".

You can set the game's maximum frame-rate to 240 FPS. 240 FPS is "barely fine", but your eyes will not see the difference between 120 FPS/144 FPS and 240 FPS. You will need quite mid-range/high-end gaming laptop/PC from the last few years or more to achieve 1,080p/1,440p 240 FPS. 240 FPS is only needed if you want to do competitive gaming, but 240 FPS is not necessary in any case in "Castle Crashers: Painter Boss Paradise". 240 FPS is not even recommended for speedrunning. Keep it 120 FPS or 144 FPS (165 FPS is fine). Nobody does speedrun at 240 FPS, let alone 480 FPS. It's like using rocket launcher to pop a balloon.

Speaking of speedrunning, the world record time for "Castle Crashers" (prior to the "Painter Boss Paradise" (DLC) update) done in November 2022 was 35 minutes (in-game time)/36 mutes (with loading screens included) by TheArtOfGriefing (look for "Any%" category and search for 1st place in "Any%" category).

The only thing 240 FPS makes sense in this game is that if you have a 240 hertz monitor or above, but only for testing the game (which is also overkill).

240 FPS is only for competitive gaming, not for fun games like "Castle Crashers: Painter Boss Paradise".

Set the game's maximum frame-rate to 240 FPS.


Screenshot 128: "Help & Settings": "Settings": "Video Settings": "Max Framerate": "480".

You can set the game's maximum frame-rate to 480 FPS (the highest maximum frame-rate cap in this game). Note: 480 FPS is "comically" overkill, it's like deploying a tank to mow the lawn. 480 FPS can only make one sense that if you have a 480 hertz monitor or above, and you want to test the game (but that's also severely overkill). It's best to play the game at 120 FPS locked or 144 FPS locked as my recommendation for most of the players. Your eyes can "barely" see the difference between 120 FPS/144 FPS and 480 FPS, and no difference between 240 FPS and 480 FPS. Note: You will need even better, such as modern mid-range/high-end gaming laptop/PC from the last few years or more in 1,080p/1,440p, but you need a decent fast CPU (mid-range/high-end) from the last few years or more, as the engine ("The Behemoth"'s game engine) just takes advantage of only one core and one thread (and yes, it's the game engine and CPU having to do to take this advantage). It's like bringing a tank to a water baloon fight. It's best to play at 120 FPS locked or 144 FPS locked.

Set the game's maximum frame-rate to 480 FPS.


Screenshot 129: "Help & Settings": "Settings": "Video Settings": "Texture Quality": "Low".

You can change the game's "Texture Quality" graphics setting to "Low" quality graphics settings, but it makes it terrible for the world map menu in "Castle Crashers: Painter Boss Paradise". The world map menu's texture resolution contains low-resolution sprites, making it not ideal for gameplay. I will never recommend setting the "Texture Quality" graphics setting to "Low" quality graphics settings, not even "Medium" quality graphics settings. It is best to play with the "Texture Quality" graphics setting set to "Ultra" quality graphics settings.

Set the game's "Texture Quality" graphics setting to "Low" quality graphics settings (not recommended).


Screenshot 130: "Help & Settings": "Settings": "Video Settings": "Texture Quality": "Medium".

You can change the game's "Texture Quality" graphics setting to "Medium" quality graphics settings, but it makes it still terrible for the world map menu in "Castle Crashers: Painter Boss Paradise". I will never recommend that you set the "Texture Quality" graphics setting to "Medium" quality graphics settings, as the world map menu contains medium-resolution (that looks "terrible" to me) texture sprites. I only recommend you to always keep the game's "Texture Quality" graphics setting to "Ultra" quality graphics settings.

Set the game's "Texture Quality" graphics setting to "Medium" quality graphics settings (not recommended).


Screenshot 131: "Help & Settings": "Settings": "Video Settings": "Texture Quality": "Ultra".

You can change the game's "Texture Quality" graphics setting to "Ultra" (recommended for all players of "Castle Crashers: Painter Boss Paradise"). Note: If you want to enable "Ultra" texture quality graphics settings, you will need a iGPU with 2 GB of shared memory/a dGPU with 2 GB or more of VRAM (for example: "GTX 560"/"GTX 580"/"GTX 660"/"GTX 680"). The world map menu contains full-resolution texture sprites. Just do not set the "Texture Quality" graphics setting to "Low" quality graphics settings or "Medium" quality graphics settings. It is best to set the "Texture Quality" graphics setting to "Ultra" quality graphics settings.

Set the game's "Texture Quality" graphics setting to "Ultra" quality graphics settings (recommended).


Screenshot 132: "Help & Settings": "Settings": "Audio Settings": "Music Volume": 0/10 (disabled).

You can disable the game's music (not recommended for most of the players), but for most of the "Castle Crashers: Painter Boss Paradise" players, disabling the game's music lacks fun gameplay and may distract the game's atmosphere. Only a few players can disable the game's music to increase immersion (like me), but this is not for everyone else. I recommend to enable music to volume (at least 5/10 or 10/10, depending on your liking) for most of the players.

The game has music from the members of Newgrounds.

Set the game's music volume to 0/10, which disables the game's music (not recommended for most of the players).



Screenshot 133: "Help & Settings": "Settings": "Audio Settings": "Music Volume": 10/10 - maximum volume (enabled).

You can enable the game's music (recommended for most of the players), adding atmosphere to the game's nature and environment and adding fun to the gameplay of "Castle Crashers: Painter Boss Paradise". Keep in mind the game lacks surround sound, such as 5.1 surround sound and 7.1 surround sound. The game only supports stereo (2 channels) sound format, as this game was made in its own proprietary game engine for Xbox 360 in 2008, before being released to the PC version on "Steam" platform in 2012, and then the PC version on "Steam" platform got a recently update, called "Castle Crashers: Painter Boss Paradise" in 2025. I would not recommend to disable the game's music for the most of the players, as it will distract atmosphere and ruin the gameplay's "fun". Recommended game's music volume for most of the players: 5/10 or 10/10 (it is up to your choice, but my recommendation is that you should set the game's music volume to 10/10).

The game has music from the members of Newgrounds.

Set the game's music volume to 10/10, which enables the game's music (the maximum volume possible in the game), which is recommended for most of the "Castle Crashers: Painter Boss Paradise" players.


Screenshot 134: "Help & Settings": "Settings": "Audio Settings": "SFX Volume": 0/10 (disabled).

You can disabling the game's "SFX Volume" (sound volume), which will ruin the game's atmosphere and ruin the players having fun in this game. I recommend you that you set the game's sound volume to the highest possible, which is 10/10.

Set the game's sound volume to 0/0, which disables the game's sound completely.


Screenshot 135: "Help & Settings": "Settings": "Audio Settings": "SFX Volume": 10/10 - maximum volume (enabled).

You can enable the game's "SFX Volume" (sound volume), but disabling the game's sound volume will ruin the game's atmosphere and ruin the players having fun in this game. Enabling the game's sound will make the game's atmosphere "great" and make the game "enjoyable".

Set the game's sound volume to 10/10, which enables the game's music (maximum volume possible in the game), which is recommended for all "Castle Crashers: Painter Boss Paradise" players.


Screenshot 136: "Help & Settings": "Settings": "Audio Settings": "Voice Volume": 0/10 (disabled).

You can disable the game's "Voice Volume" by lowering the volume to 0/10 (which disables voice volume completely), which is not recommended. However, it will make the game's atmosphere slightly worse, and it makes the game slightly less fun to enjoy. It is best for most of the "Castle Crashers: Painter Boss Paradise" players that they enable the game's voice volume and set the game's voice volume to 10/10 (the maximum volume), or set the game's voice volume to 5/10, or less, or more, depending on their liking.

Set the game's voice volume to 0/10, which disables the game's voice volume completely (not recommended).


Screenshot 137: "Help & Settings": "Settings": "Audio Settings": "Voice Volume": 10/10 - maximum volume (enabled).

You can enable the game's "Voice Volume", and keep it to the maximum volume (10/10, note 10/10 means 10 bars out of 10 bars, in case if you do not know). If you disable the game's voice volume, it will ruin the game's atmosphere a bit and may distract the gameplay a bit, so, it is best to keep the game's voice volume to the maximum volume, which is 10/10 (or 5/10, or whatever, depending on your liking).

Set the game's voice volume to 10/10, which enables the game's voice volume (maximum volume possible in the game), which is recommended for all "Castle Crashers: Painter Boss Paradise".


Screenshot 138: "Help & Settings": "Settings": "Audio Settings": "Enable Voice Chat": "Off".

You can set the "Enable Voice Chat" to "Off", but you would not hear the player's spoken audio (by the microphone) if you play in online multi-player mode. You should enable it in case if you want to take help from another player in online multi-player mode, but through the "voice chat" mode enabled. You can disable if you only play in a single-player mode (offline).

Disable the game's voice chat.


Screenshot 139: "Help & Settings": "Settings": "Audio Settings": "Enable Voice Chat": "On".

You can set the "Enable Voice Chat" to "On", allowing you to speak through the microphone ("voice chat" mode) to the other player(s) in online multi-player mode, such as discussing about the game mechanics and taking help in case if you do not know how to defeat the enemies properly. If you enable the game's voice chat, here, under "Enable Voice Chat": "On", you will find "Microphone": "Always On". You can configure the voice chat settings to your liking.

Enable the game's voice chat.


Screenshot 140: "Help & Settings": "Settings": "Audio Settings": "Enable Voice Chat": "On": "Microphone": "Always On".

Under "Enable Voice Chat", which is set to "On", you can find "Microphone". You can set "Microphone" to "Always On", which always enables your microphone, no matter what. Instances where you can always enable your microphone is that if you are in a online multi-player and you play with the other player(s), and you want to discuss if you are confused in a level or you want to talk about the gameplay of "Castle Crashers: Painter Boss Paradise".

Enable the game's microphone to "Always On".


Screenshot 141: "Help & Settings": "Settings": "Audio Settings": "Enable Voice Chat": "On": "Microphone": "Push to Talk".

Under "Enable Voice Chat": "On", there is a option, "Microphone", that you can set, such as setting to "Push to Talk". If you set the "Microphone" to "Push to Talk", you need to press any key on your computer keyboard to talk with the microphone ("voice chat mode"), and it is useful, such as talking to other player(s) in online multi-player mode.

Set the "Microphone" to "Push to Talk".


Screenshot 142: "Help & Settings": "Settings": "Audio Settings": "Enable Voice Chat": "On": "Microphone": "Push to Talk": "Push to Talk Key ("T") Better Network Performance".

Under "Microphone": "Push to Talk", which is under "Enable Voice Chat": "On", you can find "Push to Talk Key ("T") Better Network Performance". This indicates that you need a Internet (network) connection to use microphone in online multi-player mode. You can press any key to your liking. The default key is "T", but you can change the key by clicking the black bar, which has a character in it, for example: you change from "T" to "Z", and it will work fine, as always.

Set the microphone's "talk key" to any character for online multi-player mode.


Screenshot 143: "Help & Settings": "Settings": "Audio Settings": "Enable Voice Chat": "On": "Microphone": "Push to Talk": "Push to Talk Key ("/") Better Network Performance".

Under "Microphone": "Push to Talk", which is under "Enable Voice Chat": "On", you can set "Push to Talk Key ("T") Better Network Performance" to "Push to Talk Key ("/") Better Network Performance", which means you can set the microphone "talk key" from "T" to "/". If you press "/", you will activate your microphone, which is still helpful, such as talking to other player(s) like discussing about the game and the tips for "Castle Crashers: Painter Boss Paradise" in online multi-player mode.

Keep in mind that I put "online player(s)", is that you can play in online multi-player, with two players, three players, or up to four players (any of the 32 "official" characters, or your custom characters) in "Castle Crashers: Painter Boss Paradise".

Change the microphone's "talk key" from "T" to "/" (or "K" to "X" for example) to any character for online multi-player mode.


Screenshot 144: "Help & Settings": "Settings": "Audio Settings": "Enable Voice Chat": "On": "Microphone": "Always On".

Under "Enable Voice Chat", which is set to "On", you can find "Microphone". You can set "Microphone" to "Always On", and you can disable the game's voice chat if you want to, but if you disable the game's voice chat and you are an "inexperienced" player in online multi-player mode, you may not seek help from other player(s) in online multi-player mode.

Enable or disable the game's voice chat.


Screenshot 145: "Help & Settings": "Settings": "Audio Settings": "Enable Voice Chat": "Off".

You can set the "Enable Voice Chat" from "On" to "Off", but this is for players if you want to play only single-player mode, but as for online multi-player mode, just enable the game's voice chat, like discussing the game's mechanics and the tips for players to other player(s).

Enable or disable the game's voice chat.


Screenshot 146: "Visual Style" option under "Help & Settings" section.

You can select the "Visual Style", like "Classic Art" visual art style or "Fresh" visual art style.

Select the game's visual art style.


Screenshot 147: "Help & Settings": "Visual Style": "Classic Art" visual art style.

You can choose "Classic Art" visual art style in "Visual Style" options menu under "Help & Settings" section, but you will lose access to new character art designs, new map art design, new weapon art designs, new character called "Paint Junior", download someone's custom characters, create your own custom characters, and share your custom characters.

Select "Classic Art" visual style in "Visual Style" options menu.


Screenshot 148: "Help & Settings": "Visual Style": "Fresh" visual art style.

You can choose "Fresh" visual art style in "Visual Style" options menu under "Help & Settings" section, which brings new character art designs, new map art design, new weapon art designs, new character called "Paint Junior", and you can download someone's custom characters, create your own custom characters, and share your custom characters.

Select "Fresh" visual style in "Visual Style" options menu.


Screenshot 149: "Help & Settings": "Visual Style": "Don't Ask Again" (ticked).

You can tick "Don't Ask Again" in "Visual Style" options menu under "Help & Settings" section, which will not ask you to choose visual art style again.

Tick "Don't Ask Again" in "Visual Style" options menu.


Screenshot 150: "Help & Settings": "Credits" (view the game's title screen credits).

You can view the game's "Credits" by pressing the "Enter" ("Select") key, and this will show you the game's title screen credits.

View the game's title screen credits.


Screenshot 151: "Help & Settings": "Credits" - title screen game credits ("The Behemoth" game credits).

The title screen's game credits ("The Behemoth" game credits, such as game's cast and crew, game's makers, and much more).

Title screen game credits (part 1: "The Behemoth" game credits).



Screenshot 152: "Help & Settings": "Credits" - title screen game credits ("Painter Boss Paradise" (DLC) update, version 3.0, released in 2025).

The title screen's game credits ("Painter Boss Paradise" (DLC) update, version 3.0, released in 2025, which includes the game's makers, cast, crew, and much more).

Title screen game credits (part 2: "Painter Boss Paradise" (DLC) update, version 3.0, released in 2025).


Screenshot 153: "Help & Settings": "Credits" - title screen game credits (the game's cast, crew, makers, and much more).

The title screen's game credits (which features the game's cast, crew, makers (Tom Fulp and Dan Paladin (the founders of "The Behemoth" video game developer) are "famous" game makers), and much more).

I know a little bit about Tom Fulp and Dan Paladin. Dan Paladin has done some art work in the live stream for "Castle Crashers: Painter Boss Paradise", and "The Behemoth" has done a live stream of playing someone's custom characters in "Castle Crashers: Painter Boss Paradise" on August 15th, 2025. "The Behemoth" makes videos and posts about "Castle Crashers: Painter Boss Paradise" still today, such as on YouTube and Instagram.

Title screen game credits (part 3: the game's cast, crew. makers, and much more).


Screenshot 154: Title screen: "The Behemoth"'s game shop (such as "Castle Crashers: Painter Boss Paradise" plushies).

If you are in the title screen and you see the moving picture next to the power button which will quit the game, and if you click on it, it will re-direct you to the "Behemoth Merch Store", such as the plushie ("Gray Knight Plush - Series 2", which costs $25 in the USA, which is equivalent to Rs 7,050 Pakistani rupees).

Note: "The Behemoth"'s merch store ("Behemoth Merch Store") only ships to the USA.

Keep in mind that "Behemoth Merch Store" is closing on August 28th, 2025, and their last orders will be shipped on August 29th, 2025. They will re-open their merch store in late October of 2025 for your shopping needs in the USA.

View "The Behemoth"'s merch store by clicking the moving image that re-directs you to the "Behemoth Merch Store".


Screenshot 155: Title screen: Character's statistics (icon).

You can select the character's statistics in the title screen by left clicking the red-colored icon that has character in it.

Click the character's statistics (icon).


Screenshot 156: Title screen: Character's statistics (menu).

You can see your character's statistics menu. In this screenshot, this is my OC character ("TheProGamer A")'s statistics menu.

Username: "TheProGamer77776YT". My "Steam" username is "TheProGamer77776YT", but my in-game username says "TheProGamer77776" (perhaps, I guess, it is due to the 16-character limitation). Your in-game username matches your "Steam" username.

Level: 5. Level shows what is your character's level (you can go up to level 99, the maximum character's level in "Castle Crashers: Painter Boss Paradise"). The higher your character's level is, the more weapons you get, you unlock more combinations, and you upgrade your character's statistics with the help of "skill points".

Character: "TheProGamer A" (based on Red Knight). In "Castle Crashers: Painter Boss Paradise", you can name your own character based on your liking (this is my OC character). Under your character, there is a small icon, which represents the character you have choosed from the character creation menu in "Castle Crashers: Painter Boss Paradise". It shows Red Knight (which has a "Fresh" visual art style look), and you can customize any of the 32 characters, and turn it into anything you want (your custom/OC character).

XP: 1,005. This shows how much XP (experience points) you get. Usually, you get more XP by defeating the enemies, but if you want to "farm" more XP (experience points), you can use the Hawkster animal orb, but I "highly recommend" you that you use the Giraffey animal orb, which increases your XP by 10%, and the best level to farm XP, is at the end of chapter 3: "Thieves' Forest" level, where you need to defeat the "Trolls" (only focus on defeating the "Trolls", but if you defeat the "Troll Mother" boss fight, you can re-do the process over and over again). It is best for people who wants to level up their character, all the way up to level 99 (keep in mind that it takes a very long time for the character to reach all the way up to level 99), allowing you to "max out" your character's statistics, which you can prepare for the volleyball section at the end of chapter 8: "Sand Castle Roof" level, and prepare for difficult levels, and also, you can prepare for "Insane Mode" (and grab NG Golden Sword weapon, as my recommended weapon for "Insane Mode", useful for difficult "Insane Mode" scenarios, such as the "Necromancer" boss fight in chapter 12: "Wizard Castle Interior" level).

Health: 140. This shows how much health do you have. You can increase your health by leveling up your character and increasing your character's defense (make sure to have "skill points" for that).

Gold coins: 319. This shows how much gold coins do you have in the game right now. For example, if you are playing as "maxed out" character, with all (50+) weapons unlocked, all 29 animal orbs unlocked, and you have 15,000 gold coins, you can keep on earning gold coins. You can earn gold coins slowly with the help of Golden Whale animal orb, and there is a fast way to farm gold coins in "Castle Crashers: Painter Boss Paradise". If you want to earn gold coins faster, first, in the world map menu, get to chapter 12: "Wizard Castle Interior", then clear the waves of the enemies, then in the first door that leads to Painter's room, you will defeat the Painter boss, and you will earn more than 100 gold coins when you defeat the Painter boss. You can repeat the step, but make sure not to die in this level, as it leads to you wasting more time for that. You can repeat many steps if you want to.

Strength: 4/25. The character's strength (attribute) shows that how much damage can the player can deal to the enemies. The more the character's strength they have, the easier the player can clear the waves of enemies, but may "earn" XP (experience points) slower.

Magic: 3/25. The character's magic (attribute) shows that how much magic the player can use. The more the character's magic they have, the longer the player can use the magic.

Defense: 2/25. The character's defense (attribute) shows that how much defense the player can have. The more the character's defense they have, the more the player can defend themselves from the enemies.

Agility: 3/25. The character's agility (defense) shows that how much agility the player can have. The more the character's agility they have, the player can run more quickly.

Weapon: Mace. The weapon's icon shows that which weapon are you currently using right now. There are 85 weapons in "Castle Crashers: Painter Boss Paradise", but you can not find all 85 weapons, as few weapons are exclusively made for the few characters.

Animal orb: Golden Whale. The animal orb's icon shows that which animal orb are you currently using right now. There are 29 animal orbs in "Castle Crashers: Painter Boss Paradise". You can find all 29 animal orbs (locations are provided, just click "29 animal orbs" (the blue-colored text) to see animal orb locations), and as you have all 29 animal orbs, there are no animal orbs to find after that.

You can press "X" key to "Reset Save Data", which will erase your character's save data. You can press "Y" to "Reset Character Data", which will erase your character's "whole" data.

 View the character's statistics (menu).


Screenshot 157: Title screen: Character's statistics (menu): "Reset Save Data".

You can reset the character's save data by pressing the "X" key in the character's statistics menu. Press "Enter" key to "Continue", or press "Esc" key to go "Back".

Note: If you "accidentally" erased your character's save data (especially your custom character), you will feel the loss for yourself.

Quote: "Reset save data" and "Are you sure?", this is asking if you want to erase your character's save data or not (I do not recommend this, never ever erase your character's save or "entire" data).

Reset the character's save data.


Screenshot 158: Title screen: Character's statistics (menu): "Reset Character Data".

You can reset the character's data by pressing the "Y" key in the character's statistics menu. Press "Enter" key to "Continue", or press "Esc" key to go "Back".

Note: If you "accidentally" erased your character's "entire" data (especially your custom character), you will feel the "big" loss for yourself, or worse than this.

Quote: "The character data will be reset. Are you sure you want to continue?", asking if you want to erase the character's "entire" data or not (I do not recommend this, never ever erase your character's save or "entire" data).

I will provide you the link in my review of this game to download my save game (on my Dropbox folder).

Link: My save file for "Castle Crashers: Painter Boss Paradise" (will be updated every time) on Dropbox.

Reset the character's "entire" data.


Screenshot 159: "Play": World map menu: Character statistics.

Another way to see your character statistics is that you can press the "Tab" key ("Stats") to view your character's statistics (in case if I almost forgot, you can press the "H" key ("Return Home") to return to chapter 1: "Home Castle" level).

Level: 5.
Character name: "TheProGamer A" (based on Red Knight).
XP: 1,005.
Gold coins: 319.
Strength: 4/25.
Magic: 3/25.
Defense: 2/25.
Agility: 3/25.

Relics found (normal mode): 1/4. To explain about relics: There are three relics (not four relics): "Compass", "Ship's Wheel", and "Telescope". (I do not what is the fourth "not really" relic, so I will leave this thing).

Tools found (normal mode): 1/4. To explain about tools: There are four tools that you can find in "Castle Crashers: Painter Boss Paradise": Bow and Arrow, Shovel, Horn, and Boomerang.

You will also have skill points, such as "X0", meaning that you have 0 skill points, which means you would not be able to upgrade your character's one of the four attributes (strength, magic, defense, and agility).

View your character's statistics in the world map menu by pressing the "Tab" key ("Stats").


Screenshot 160: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Download Content".

If you pause the game by pressing the "Esc" key, here, you will find the following: "Resume Game", "Download Content", "Help & Settings" (already explained within the exception of "Keyboard Settings" and "Controller Settings"), "Information", "Exit to Map", and "Exit to Main Menu".

If you left-click or press the "Enter" key to enter "Download Content", here, you will find the downloadable content (DLC) you have downloaded in "Castle Crashers: Painter Boss Paradise", such as "Castle Crashers - Blacksmith Pack", "Castle Crashers - Pink Knight Pack", and "Castle Crashers - Painter Boss Paradise" (the latest DLC in this game).

Left-click or press the "Enter" key to enter "Download Content" in the game's pause menu.


Screenshot 161: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Help & Settings".

In the game's pause menu, you will find "Help & Settings". There are many options to find in "Help & Settings" by left-clicking it or pressing the "Enter" key in the pause menu (I have already explained within the exception of "Controller Settings" and "Keyboard Settings", which will be explained later).

Left-click or press the "Enter" key to enter "Help & Settings" in the game's pause menu.


Screenshot 162: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Information".

In the game's pause menu, if you left-click or press the "Enter" key to enter "Information", you will get to know about: "Achievements", "Weapon Statistics", and "Animal Statistics". I will explain the three sections in "Information" section.

Left-click or press the "Enter" key to enter "Information" in the game's pause menu.


Screenshot 163: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Information": "Achievements".

Under "Information" section, one of the three things you will know is the "Achievements" (keep in mind that my review with in-depth analysis of this game will not include a walkthrough or an achievement guide). When you left-click or press the "Enter" key to enter "Achievements" section, it will re-direct you to the "Steam"'s web browser, showing how many achievements have you got in "Castle Crashers: Painter Boss Paradise". There are 12 "Steam" achievements in "Castle Crashers: Painter Boss Paradise".

As of "Castle Crashers: Painter Boss Paradise", with the latest version ("Castle Crashers: Painter Boss Paradise" (DLC) hot-fix 3 (released on August 19th, 2025, game patch version 3.0), there are no additional achievements ever since.

Left-click or press the "Enter" key to enter "Achievements" section in the game's pause menu, which will re-direct you to the "Steam" web browser.


Screenshot 164: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Information": "Weapon Statistics".

Under "Information" section, one of the three things you will know is the "Weapon Statistics" section. By left-clicking or pressing the "Enter" key to enter into "Weapon Statistics", you will find the weapon's information, such as damage and defense, and which character's level you will need to get the weapon (but you can only find your weapon's statistics, based on your character's level and the weapons you got throughout the whole game).

Left-click or press the "Enter" key to enter into "Weapon Statistics" under the "Information" section in the game's pause menu.


Screenshot 165: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Information": "Weapon Statistics": Your weapon's statistics.

By left-clicking or pressing the "Enter" key to enter into "Weapon Statistics" under "Information" section in the game's pause menu, here, you will find your weapon's statistics.

It will show your username. My username is "TheProGamer77776YT" on "Steam", but my username for "Castle Crashers: Painter Boss Paradise" is "TheProGamer77776" (there is a 16-character limitation, I guess) in the weapon's statistics menu.

Your weapon icon tells which weapon are you using, and I am using the Mace weapon.

The first "muscle power" icon shows the weapon's strength, dealing how much "extra" damage you will do to your weapon.

The second "magic" icon shows the weapon's magic, adding the weapon's "extra" magic, allowing you to use more magic when you want to beat enemies with magic in "Castle Crashers: Painter Boss Paradise".

The third "shield" icon shows the weapon's defense, adding the weapon's "extra" defense, allowing you to defend yourself more from the enemies (such as the Barbarians and the Thieves) and easily defeating the enemies (most notably, like the Barbarians, for example).

The fourth "rabbit/bunny" icon shows the weapon's agility, adding the weapon's "extra" speed, allowing you to defeat the waves of enemies (such as the Barbarians or the Thieves) faster.

The level "number" text shows that your character's level needs to be on level (number) to get the weapon. For example: If you are on level 6 and the weapon you will use when you are on level 10, you can not use the weapon that needs the character to be on level 10. I am using the Mace weapon, which is for level 1 (this is a starting weapon for Red Knight, or for your custom/OC character, based on Red Knight character, like my OC character, named "TheProGamer A").

The "dead skull" icon shows that the weapon has a chance of "Critical Strike". "Critical Strike" is a special type of attack that is performed by the player, dealing four times more damage than the normal damage with the weapon that has a chance of "Critical Strike".

Note: You can press the "left arrow" key or the "right arrow" key, or you can left-click the "left arrow" icon or the "right arrow" icon to move to the next weapon that you have.

See your weapon's statistics in "Weapon Statistics" menu under "Information" section in the game's pause menu.


Screenshot 166: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Information": "Animal Statistics".

Under "Information" section, one of the three things you will know is the "Animal Statistics" section. If you left-click or press the "Enter" key to enter into "Animal Statistics" section, you will find your animal orb and see what it does. It shows how many animal orbs you have collected if you press "left arrow" or "right arrow" key, or by left-clicking the "left arrow" icon or the "right arrow" icon.

Left-click or press the "Enter" key to enter into "Weapon Statistics" under the "Information" section in the game's pause menu.


Screenshot 167: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Information": "Animal Statistics": Your animal orb's statistics.

By left-clicking or pressing the "Enter" key to enter into "Animal Statistics" menu, you will find your animal orb that you are currently using.

Your animal orb's statistics tells you that which animal orb are you using currently.

The animal orb icon tells you how each animal orb works.

The description shows what each animal orb does.

I am using the Golden Whale animal orb, and the description says: "The Golden Whale earns you more gold.", and this can tell the Golden Whale is an animal orb, which earns you gold, but slowly.

Note: You can press the "left arrow" key or the "right arrow" key, or you can left-click the "left arrow" icon or the "right arrow" icon to move to the next animal orb that you have. If you only have one animal orb, you will see the animal orb, so, make sure to have two to twenty-nine animal orbs to see your next animal orb that you have.

See your animal orb's statistics in "Animal Statistics" menu under "Information" section in the game's pause menu.


Screenshot 168: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Exit to Map".

In the game's pause menu, you can left-click or press the "Enter" key to exit to the game's world map menu, which takes you from the level you are playing to the game's world map menu, but you will lose your progress, and it will ask you if you want to exit to the game's world map menu or not.

Left-click or press the "Enter" key to exit to the game's world map menu in the game's pause menu.


Screenshot 169: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Exit to Map": "Are you sure?": "No".

After left-clicking or pressing the "Enter" key to exit to the game's world map menu, you will be asked if you are sure that if you want to exit to the game's world map menu or not. You have two options: "Yes" or "No". The text also says "You will lose any unsaved progress", meaning that if you are completing level, but you have not finished the level, and you have selected "No", you will continue your level, and it will take you back to the game's pause menu.

Left-click or press the "Enter" key to select "No" in "Exit to Map" section in the game's pause menu, which will re-direct to you to the "Paused" section (pause menu).


Screenshot 170: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Exit to Map": "Are you sure?": "Yes".

After left-clicking or pressing the "Enter" key to exit to the game's world map menu, you will be asked if you are sure that if you want to exit to the game's world map menu or not. You have two options: "Yes" or "No". The text also says "You will lose any unsaved progress", meaning that if you are completing level, but you have not finished the level, and you have selected "Yes", it will prompt you to the game's world map menu, meaning that you will lose your game's progress.

Left-click or press the "Enter" key to select "Yes" in "Exit to Map" section in the game's pause menu, which will re-direct to you to the game's world map menu.


Screenshot 171: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Exit to Main Menu".

In the game's pause menu, you can left-click or press the "Enter" key to exit to the game's title screen (also known as "main menu"), but you will be asked that if you want to exit to the game's main menu or not.

Left-click or press the "Enter" key to exit to the game's main menu in the game's pause menu.


Screenshot 172: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Exit to Main Menu": "Are you sure?": "No".

After left-clicking or pressing the "Enter" key to exit to the game's main menu, you will be asked if you are sure that if you want to exit to the game's main menu or not. You have two options: "Yes" or "No". The text also says "You will lose any unsaved progress", meaning that if you are completing level, but you have not finished the level, and you have selected "No", you will continue your level, and it will take you back to the game's pause menu.

Left-click or press the "Enter" key to select "No" in "Exit to Map" section in the game's pause menu, which will re-direct to you to the "Paused" section (pause menu).


Screenshot 173: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Exit to Main Menu": "Are you sure?": "Yes".

After left-clicking or pressing the "Enter" key to exit to the game's main menu, you will be asked if you are sure that if you want to exit to the game's main menu or not. You have two options: "Yes" or "No". The text also says "You will lose any unsaved progress", meaning that if you are completing level, but you have not finished the level, and you have selected "Yes", it will prompt you to the game's main menu, meaning that you will lose your game's progress.

Left-click or press the "Enter" key to select "Yes" in "Exit to Map" section in the game's pause menu, which will re-direct to you to the game's main menu.


Screenshot 174: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Resume Game".

In the "Paused" section (the game's pause menu), you can left-click or press the "Enter" key to enter (select) "Resume Game". This will resume the game, allowing you to resume the game, meaning that you can continue playing "Castle Crashers: Painter Boss Paradise" with no problems at all.

Left-click or press the "Enter" key to enter (select) "Resume Game" in the game's pause menu, which resumes the game.


Screenshot 175: "Play": World map menu: "Blacksmith" level: "Paused" (pause menu): "Resume Game" (pause menu background).

In the "Paused" section (the game's pause menu), there is a background, made of the "uncolored" knights and the heart-shaped icons, as what I will call them as "hearts". You can see the "uncolored" knights and the hearts moving 24/7 (all the time) in the game's pause menu.

See the "uncolored" knights and the hearts moving 24/7 (all the time) in the game's pause menu.

This is a "gigantic" section of the game's settings, and it covers 70+ screenshots in this part (the game's settings), as a "deep-dive"/"breakdown" look for "Castle Crashers: Painter Boss Paradise" players. 70+ screenshots has to be "done", as this will help everyone for new "Castle Crashers: Painter Boss Paradise" players, who does not to know how to configure the game's settings, and much more (as a part of my review of "Castle Crashers: Painter Boss Paradise").

Part 13: Troubleshooting tips.

If you are experiencing any of the issues in "Castle Crashers: Painter Boss Paradise", there are reasons to know what is causing you the issues.

A: The game crashes and does not work.

Have you checked what is causing the problem?

There are many problems that is causing the game to crash, such as using "MSI Afterburner" overlay, "Steam" updates, and much more.

Cause 1: "MSI Afterburner" hates some of the "Steam" games and refuses to launch the "Steam" game: "MSI Afterburner" does not like some of the "Steamgames, so, you need to close "MSI Afterburner" program, open the game, and then re-open "MSI Afterburner" program. Left-click or press "Alt + Tab" keys on your computer keyboard to hop into "Castle Crashers: Painter Boss Paradise", and the "MSI Afterburner" overlay should work.

Cause 2: You can't launch the game because of your graphics card's outdated drivers: You have outdated graphics card drivers. If you have an AMD, Intel, or NVIDIA graphics card, you need to update your graphics card to the latest version.

Keep in mind that neither AMD, Intel, or NVIDIA has optimized the game, nor released the GPU driver for "Castle Crashers: Painter Boss Paradise", not even today, because it is light-weight "2.5D" game, all of the gamers know that "Castle Crashers: Painter Boss Paradise" is a "2.5D" game.



You need to update your GPU's drivers to the latest version (Intel UHD Graphics 700 series or Intel Xe series, AMD Radeon RX 5000 series or AMD Radeon RX 6000 series, NVIDIA GeForce GTX 16 series or NVIDIA GeForce RTX 20 series, are the oldest "supported" GPUs today).

Cause 3: Check and verify the game's integrity.

If the game does not launch on "Steam", this is a simple way to solve this problem for all "Steam" users who plays "Castle Crashers: Painter Boss Paradise".

"Castle Crashers: Painter Boss Paradise" players, listen up. If the game does not launch on "Steam" on your PC/laptop, this is a solution given to you.


Screenshot 176: You need to be on "Steam" platform for this. Make sure that you have installed all DLCs, especially the "Castle Crashers: Painter Boss Paradise" (DLC), and make sure your game is updated to the latest version. You are currently in the "Steam"'s game library and wanting to play "Castle Crashers: Painter Boss Paradise", and you want to troubleshoot this game.


Screenshot 177: Hover your cursor to the "gear" icon, and click "Manage", which will open the game's "Steam" settings for "Castle Crashers: Painter Boss Paradise".


Screenshot 178: Once you have clicked "Manage" in the "gear" icon, go to the "Properties..." by hovering your cursor to the last section in the "Manage" section on "Steam" platform.


Screenshot 179: Once you have hovered your cursor to the "Properties..." section under "Manage" settings, click the "Properties..." section to view the game's "Steam" settings.


Screenshot 180: After clicking the "Properties..." section in the "Settings" menu, you are on "General" tab. Hover your cursor to see the "Installed Files" tab.


Screenshot 181: After hovering your cursor to see the "Installed Files" tab in the "Properties..." section, just click the the "Installed Files" tab menu.


Screenshot 182: After clicking the "Installed Files" tab in the "Properties..." section, hover your cursor where the text says "Verify the game's files are installed correctly" and you select "Verify integrity of game files" by hovering your cursor in the "Installed Files" tab.


Screenshot 183: When you hover the cursor to "Verify integrity of game files" in the "Installed Files" tab in the "Properties..." section, just click "Verify integrity of game files", and "Steam" will verify the game's files for you (it will check any file that can be "broken", "dangerous", "missing", or "corrupted").


Screenshot 184: After clicking "Verify integrity of game files" in the "Installed Files" tab in the "Properties..." section, "Steam" will verify the game's files for you to see if any of the files are "broken", "dangerous", "missing", or "corrupted".

Notice the game's icon (that has Red Knight character inside it, with the "Classic Art" visual art style, not the "Fresh" visual art style), where the circle-shaped game verification check around the game's icon appears with the light blue color in it, which means if your game's verification of game files is 50% complete, you have half of the light blue-colored and half of the "blank"-colored in the game icon's circle-shaped game verification check.


Screenshot 185: If it says "All 1,217 files succesfully validated", congratulations! You have no "broken", "dangerous", "missing", or "corrupted" files in the game. If you want to see the same message "Verify the game's files are installed correctly" and "Verify integrity of game files" text, just hover your cursor to any tab, such as the "General" tab, then, click any tab (such as the "General" tab), and then hover your cursor to the "Installed Filles" tab, after that, click the "Installed Files" tab in the "Properties..." section.


Screenshot 186: After hovering your cursor to any tab, such as the "General" tab, then, clicking any tab (such as the "General" tab), and then hovering your cursor to the "Installed Filles" tab, after that, clicking the "Installed Files" tab, you will see "Verify the game's files are installed correctly" message and "Verify integrity of game files" text again. You can now hover your cursor to the "General" tab in the "Properties..." section.


Screenshot 187: After hovering your cursor to the "General" tab, click the "General" tab, so that you can close the "Properties..." section and play the game.


Screenshot 188: After clicking the "General" tab, just hover your cursor to the "crossed" icon, where it leads you to close the "Properties..." section.


Screenshot 189: After hovering your cursor to the "crossed" icon (that it shows the red-colored bar, prompting you to close the "Properties..." section), but it does not matter which tab are you, such as the "General" tab, you can close the "Properties..." section by clicking the "crossed" icon, but when it is red-colored by hovering your cursor to the "crossed" icon, which will close the "Properties..." section, and you can now play the game with no issues at all.


Screenshot 190: After closing the "Properties..." section by clicking the "cross" icon (that will be red-colored once you hover the cursor to the "cross" icon in the "Properties..." icon), you are now in your "Steam"'s game library. Now, hover your cursor to "Play" the game (that has a box filled with green color, with the "play" icon), and the game will launch for you when you click the "Play" button.


Screenshot 191: If you are now in your "Steam"'s game library, and you have no issues, just after hovering your cursor to "Play" the game (that has a box filled with green color, with the "play" icon), just click the "Play" button, which will launch the game for you.

Congratulations, your game works perfectly with no issues at all!

Cause 4: Overclocking: If you have overclocked CPU (central processing unit) and/or GPU (graphics processing unit, or graphics card as an "alternative" form) too much, the game will crash due to its overclocking. For the GPU, I would recommend you to open "MSI Afterburner", revert to default settings, and slowly step-up the core and the memory until your stable overclock settings on your GPU reaches "maximum stable possible" overclock settings, for your GPU in "MSI Afterburner". For your CPU, get to the BIOS (it depends if you have a AMD CPU or a Intel CPU), revert the overclocking settings to its default settings, and then overclock the CPU slowly, until you reach the "maximum stable possible" overclock settings, for your CPU in the BIOS. Keep in mind that overclocking your CPU in the BIOS depends on your motherboard. Also, keep in eye about "overclocking" (OC'ing for short) your RAM (random access memory), just do not overclock your RAM way too much in the BIOS. In the BIOS, revert your RAM's clock speed to its default settings, and slowly overclock your RAM until you reach the maximum stable overclock settings, for your RAM in the BIOS (it depends on your motherboard).

Cause 5"Steam" and operating system (OS) compatibility ("Steam" does not support anything older than Microsoft Windows 10/Microsoft Windows 11): If your operating system (OS) is Microsoft Windows 7, Microsoft Windows 8, or Microsoft Windows 8.1, and "Steam" does not work, let alone running "Castle Crashers: Painter Boss Paradise" game on the PC, immediately upgrade to Microsoft Windows 10 or Microsoft Windows 11, as "Steam" does not support Microsoft Windows 7, Microsoft Windows 8, or Microsoft Windows 8.1. If your Intel processor (CPU) is 6th generation, start by upgrading from Microsoft Windows 7, Microsoft Windows 8, or Microsoft Windows 8.1 to Microsoft Windows 10, as Microsoft Windows 11 does not support anything below Intel 8th generation processor (CPU), then upgrade your motherboard (MB) and upgrade your CPU from Intel 6th generation processor to Intel 8th generation processor, or later, and then upgrade from Microsoft Windows 10 to Microsoft Windows 11, the latest version of Microsoft Windows operating system (OS) series.

B. I need to make the game run faster. Any solution?

If you have lower-end system and want to make the game run faster, here is what you can do:

1. Lower the graphics settings and/or resolution. If your GPU has less VRAM and is not fast enough, you can safely lower the texture quality settings and/or resolution for better performance.

2. Overclock your system: Overclock your CPU, GPU, and/or RAM if you want to squeeze a little bit out of "extra" performance for your system in "Castle Crashers: Painter Boss Paradise", but this may not be "worth it" for "Castle Crashers: Painter Boss Paradise". I suggest that you "focus" on lowering the texture quality settings and/or resolution.

3. Disable background processes: If your system is weaker, and you want to make the game run faster, you can disable background processes. Simply press "Windows" key or press "Alt + Tab" keys to move your game to the desktop, and open Task Manager. When you open Task Manager, it is better to disable background processes, and then close Task Manager. This will free up your CPU, your GPU, your RAM, and your hard drive (HDD/SSD). Now, left-click or press "Alt + Tab" keys to get into "Castle Crashers: Painter Boss Paradise". This will make your game run faster.

4. Run the game on an M.2 NVMe SSD: You should install "Steam" on your M.2 NVMe SSD, as most of your modern, AAA, and latest games will run smoothly with reduced loading times. You can run "Castle Cashers: Painter Boss Paradise" on the "Steam" platform on your M.2 NVMe SSD, however, the differences between HDD and SATA III SSD is that the loading time screen time will be "noticeably" faster for the SATA III SSD, and the difference between SATA III SSD and M.2 NVMe SSD is that the loading time screen will be "barely" faster for the M.2 NVMe SSD.

5. Make your CPU and your GPU cool: If you have a stronger CPU and stronger GPU, and you are playing at higher-resolution with maximum graphics settings possible, you may to upgrade your CPU cooler from the CPU air cooler to the CPU liquid cooler, and add case fans to your PC (computer) case. You can add more case fans (at least 5 to 6 case fans are enough in the PC case, but you can add more case fans if you want to). You can also upgrade your air-cooled GPU to your all-in-one (AIO, which means hybrid air/liquid-cooled) GPU, which will reduce the temperature. This will prevent you from your game getting crashed and ("maybe") experiencing "graphical anomalies".

C. I am experiencing "graphical anomalies". Please help me! Any solution? Thanks in advance.

You must have got your GPU overheated or you overclocked the GPU's memory way too much. Let me explain it to you (not in "corporate jargon-style"):

Cause 1: Your GPU is overheated: If you have a "overheated" GPU, and you start to notice "graphical anomalies" in "Castle Crashers: Painter Boss Paradise" (especially a 2.5D fun game to play), such as "flickering", you need to immediately remove your GPU in your PC case, and take it to repair, and if it is repaired, you are good, and the screen flickering will be gone. However, if it is not repaired, then, you should buy a new GPU (the latest GPU, for example: the "RTX 5090"), and plug it to your monitor (such as 1,080p 540 hertz monitor or 1,440p 480 hertz monitor), and yes, if you did not experience any issues with your new GPU, you can now play "Castle Crashers: Painter Boss Paradise" with no "graphical anomalies", no matter what.

Cause 2: You overclocked your GPU's memory way too much: If you have overclocked your GPU's memory way too much, of course, it can cause "instability". I would recommend to revert your overclocking settings for your GPU to the default "stock speed" settings, and then slowly step-up your overclocking settings (for your GPU's memory), by testing "FurMark 2" (the latest version) or anything that is suitable for you, and then test it for at least 1 hour to 2 hours, or above. If your maximum overclock settings for your GPU's memory (and optionally: your GPU's core) is "stable", you are good to go. Re-launch the game, and play "Castle Crashers: Painter Boss Paradise", with no issues.

However, keep in mind that you need good cooling for your GPU when you want to overclock your GPU. Add extra case fans and ("optionally") consider getting a high-end, all-in-one (AIO, hybrid air/water-cooled) GPU, to keep the GPU's temperature cool, even with overclocking to your maximum stable settings. And yes, you need a good PSU (power supply unit), at least 1,300 watts to 1,600 watts PSU (power supply unit) is recommended.

Just what it matters: Your GPU, your PSU, the case fans, and the cooling of the GPU.

D. I am experiencing game issues, but I can not do anything. Can you help me, please?

You can check the game's system requirements by scrolling to the "System Requirements" section, but the system requirements are already mentioned, such as what does it take to run "Castle Crashers: Painter Boss Paradise" smoothly, with no lag at all, and more.

If you want to discuss the game issues, you can start by going to the official "Steam" discussions (the official help (support) for online multi-player is here by "The Behemoth"), such as discussing game tips, game issues, experiencing low frame-rate, and online multi-player problems, and also, you can discuss many of the game-related stuff, like how to complete the game properly, game tips for beginners, best animal orbs, best weapons, and more.

E. What to discuss more about "Castle Crashers: Painter Boss Paradise"?

There are no bugs/glitches (mostly) in "Castle Crashers: Painter Boss Paradise", so, have fun playing "Castle Crashers: Painter Boss Paradise" in single-player mode or online multi-player mode.

Part 14: Save game file location.

The save game file location for "Castle Crashers: Painter Boss Paradise", for the PC, on "Steam" platform, is very simple.

Save game file location: "(Any letter):\(Your file path, optional, but recommended)\Steam\userdata\(your username number/ID)\204360\remote", and here, you will find three save files:

1. "cc_save.dat": The file is in ".dat" (DAT) computer file format, which can store information or data. Many applications/games use DAT file format. This is your main save game file for "Castle Crashers: Painter Boss Paradise", which includes your custom/OC characters.

2. "cc_save.dat.bak": The file is in ".bak" (bak) computer file format, which acts as a back-up copy of a computer file. This is your main save game file back-up for "Castle Crashers: Painter Boss Paradise", which includes your custom/OC characters.

3. "ccpbp_config.dat". The file is in ".dat" (DAT) computer file format, which can store information or data. This is your main "Castle Crashers: Painter Boss Paradise" character configuration, and it applies to all of your custom/OC characters.

This is a simple explanation for your save file for "Castle Crashers: Painter Boss Paradise", and the save game file depends for "Castle Crashers: Painter Boss Paradise" players.

Part 15: Online multi-player and game modifications - 7.5/10.

The game has an online multi-player mode and there are many game modifications, which can be found on GameBanana.

Online multi-player mode: The game has online multi-player mode. You need a Internet connection and make sure that your "Steam" client is online, not offline. Otherwise, you won't be to play online multi-player mode. You can play up to four players, and you can play as your custom/OC character, and other players can play as any of the 32 characters, or their custom/OC characters.

You can host your online multi-player server, but make sure that your network must be configured to allow "Steam" access to the network port (UDP/User Diagram Protocol, port number 27000 to 27015, as the game developer ("The Behemoth")'s recommendation).

The game supports online match-making, but it may have some issues.

What is online match-making? Online match-making is that the automatic server and/or game lobby "allows" search functionality, which are sometimes based on player's skill level and other factors.

It also supports peer-to-peer in online multi-player mode.

What is peer-to-peer? Peer-to-peer is that the online multi-player games are created together by sending and receiving data between each other.

The game also supports online multi-player server self-hosting.

What is self-hosting? Self-hosting is that the player can host a server if they want to.

This explanation is simple about "Castle Crashers: Painter Boss Paradise"'s online multi-player and its functionality.

Game modifications: There are many game modifications, and its game modifications are updated to the latest version, which is compatible with "Castle Crashers: Painter Boss Paradise".

Unfortunately, there are only some of the game modifications that have been updated to support "Castle Crashers: Painter Boss Paradise" compatibility.

Here are game modifications and what does it do:

1. "Playable Hair Troll Mod" (game modification) by "ZumbeeYTB" (check out his GameBanana account): This game modification adds the playable Troll character, and its current game modification version is 1.2.1 (released on August 21st, 2025), for "Castle Crashers: Painter Boss Paradise".

2. "Castle Crashers Troll Mod" (game modification) by "Flamming": This game modification modifies the vanilla single-player mode to make much it more "difficult", and it adds new campaign with 10+ new levels, with a custom game modifier with 20+ effects to make the game even more "difficult", if desired. It also adds new characters and weapons waiting to be "unlocked". It has also cosmetic character customization, some balance changes/re-works, many vanilla bug-fixes, and more. Note: This game modification is only recommended for highly experienced and professional "Castle Crashers: Painter Boss Paradise" players. The game modification has been updated to the latest version, which is version 5.1.1 (released on August 30th, 2025).

3. "Marcus Forest" (game modification) by "ZumbeeYTB" (check out his GameBanana account): This game modification is a brand new level pack for the "Back Off Barbarian" mini-game mode, which features 8 maps that replaces the vanilla maps. It also turns the original "Marcus Forest" into something actually playable. The game modification has been updated to the latest version, which is "PBP Hotfix 1", meaning that the current game modification version is version 2.1.1 (released on August 8th, 2025).

4. "The Combo Training Pack" (game modification) by "ZumbeeYTB" (check out his GameBanana account): This game modification adds a new room to the game's world map menu, where you can practice juggling, ground melee, beefy AI manipulation, and more. The level named featured in the world map menu with the game modification, is called "Training Facility", where you want to train the combinations (but I would not recommend this game modification if you are a casual player, like me (I am a ("kind of") casual player)), located which is next to the "Blacksmith" level in the upper direction. However, other game modifications may not be compatible with "map.pak" and "map_new.pak" game files. The "map.pak" and "map_new.pak" are the game files where it contains everything of the game's stuff inside the ".pak" (PAK) file format. This game modification's latest version is "PBP Hotfix 1", which means the game modification version is version 1.1.2 (released on August 10th, 2025).

Speaking of that, what is ".pak" (PAK) file format? ".pak" (PAK) file format is a file format where it stores everything of the software/game's stuff.

5. "Castle Crashers Muted Copyright Music Mod" (game modification) by "SuperHogan" (check out his GameBanana account): This game modification mutes the game's "copyrighted" music simply. The reason why SuperHogan updated it to version 1.1, is because the "Vain Star" (which is played in the chapter 6: "Lava World" level), a music, which is composed by Cycerin, can get you a copyright strike on YouTube (I am not sure if he is right or wrong). The latest version of this game modification is the version 1.1 (released on August 14th, 2025, the same day my country celebrated 78th anniversary of the Independence Day).

6. "Quality of Life Mod" (game modification) by "ZumbeeYTB" (check out his GameBanana account) and "Flamming": This game modification adds "quality-of-life" features, such as enemy health bars for most enemy types (by "Flamming"), automatically use potions, bug-fixes, such as Barbarian's background color, an options menu on the map with settings to play around with, and more. This game modification is incompatible with the following files: "ebee.pak", "ebeetle.pak", "efish.pak", "eimp.pak", "eslime.pak", "etroll.pak", "etrollx.pak", "main.pak", "map.pak", "map_new.pak", "menu.pak", "player.pak", and "player_new.pak". The latest version of this game modification is "PBP Hotfix 3", which is version 1.1.3 (released on August 19th, 2025).

7. "Yellow Knight Mod" (game modification) by "ZumbeeYTB" (check out his GameBanana account): This game modification adds the playable Yellow Knight character (even though there is already a custom character ("Yellow Knight") in the "Steam Workshop" in "Castle Crashers: Painter Boss Paradise"'s custom characters section). It replaces "open-faced" Gray Knight character. It will share data and unlock methods with him.

Attacks/controls:

1. Magic Projectile (ground): "Warp".
2. Magic Projectile (air): "Lightbulb Toss".
3. "Downward Projectile": "Magnifying Glass Burn".
4. Magic Jump: "Lantern Toss Boost".

There are no save game file data modifications, and it is not compatible with any other game modifications. The latest version of this game modification is "PBP Hotfix 1", which is the version 1.0.5 (released on August 19th, 2025).

8. "Revert PBP QoL" (game modification) by "Worst" (check out his GameBanana account): This game modifications reverts "quality-of-life" changes made in the "Castle Crashers: Painter Boss Paradise" (DLC game) update:

1. Z-axis hitbox change.
2. Automatic potions in "solo" single-player mode.
3. Green Knight (character)'s heavy attack removal.

The latest version of this game modification is the version 1.0 (released on August 21st, 2025).

9. "BoBEE: BoB Editor Expansion / BoB+ Framework" by "Symm" (check out his GameBanana account and his YouTube channel): This is a game modification "tool", no the game modification. This game modification tool is a level editor for the "Back off Barbarian" mini-game mode. It includes a level select screen, which allows you to choose levels individually or play the "playlist of levels", such as testing the levels or practicing the gameplay mechanics in the levels easier. It has new tiles with functionality, including new buttons, timers, gates that open if you survive for a long time, and "holo-tiles" that can disappear, causing players and enemies to fall off the map and die. Please note that you will need a program named "JPEXS Free Flash Decompiler" (which allows you to edit the ".swf" file directly), and make sure to have both ActionScript and SWF file itself. Once you have the SWF with your playlist hard-coded back into it, you can use the decryption script to convert (re-crypt) it into a PAK file, then, you can play the game directly by replacing the "backoffb.pak" file in "(Any letter:)\(Any path, optional, but recommended)\Steam\steamapps\common\CastleCrashers\data\game" folder in "Castle Crashers: Painter Boss Paradise". The latest version of this game modification is the version 1.3 for "BoB Framework+" and version 1.6 for "BoB Editor Expansion" (released on August 7th, 2025).

10. "Visible Damage Mod" by "PyroManio": This game modification introduces new sprites for all characters that reflect the character's remaining health. From character's full health to 2/3 of the characters health, they will use their default sprites. At 2/3 health to 1/3 health, they will use "lightly damaged" sprites, and from 1/3 health to no health, they will use "heavily damaged" sprites and their idle animations will be changed to "injured" idle animations. From no health (which means, their characters are dead), they will use dead sprites. Keep in mind that the game modification only works in the "Fresh" visual art style mode. The latest version of this game modification is the version 1.0 (released on August 31st, 2025).

11. "Necromancer Rework" by "The_Bean_CC" (he has a YouTube channel): This game modification overhauls the look of Necromancer. The latest version of this game modification (called "PBP DLC Bugfix AGAIN") is the version 2.5 (released on September 7th, 2025).

12. "Old Style" by "Worst" (check out his GameBanana account): This game modification reskins every aspect of the game to the original version, removes all new graphics from the "Fresh" visual art style to the original, while keeping full "Steam Workshop" support, allows toggleable (old weapon/pet (animal orb) statistics, old Beekeeper splash, etc), and it bundles high-quality audio pack with the download. The latest version of this game modification is the version 1.1 (released on September 27th, 2025).

13. "Industrial Prince Mod v5.0" by "ZumbeeYTB" (check out his GameBanana account): This game modification adds Industrial Prince character, "battle-damaged" Gray Knight, which replaces "open-faced" Gray Knight, Finn the Fish Warrior, The Royal Bots. and Undead Cultists. It also adds several custom levels to the story mode, a new difficulty named "Nightmare Mode", 2 new pets (animal orbs), which includes Ratso and Bashing Bull, many "quality-of-life" changes, and more. The latest version of this game modification (called "Minor PBP Patch") is the version 5.0.9 (released on October 3rd, 2025).

14. "Chaos Unleashed" by "Snowy_boi", "CheeseVII", and "Rare Ostritch": This game modification adds the three new campaign modes: "Snowy's Campaign" mode (named after Snowy_boi, adds 13 difficult levels), "Cheese's Campaign" mode (named after CheeseVII, adds 8 difficult and fun levels), and "Snowy's Campaign V2" mode (named after Snowy_boi, adds 8 more levels, which is sequel to the "Snowy's Campaign" mode), new weapons, extra vanilla levels, full character customization with endless different customizations, new juggle training pack, and extra challenges for skilled players to try. Note: This game modification is made for "Insane Mode", as the normal mode can be buggy (which is not recommended), and the levels in "Snow's Campaign" mode and "Snow's Campaign V2" mode is designed for expert players who has level 9 (with "maxed out" character statistics). The latest version of this game modification (called "Chaos Unleashed", not to be confused with the game modification of the same name) is the version 3.0.2 (released on October 12th, 2025, the same day I turned 16 years old).

Anyways, that's all for all of the 14 game modifications, which is compatible with "Castle Crashers: Painter Boss Paradise".

There are only 14 game modifications out of 54 game modifications, which is compatible with "Castle Crashers: Painter Boss Paradise", as the rest of the game modifications are not updated.

Game modifications installation guide: This is my own guide how to install game modifications for "Castle Crashers: Painter Boss Paradise". Keep in mind that you can not have two game modifications, and it is not available on any platforms besides PC (Microsoft Windows). You can only have one game modification at a time, as it can cause the game modification files to "conflict" each other (like "player.pak" file and "main.pak" file), and you can only use the game modification on your laptop/PC (which means the game modifications for "Castle Crashers: Painter Boss Paradise" is exclusive to the PC version on "Steam" platform).


Screenshot 192: Step 1: Head to "Castle Crashers: Painter Boss Paradise" game modifications on GameBanana.



Screenshot 193: Step 2: Click any of the game modifications found on GameBanana, that is compatible for the "Castle Crashers: Painter Boss Paradise". For example, you can click "The Combo Training Pack" game modification, and it will take you to the game modification web page on GameBanana. 



Screenshot 194: Step 3: In the game modification ("The Combo Training Pack" game modification as an example), you need to scroll until you see the "Download" button under "Files" section.



Screenshot 195: Step 4: After scrolling, download the file ("combo_training_pack_v11_7a5a9.zip" game modification file for "The Combo Training Pack" game modification).



Screenshot 196: Step 5: Once you have downloaded the game modification (I have Internet Download Manager (IDM) installed, and it is the best way to install any files (but be careful of computer viruses)), extract the folder.


Screenshot 197: Step 6: Right-click the game modification file, and click "Extract All...", which will ask you if you want to extract the game modification file or not. This will extract the game's modification ".zip" (ZIP) file for you.

Make sure to have WinRAR installed with you.


Screenshot 198: Step 7: Leave everything, just keep "Show extracted files when complete" ticked, and just click "Extract", which will extract the game's modification file for you. Make sure to delete the WinRAR file (its file format is ".zip" (ZIP) file format), and delete the game modification ".zip" (ZIP) file that you have downloaded after you have extracted the game modification's file in "Recycle Bin".


Screenshot 199: Step 8: Just left-click the game's "extracted" modification file, and look for "data" section (which contains, such as "bsps", "game", and "levels"). Copy and paste it into your game's folder directory "(Any letter:)\(Any path, optional, but recommended)\Steam\steamapps\common\CastleCrashers\data", which contains the following: "bsps", "fonts", "game", "levels", "music", "pbplocal", "shaders". and "sounds".


Screenshot 200: Step 9: Copy and paste the game modification into your game's directory. Just make sure to create a back-up of your game's folder (I will call this "Backup (version 3.x)"), copy your entire game's directory, and paste it to your back-up folder.


Screenshot 201: Step 10: Once you have created your back-up game folder (version 3.x), copied and pasted your game's directory to your back-up game folder, click your back-up game folder ("Backup (version 3.x)" as my back-up game folder for version 3.x).


Screenshot 202: Step 11: This is your game's back-up folder (my back-up folder name is "Back-up . Make sure that there are no modifications nor anything else.


Screenshot 203: Step 9 (alternative way): You can drag and drop the game's modification folder (look for "data" and its files, as explained in step 8) into your game's file directory.

Congratulations! Your game modification is now installed.

Online multi-player and game modifications: Online multi-player and game modifications can be "combined" both in "Castle Crashers: Painter Boss Paradise". However, you need to understand its compatibility. In order to make the game modifications work in online multi-player, one (or more) of the player(s) needs to get the game modification installed (and make sure that their game modification works "properly"), and you need to have the same game modification installed (make sure it works "properly"), meaning that you can play online multi-player mode with game modification installed (if you have installed the game modification, and one (or more) of the player(s) have installed the same game modification, just like you).

Music "modifications" (I will call this as "custom music"): I would not call music "modifications", instead, I would call this "custom music". Custom music is possible in "Castle Crashers: Painter Boss Paradise". Here is how to install custom music for "Castle Crashers: Painter Boss Paradise" (my guide and my method). You can use other methods if you want to.

Programs needed: "Audacity", WinRAR, and Internet Download Manager (IDM) - those three programs are a "must have" for PC gamers, like me (planning to get "RTX 5090" laptop once me and my family will shift from my country (Pakistan) to the Ireland soon).


Screenshot 204: Step 1: Go to any of your favorite game's music OST (original sound-track) section, like the Fandom.

My favorite game is "Gacha Club" (and also "Gacha Life: 2").

I am in the "Gacha Club" Fandom (related Fandom pages: "Lumine" Fandom). I am in the "Soundtracks" article. Right-click the audio that you are hovering with your cursor, and click "Save audio as...". This will download your favorite game's music.

As you can see, I am going to download "Can I Be Your Star?" music, which is the title music for "Gacha Club".

Music name: "Gacha Club" - "Can I Be Your Star?" (title music).



Screenshot 205: Step 2: Once you right-click the audio that you are hovering with your cursor, click "Save audio as...", which means this will download your favorite game's music.

I am downloading "Can I Be Your Star?" music, which is the title music for "Gacha Club". The file format is ".mpeg" (MPEG) file. If it is in ".mpeg" (MPEG) file, the audio file is in ".mp3" (MP3) file actually.

Music name: "Gacha Club" - "Can I Be Your Star?" (title music).



Screenshot 206: Step 3: If you have Internet Download Manager (IDM), you will be asked which location you want to download the game's music. Just simply click "Start Download".

Music name: "Gacha Club" - "Can I Be Your Star?" (title music).



Screenshot 207: Step (optional: 1): If you want to change the download file location, click "three dots" icon, and then change the download file location by clicking "Save" button, according to your liking. This will change the download file location for you.

Music name: "Gacha Club" - "Can I Be Your Star?" (title music).



Screenshot 208: Step (optional: 2): After changing the download file location, just click "Start Download", and it will download your favorite game's music for you.

Music name: "Gacha Club" - "Can I Be Your Star?" (title music).



Screenshot 209: Step 4: Click "Start Download", and it will download your favorite game's music for you. Now, you are ready to go!

Music name: "Gacha Club" - "Can I Be Your Star?" (title music).



Screenshot 210: Step 5: Click "Open" to open the downloaded game music.

Music name: "Gacha Club" - "Can I Be Your Star?" (title music).



Screenshot 211: Step 6: Open "Audacity" (audio editing) program and hover your cursor to the "File" tab.


Screenshot 212: Step 7: After hovering your cursor to the "File" tab, click the "File" tab, and hover your cursor to the "Open..." section.


Screenshot 213: Step 8: After hovering your cursor to the "Open..." section in the "File" tab, click "Open..." in the "File" tab. This will open any of the audio (like your favorite game's music) for you.


Screenshot 214: Step 9: When you click "Open..." in the "File" tab, it will show which audio (like your favorite game's music) you want to open. Select any audio by clicking the audio's file and click "Open...". This will open the audio for you.


Screenshot 215: Step 10: After selecting the audio file in the "Open..." section in the "File" tab, just click "Open...", and it will open the audio file for you.


Screenshot 216: Step 11: When you open the audio file by clicking "Open..." in the "Open..." section in the "File" tab, the audio file has been opened. Now, click the "cross" icon, and encode your audio's file in "Audacity".


Screenshot 217: Step 12: In the audio file menu, hover your cursor to the "File" tab.


Screenshot 218: Step 13: In the audio file menu, after hovering your cursor to the "File" tab, click to open the "File" tab.


Screenshot 219: Step 14: After clicking the "File" tab, hover your cursor to "Export Audio...", and then click "Export Audio...". You will be asked whether if you want to export audio online (audio.com by uploading it) or on your laptop/computer (offline). You should choose to export on your laptop/computer (offline) instead.


Screenshot 220: Step 15: When you click "Export Audio..." in the "File" tab, it will say "How would like you to export?". There are two ways: Either by sharing to audio.com or on your laptop/computer. Hover your cursor to "Export to computer" on "On your computer" section.


Screenshot 221: Step 16: When you hover to "Export to computer" on "On your computer" section in audio export options tab, just click "Export to computer", and it will prompt you to audio export settings.


Screenshot 222: Step 17: After clicking "Export to computer" on "On your computer" section in the audio export options, you will be prompted to audio export settings. You can change the "Sample Rate" and the "Encoding" (only PCM/WAV format is allowed, just change the PCM's audio bit depth format), which is recommended, to preserve the best audio quality possible. My recommendation: Change the audio's sampling rate from 44,100 hertz to 96,000 hertz and change the encoding format from "Signed 24-bit PCM" to "Signed 32-bit PCM". Keep the "Channels" to stereo (two channels) sound channel format.


Screenshot 223: Step 18: After changing the audio's "Sample Rate" (sampling rate) from 44,100 hertz to 96,000 hertz and "Encoding" (encoding format) from "Signed 24-bit PCM" to "Signed 32-bit PCM", hover your cursor to "Export" button, and when you click the "Export" button, "Audacity" will the export the audio for you.


Screenshot 224: Step 19: After hovering your cursor to the "Export" button in the audio export settings, you just need to click the "Export" button, and "Audacity" will export the audio for you.

Congratulations, your audio has been exported!


Screenshot 225: Step 20: Hover your cursor to the audio file you have exported. The audio file must be in WAV (Waveform Audio File Format) format. The audio file is the music (game name: "Gacha Club" - game's song name: "Can I Be Your Star?" (title music)).


Screenshot 226: Step 21: After hovering your cursor to the audio file (the audio file is the music (game name: "Gacha Club" - game's song name: "Can I Be Your Star?" (title music)) that you have exported, just click the exported audio.


Screenshot 227: Step 22: When you click the audio file (the audio file is the music (game name: "Gacha Club" - game's song name: "Can I Be Your Star?" (title music)) that you have exported, look for the "text bar" icon, which says "Rename (F2)". Click the "text bar" icon to re-name the audio file from the exported audio file's original name in WAV (Waveform Audio File Format) format to any of the "Castle Crashers: Painter Boss Paradise"'s music in XMA (Xbox Multimedia Audio) format.


Screenshot 228: Step 23: After clicking the "text bar" icon, just re-name the audio file from the exported audio file's original name in WAV (Waveform Audio File Format) format to any of the "Castle Crashers: Painter Boss Paradise"'s music in XMA (Xbox Multimedia Audio) format.


Screenshot 229: Step 24: When you re-name the audio file from the exported audio file's original name in WAV (Waveform Audio File Format) format to any of the "Castle Crashers: Painter Boss Paradise"'s music in XMA (Xbox Multimedia Audio) format, just press the "Enter" key, and it will ask you if you want to change the file name extension or not.


Screenshot 230: Step 25: The "Rename" message tab pops-up, and it says: "If you change a file name extension, it might become unstable", and it asks: "Are you sure you want to change it?" in "Rename" message tab after re-naming the audio file from the exported audio file's original name in WAV (Waveform Audio File Format) format to any of the "Castle Crashers: Painter Boss Paradise"'s music in XMA (Xbox Multimedia Audio) format. It will ask if you want to change the file name extension or not. Just hover your cursor to "Yes", and click "Yes".


Screenshot 231: Step 26: After hovering your cursor to "Yes" in the "Rename" message tab pop-up, just click "Yes" to change the file name extension in the "Rename" message tab pop-up, by re-naming the audio file from the exported audio file's original name in WAV (Waveform Audio File Format) format to any of the "Castle Crashers: Painter Boss Paradise"'s music in XMA (Xbox Multimedia Audio) format.


Screenshot 232: Step 27: Now, that you have re-named your audio file from "Can_I_Be_Your_Star__(Title_Music).mp3.wav" (game name: "Gacha Club" - game's song name: "Can I Be Your Star?" (title music)) in WAV file format to "WEAPONFROG.xma" (it plays "Can I Be Your Star?" (title music) music from "Gacha Club", instead of playing "Weapons Frog" music (simply an ambience) by Will Stamper, which is played in Weapons Frog section in "Blacksmith" level in "Castle Crashers: Painter Boss Paradise"), just open your "Castle Crashers: Painter Boss Paradise"'s game directory ("(Any letter:)\(Any path, optional, but recommended)\Steam\steamapps\common\CastleCrashers\data").


Screenshot 233: Step 28: When you open your "Castle Crashers: Painter Boss Paradise"'s game directory ("(Any letter:)\(Any path, optional, but recommended)\Steam\steamapps\common\CastleCrashers\data") and the audio file that you have exported and re-named (you need two "instances" of File Explorer application for that), just drag and drop your exported and re-named audio file to the game's directory music ("(Any letter:)\(Any path, optional, but recommended)\Steam\steamapps\common\CastleCrashers\data\music"). Make sure the exported and re-named audio file and the audio file in the game's directory music has the same file name (but the exported and re-named audio file has different music: for me: "Can I Be Your Star?" (title music) music from "Gacha Club").

When you drag and drop your exported and re-named audio file to the game's directory music ("(Any letter:)\(Any path, optional, but recommended)\Steam\steamapps\common\CastleCrashers\data\music"), it will ask you if you want to replace the same file (but the exported and re-named audio file has different music: for me: "Can I Be Your Star?" (title music) music from "Gacha Club"), or not.


Screenshot 234: Step 29: When you drag and drop your exported and re-named audio file to the game's directory music ("(Any letter:)\(Any path, optional, but recommended)\Steam\steamapps\common\CastleCrashers\data\music"), it will ask you if you want to replace the same file (but the exported and re-named audio file has different music: for me: "Can I Be Your Star?" (title music) music from "Gacha Club"), or not. The "Replace or Skip File" message tab pops-up, and it says: "The destination already has a file named "WEAPONFROG.xma"". Just click "Replace the file in the destination", which replaces the game's music file with the same file name, but with different music (for me: "Can I Be Your Star?" (title music) music from "Gacha Club").


Screenshot 235: Step 30: After clicking "Replace the file in the destination", which replaces the game's music file with the same file name, but with different music (for me: "Can I Be Your Star?" (title music) music from "Gacha Club") in "Replace or Skip Files" message tab pop-up, your same file will be replaced. Congratulations, now you have custom music! Now, enjoy listening your custom music.

If you have got a back-up of your game, you can revert your custom music that has the original music file by copying and pasting the same file, but with the official and original music file ("WEAPONFROG.xma" is the file name that I have replaced, but you can revert to its default, official, and original music). I can revert the custom music that I have made ("WEAPONFROG.xma" music file: for me: "Can I Be Your Star?" (title music) music from "Gacha Club"), instead of "Weapons Frog" music (simply an ambience) by Will Stamper, which is played in Weapons Frog section in "Blacksmith" level in "Castle Crashers: Painter Boss Paradise") to the original, default, and official music ("WEAPONFROG.xma" music file: "Weapons Frog" music (simply an ambience) by Will Stamper, which is played in Weapons Frog section in "Blacksmith" level in "Castle Crashers: Painter Boss Paradise").


Screenshot 236: Step 31: Now that I have got my game back-up, and whenever I want to replace the game's official music with my custom music, you can do the same thing like me (but it is your choice if you want to replace the game's official music with your custom music, or not). 

By copying and pasting the game's official music, I have reverted from the custom music that I have made ("WEAPONFROG.xma" file: for me: "Can I Be Your Star?" (title music) music from "Gacha Club"), instead of "Weapons Frog" music (simply an ambience) by Will Stamper, which is played in Weapons Frog section in "Blacksmith" level in "Castle Crashers: Painter Boss Paradise") to the original, default, and official music ("WEAPONFROG.xma" file: "Weapons Frog" music (simply an ambience) by Will Stamper, which is played in Weapons Frog section in "Blacksmith" level in "Castle Crashers: Painter Boss Paradise").

You can replace any custom music of your favorite game (I can go for a mixture of my favorite games, like: "The Elder Scrolls: V: Skyrim: Legendary Edition", "LittleBigPlanet: 1", "LittleBigPlanet: 2", "LittleBigPlanet: 3", "Gacha Club", "Gacha Life: 2", and "Minecraft: Java Edition") to every single music of "Castle Crashers: Painter Boss Paradise".

There is only one game modification loader, as the game only supports up to one (or two, maybe, more than one or two) game modifications. This is not "The Elder Scrolls: V: Skyrim: Legendary Edition" or "The Elder Scrolls: V: Skyrim: Anniversary Edition", this is "Castle Crashers: Painter Boss Paradise" in 2025/2026, and beyond (2030, or beyond 2030).

Game modification loader:

1. "Quill's Mod Manager" (game modification loader) by PapaQuill (check out his GameBanana account): This game modification loader allows you to load one or more game modifications at the same time (but some of the game modifications are incompatible with the game modification, so, be at your own risk). However, it is not updated to "Castle Crashers: Painter Boss Paradise". The latest version of this game modification loader is version 1.0.5 (release candidate 10), which was released on August 5th, 2024 (that is one year and this can be "probably" the last update for this game modification). I can not guarantee if the game modification loader can load the game modification updated for "Castle Crashers: Painter Boss Paradise", but I am sure it may or may not work at all, it depends though. I would not recommend that you use "Quill's Mod Manager" (game modification loader), as there is a simple and easy to install game modifications in "Castle Crashers: Painter Boss Paradise" in 2025/2026, and beyond (2030, or beyond 2030).

I can't think of any ideas about game modifications, sorry. This is all what you need for game modifications in "Castle Crashers: Painter Boss Paradise" in 2025/2026, and beyond (2030, or beyond 2030).

This part covers online multi-player and its functionality, game modifications (gameplay-related modifications and "music modifications"/custom music), and online multi-player and gameplay-related modifications compatibility, from start to finish, for you.

Part 16: Game file tweaks (this is a "joke" in 2025/2026).

That's like asking hamster to pull a freight train. As of "Castle Crashers: Painter Boss Paradise", I can not show you game file tweaks. Just delete "Profile" file and "SteamConfig.ini" (INI) configuration file. The "config" file is just simply the Xbox 360 controller VDF (Valve Data File) in it. There is nothing else to tweak.

I am sorry, you can not tweak any file in the game. If you have "Steam" platform and you have "Castle Crashers: Painter Boss Paradise" installed, you can just hover the game's settings simply. As my earlier game settings guide has shown to you from start to finish, you can just change the game's settings to your liking.

Configuration game location: "(Any letter):\(Your file path, optional, but recommended)\Steam\userdata\(your username number/ID)\204360", which has "settings.ini" file in it, which contains video settings and voice settings. Trying to configure the settings in "settings.ini" file (that's overkill)? That's like using a space shuttle to go to the corner shop.

You can go for save file location: "(Any letter):\(Your file path, optional, but recommended)\Steam\userdata\(your username number/ID)\204360\remote" (look for three save files: "cc_save.dat", "cc_save.dat.bak", and "ccpbpconfig.dat"). I already explained to you.

I will explain the new feature for "Castle Crashers: Painter Boss Paradise": the "Steam Workshop" custom/OC characters.

The file location for "Steam Workshop" custom/OC characters in "Castle Crashers: Painter Boss Paradise" is "(Any letter):\(Your file path, optional, but recommended)\Steam\steamapps\workshop\content\204360", which contains the character number and the character file in it. I will explain this later.

If you configure the game's settings further, you're essentially driving a Ferrari to the grocery store. 

Just focus on the gameplay and your custom/OC characters.

Part 17: Replayability - 8/10.

When I talk about replayability, yes, you can replay "Castle Crashers: Painter Boss Paradise" a lot of times with any of your 32 characters, or your custom/OC character. Here's how replayability function works in "Castle Crasher: Painter Boss Paradise":

Usually, when you beat the game by defeating Evil Wizard (the final boss fight) and save Orange Princess in chapter 12: "Final Battle" level (the final level of this game), see the game's ending credits scene, and kiss Orange Princess in the Barracks sub-section (the same area found in chapter 1: "Home Castle" level), ending the game, you will be re-directed to the game's world map menu.

You can do back-tracking, like finding all of the remaining weapons, remaining animal orbs (also called as "pets" by many players), gold coins farming, and XP (experience points) farming.

For example, if you have collected most of the weapons, but you have not got all of the weapons for your character (any of the 32 characters or your custom/OC character), then, you should back-track all of the weapons that you want to find them, such as to prepare for "Insane Mode".

For example, if you have collected 20 animal orbs out of 29 animal orbs, you can find the remaining 9 animal orbs by back-tracking the remaining animal orbs that you want to find them, so that you can store all animal orbs safely in the Animal Ark section in "Blacksmith" level.

For example, if you have only 500 gold coins, and you want 5,000 gold coins, then, this is my easy way. In the game's world map menu, head over to chapter 12: "Wizard Castle Interior" level. First, clear the waves of enemies (Cult Minions), then head to the room of doors. Enter the first door, which leads to Painter's Room. In the Painter's Room, defeat the Painter boss a little bit slowly, and once he says: "It must have been something that I ate.", he will say "wa" and then "a" by spitting all of his food out of his mouth. If your health bar is on low to medium percentage level, eat all of the food Painter spitted out of his mouth, immediately. Next, open the treasure chest by pressing "light attack" button or "heavy attack" button, which contains more than 100 gold coins. When the treasure chest opens, collect the gold coins as quick as possible before the gold coins disappears. Once you have earned gold coins, you may repeat the process by going from the Painter's Room to the room of doors. Go to the first door, which leads to Painter's Room. In the Painter's Room, defeat the Painter Boss, and once he says: "It must have been something that I ate.", which he spits all of his food out of this mouth. Again, if your health bar is on low to medium percentage level, eat all of the food Painter spitted out of his mouth, immediately. Next, you want to open the treasure chest by pressing "light attack" button or "heavy attack" button, which contains more than 100 gold coins. When the treasure chest opens, collect many gold coins quickly before they can disappear. Repeat the process until you reach 5,000 gold coins, or your target, like 10,000 gold coins, or even 100,000 gold coins. It is up to your choice. This can be used to buy animal orbs and weapons (such as NG Golden Sword), to prepare yourself for "Insane Mode", and re-play the game in "Insane Mode", based on your choice, and use NG Golden Sword only playthrough in "Insane Mode" or in normal mode.

For example. if you are on level 35 and have only 18,000 XP (experience points), and you want to prepare yourself for the volleyball part section (needs a lot of practice) in chapter 8: "Sand Castle Roof" level, and you want to prepare yourself for "Insane Mode", you can earn XP by farming XP easily. Forget the Hawkster animal orb XP glitch in chapter 3: "Thieves' Forest" level, where you need to stomp on the Thief and just do not move around. In the game's world map menu, head over to chapter 3: "Thieves' Forest" level, clear the waves of Thieves and Trolls, then when you get into Troll Mother boss fight, focus on defeating the Trolls (spawned by the Troll Mother boss), which will help you gain XP. I recommend that you should have Giraffey animal orb with you, which will increase your XP by 10% per hit. Also, you should get weaker weapon (my weapon would be Skinny Sword weapon), which will help you get your XP more by hitting the Trolls with "light attack" or "heavy attack" button more times than, let's say, your strongest weapon (such as you have NG Golden Sword weapon). Combining your weaker weapon (my weapon would be Skinny Sword weapon) and Giraffey animal orb will get you more XP (per hit with the help of Giraffey animal orb), allowing you to earn more XP faster. However, if you have defeated the Troll Mother boss, then, you need to exit to the game's world map menu, enter chapter 3: "Thieves' Forest" level, clear the waves of Thieves and Trolls, and then when you get into Troll Mother boss fight, just focus on defeating Trolls (spawned by the Troll Mother boss "endlessly"), and you can keep on defeating the Trolls that's spawned by the Troll Mother boss "endlessly", until you defeated the Troll Mother boss. You can use the uppercut combination to speed up defeating the Trolls, but you should use uppercut combination less frequently, as you do not want to focus on defeating also the Troll Mother boss. Just mostly focus on defeating the Trolls until the Troll Mother boss is defeated. Repeat the process, and you will level up yourself to level 99, and you will have 114,000 XP (experience points), the maximum level of your character and the highest amount of XP (experience points) you will have as your character (be it any of the 32 characters, or your custom/OC character(s)). That's how you farm XP!

This is how to prepare for replayability of "Castle Crashers: Painter Boss Paradise". You can make your playthrough, such as the following configuration that "Castle Crashers: Painter Boss Paradise" players can do:

1. Normal mode.
2. "Insane Mode".
3. Normal mode, weakest weapon.
4. Normal mode, no potions.
5. Normal mode, weakest weapon, no potions.
6. Normal mode, no magic.
7. Normal mode, weakest weapon, no potions, no magic.
8. Normal mode, no potions, no magic.
9. Normal mode, no animal orbs.
10. Normal mode, no animal orbs, no magic.
11. Normal mode, no animal orbs, no potions.
12. Normal mode, no animal orbs, no potions, no magic.
13. Normal mode, no animal orbs, weakest weapon.
14. Normal mode, no animal orbs, weakest weapon, no magic.
15. Normal mode, no animal orbs, weakest weapon, no potions.
16. Normal mode, no animal orbs, weakest weapon, no potions, no magic.
17. "Insane Mode", weakest weapon.
18. "Insane Mode", no potions (recommended challenge for experienced players).
19. "Insane Mode", weakest weapon, no potions.
20. "Insane Mode", no magic.
21. "Insane Mode", weakest weapon, no potions, no magic.
22. "Insane Mode", no potions, no magic.
23. "Insane Mode", no animal orbs.
24. "Insane Mode", no animal orbs, no magic.
25. "Insane Mode", no animal orbs, no potions.
26. "Insane Mode", no animal orbs, no potions, no magic.
27. "Insane Mode", no animal orbs, weakest weapon.
28. "Insane Mode", no animal orbs, weakest weapon, no magic.
29. "Insane Mode", no animal orbs, weakest weapon, no potions.
30. "Insane Mode", no animal orbs, weakest weapon, no potions, no magic (one of the hardest challenges for experienced players).

There are 30 total combinations, but the "Insane Mode", no animal orbs, no potions, no magic, weakest weapon is one of the most difficult playthrough settings for the players (they will need to train very heavily). If you find it too difficult, start with normal mode, "Insane Mode", normal mode with no magic, normal mode with no potions, normal mode with no potions and no magic, "Insane Mode" with no magic, "Insane Mode" with no potions, and then "Insane Mode" with no potions and no magic. This will reduce the total of number playthroughs for a single character (any of the 32 characters or your custom/OC character) from 30 total playthroughs to 8 playthroughs. However, if you are very experienced player, you can have 30 total playthroughs for a single character (any of the 32 characters or your custom/OC character), and after 30 total playthroughs, you can still earn gold coins and explore.

Part 18: The art design of the game - 10/10.

The art designs of "Castle Crashers: Painter Boss Paradise" are excellent. I will show you many art designs and I will describe the game's art designs.


Screenshot 237: The shortcut icon that says (it's self-explanatory) "Castle Crashers". I will not re-name it, because any of the "Steam" games, such as "Castle Crashers: Painter Boss Paradise", is that I want to keep the game name "unchanged" for me.

The shortcut icon (when you launch the game) has Red Knight (character) in "Classic Art" visual art style in it.


Screenshot 238: This is what happens if you launch "Castle Crashers: Painter Boss Paradise", and you get a message saying: "We recommend a controller to play!", as the character (presumably "The Behemoth") is holding the purple-colored pillow that has white-colored Xbox 360/Xbox One/Xbox Series X controller in it. This is the game start-up saying that you should have a controller to play, but you only computer and keyboard to play this game. It's like bringing nuclear missile to a water balloon fight.


Screenshot 239: This is not Newgrounds! The person who is controlling a tank in the Newgrounds logo will get stomped by "The Behemoth" video game developer logo's chicken.


Screenshot 240: "The Behemoth" chicken is stomping on the person (his name is Sergeant John "Tankman" Captain, the protagonist of Newgrounds) who is controlling a tank, and he is busted by "The Behemoth" chicken!


Screenshot 241: "The Behemoth" chicken has replaced Newgrounds logo (with a person controlling his tank inside it), and it says "The Behemoth". The background color is changed from gray to white. What will "The Behemoth" do?


Screenshot 242: "The Behemoth" chicken is equipping a shield to protect himself from arrows, and he proteced himself.


Screenshot 243: "The Behemoth" chicken is safe, and he is about to wear his blue-colored armor and equip his sword (weapon).


Screenshot 244: "The Behemoth" is wearing his blue-colored armor has now equipped his sword. What will come next?


Screenshot 245: Two people in the start-up screen for "Castle Crashers: Painter Boss Paradise": Tom Fulp (who has founded "The Behemoth", along with Dan Paladin) and Dan Paladin (the founder of "The Behemoth", and he is still active today). Dan Paladin is my favorite person.

The start-up screen is typing "A" to "Z" (alphabet order) keyboard.

Tom Fulp is a featured programmer and Dan Paladin is a featured artist. Both are appeared as "characters" in the start-up screen. Tom Fulp and Dan Paladin's character designs are equivalent to their real-life self.


Screenshot 246: After the start-up screen stops typing, Tom Fulp and Dan Paladin comes together, just to high-five each other.


Screenshot 247: To end the start-up screen, Tom Fulp and Dan Paladin are high-fiving each other.


Screenshot 248: This is the press start menu screen. 

Green Knight is using his magic in chapter 3: "Thieves' Forest" level (I guess, as a background menu).


Screenshot 249: This is the press start menu screen.

Orange Knight is using his magic and escaping from volcanoes (I guess) in chapter 6: "Lava World" level (as a background menu).


Screenshot 250: This is the press start menu screen.

Blue Knight is escaping from the dangerous place, where ice spikes are falling on him, and in order not to get hurt by the ice spikes, he is running from the ice spikes falling on him in chapter 11: "Ice Castle" level (as a background menu).


Screenshot 251: This is the press start menu screen.

Red Knight is using his magic to defeat the waves of enemies in chapter 4: "Pipistrello's Cave" level (I guess, as a background menu).


Screenshot 252: This is the loading screen. During the loading screen, shows the message for gameplay.

As you are waiting for the loading screen, Red Knight is happily moving (first frame). Notice the three red-colored lights on the left and the three red-colored lights on the right, which matches the color of the knight.


Screenshot 253: This is the loading screen. During the loading screen, shows the message for gameplay.

As you are waiting for the loading screen, Red Knight is happily moving (second frame). Notice the three red-colored lights on the left and the three red-colored lights on the right, which matches the color of the knight.


Screenshot 254: When the loading screen completes, which prompts you to the next scenario, the Green Knight happily moves. Notice the three green-colored lights on the left and the three green-colored lights on the right, which matches the color of the knight.


Screenshot 255: Whenever I click "Play" button, it tells which mode you want to select. As an art breakdown:

"Back Off Barbarian" (mini-game) mode: Try to escape from enemies, such as the Barbarians and the Iceskimos by jumping without getting stuck, or else the Barbarian or the Iceskimo will stomp you. (I will explain "Back Off Barbarian" mini-game later). The Barbarian is approaching towards the character, and if the character does not move, the Barbarian stomps on the character, and it's game over for the character.

"Castle Crashers" (main game) mode: Play the main game, and explore. The knight is approaching to defeat the Barbarian.

"Arena" (same as the arenas in the game's world map menu, but with no world map menu in the "Arena" mode) mode: Just defeat the waves of enemies. The knight is going to lose the battle in the arena.


Screenshot 256: When you enter "Castle Crashers" (main story) single-player mode, there is a "extra" loading screen that shows the painting object and the paint brush, before the two characters: Red Knight during loading screen and Green Knight when the loading screen finishes.


Screenshot 257: In the character selection menu, there are many characters that has been updated to the "Fresh" visual art style.

Green Knight got a new updated, look and he is using his magic.


Screenshot 258: In the character selection menu, there are many characters that has been updated to the "Fresh" visual art style.

Paint Junior is using his Pencil weapon (a new weapon in "Castle Crashers: Painter Boss Paradise"), including many paint colors in the background.


Screenshot 259: In the character selection menu, there are many characters that has been updated to the "Fresh" visual art style.

Hatty Hattington got a new updated look, and he has a crying face. He is wearing a hat.


Screenshot 260: In the character selection menu, there are many characters that has been updated to the "Fresh" visual art style.

Blacksmith got a new updated look, and look at the orange-colored (I think it could be fire or something) particles added to the Blacksmith character.


Screenshot 261: In the character selection menu, there are many characters that has been updated to the "Fresh" visual art style.

Pink Knight got a new updated look, and they are carrying something (maybe fist, or something else, I am not sure). Look at that cute character!


Screenshot 262: In the character selection menu, there are many characters that has been updated to the "Fresh" visual art style.

Gray Knight got a new updated look, and look at that. What is he carrying? He is carrying a mug of coffee that has smell in it.


Screenshot 263: In the character selection menu, there are many characters that has been updated to the "Fresh" visual art style.

Orange Knight got a new updated look, and he is using Fire magic.


Screenshot 264: In the character selection menu, there are many characters that has been updated to the "Fresh" visual art style.

Blue Knight got a new updated look, and he is standing with his arms crossed.


Screenshot 265: In the character selection menu, there are many characters that has been updated to the "Fresh" visual art style.

My OC character ("TheProGamer A") has its own look, but he does not carry anything in the character selection menu (and he is based on Red Knight). My OC character ("TheProGamer A") is good though.


Screenshot 266: In the character selection menu, there are many characters that has been updated to the "Fresh" visual art style.

My OC character ("TheProGamer A") has its own look, but he does not carry anything in the character selection menu (and he is based on Red Knight). My OC character ("TheProGamer A") is good though.

Whenever I press "Enter" key, it will select the character that you want to play. Circle-shaped unticked (red color) means you have not selected your character. Circle-shaped ticked (green color) means you have selected your character.

You will be prompted to the game's world map menu.


Screenshot 267: Whenever I select my character in the character selection menu, it goes to the black screen for the short time, meaning that I am being taken to the game's world map menu.

I have selected my OC character.


Screenshot 268: The game's world map menu got its new updated look, and it says "Saving...", which is saving your game.

I am in the game's world map menu, and the screenshot that I took features the following: Weapons Frog in the "Blacksmith" eye with the weapon placed next to it and it has two eyes on it, and the "Home Castle" building. The Weapons Frog can open and close their eyes (blink their eyes).


Screenshot 269: The game's world map menu got its new updated look.

At the left-corner of the screen, there is a dinosaur-shaped (building, I guess) with two eyes and a mouth closed. The text says "Helloz Again", which is (some sort of) easter egg in the game's world map menu.


Screenshot 270: The game's world map menu got its new updated look.

I am in the "Blacksmith" level selection. 

There is a Weapons Frog with two eyes and the staircase leading to the Weapons Frog's interior, with the sword places next to Weapons Frog. The Weapons Frog has two "fork-shaped" structures. The Weapons Frog is (kind of) opening its mouth, which as staircase, which leads to the Weapons Frog's interior. Weapons Frog can close and open their eyes (blink their eyes).


Screenshot 271: The game's world map menu got its new updated look.

When you will select "Barbarian Boss" level, there is an angry face emoji (which indicates "Barbarian Boss" is there in that level). However, I am selecting "Barbarian War" level, not "Barbarian Boss" level.


Screenshot 272: The game's world map menu got its new updated look.

When you will select "Barbarian Boss" level, there is an angry face emoji (which indicates "Barbarian Boss" is there in that level). However, I am in the "Barbarian War" level selection, not "Barbarian Boss" level.


Screenshot 273: The game's world map menu got its new updated look.

I can select "Dock" level, however, if you have completed many levels (36 levels total), you can't enter the "locked" levels.

There is a ship animation!


Screenshot 274: The game's world map menu got its new updated look.

I can select "Forest Entrance" level, however, if you have completed many levels (36 levels total), you can't enter the "locked" levels.

That's how you walk into any level by selecting which level you want to play.

As you can see, the art designs of "Castle Crashers: Painter Boss Paradise", are really excellent. I would say you should play "Castle Crashers: Painter Boss Paradise" if you love playing browser games, and you want to play fun games like this. "Castle Crashers: Painter Boss Paradise" may or may not have a re-visit in 2025/2026 (or 2027, and beyond).

Part 19: Game modes and mini-games - 7.5/10.

There are two mini-games: "Arena" and "Back Off Barbarian". There are three games modes: "Arena", "Back Off Barbarian", and "Castle Crashers" (the main game). I have played two mini-games, but this is only for my demonstration and my skills. My skills are not quite good as compared to other players, so, please, forgive me for that. 

Game modes:

1. "Castle Crashers": This is the "main" game mode, where you play the main story, and complete many times as you want, either in normal mode or in "Insane Mode", with your playthrough settings (such as "Insane Mode" with no potions as your custom/OC character, or normal mode with no animal orbs and weakest weapon as your custom/OC character), explore, defeat the waves of enemies (such as Barbarians, Thieves, Iceskimos, and more), collect gold coins, and more.

2. "Arena": This is a mini-game mode, where you need to defeat 50 Barbarians in various waves. Each wave progresses harder. If you want to defeat 50 Barbarians, you need to be on a high-level character (you should have played as any of the 32 characters, or your custom/OC characters for at least 20 hours or more). The "Arena" mini-game mode is based on "King's Arena" level from the game's world map menu, within the exception of using items. You can use any of the weapons that you have, but the items you can only use it the Bow and Arrow (the arrow's color is based on the character that you play as, even if I play as my OC character, which is based on Red Knight, and my "next" custom character, which will be based on Green Knight). You can not select any items except Bow and Arrow, but you can use Bow and Arrow to shoot the arrows, but it is best to use your weapon that you have (my recommendation weapon for the best defense possible is the Golden Sword or NG Golden Sword). You can not even use any of your animal orbs that you have (even if you have all 29 animal orbs). This will make the "Arena" mini-game mode slightly harder than in the "King's Arena" (arena defense) level from the game's world map menu. There is a one thing addition: You have a cape, but you already have a shield. Just defend yourself by hugging the wall next to the grey big cat in the left section or in the right section, have the best weapon, and you should be playing as a high-level character with high statistics (any of the 32 characters or your custom/OC characters). When you clear all 50 Barbarians in various waves in "Arena" mini-game mode (make sure to have a high-level character, and play at least 20 hours as a single character, such as any of the 32 characters, or your custom/OC characters), you will be taken back to the main menu (title screen). This is basically the same as "King's Arena" level from the game's world map menu. Notice the banner above the entrance to this arena says "THAT'S THE LAST TURD OUT OF YOU #", which is not easter egg for me. That's what you should do in the arena matches.

3. "Back Off Barbarian": This is a mini-game mode, where you need to jump, but in random direction keys ("up arrow", "left arrow", "right arrow", "down arrow" keys), and it can be tough for me. This mini-game mode can tell how long you can survive without getting stomp by the enemies (such as the Barbarians or the Iceskimos), and as you progress further, it gets harder, as there can more enemies (such as the Barbarians or the Iceskimos). If you have beaten your record time, the font gets slightly bigger on your record time, indicating that you have set your record time for playing "Back Off Barbarian" mini-game mode (means how long did you survive in this mini-game mode). Every 30 seconds, a new enemy (Barbarian, Iceskimo, or Fire Demon) spawns, and the more time you spent in this mini-game mode, the more difficult you have to deal with more enemies (indicating that you need to move faster with "proper" thinking). If the enemy (Barbarian, Iceskimo, or Fire Demon) jumps and stomps on you, you die, and it is game over for you. When you die, you restart the "Back Off Barbarian" mini-game mode with a different map.


Screenshot 275: Select "Castle Crashers" (main) game mode.


Screenshot 276: Select "Arena" mini-game mode.


Screenshot 277: Select "Back Off Barbarian" mini-game mode (it says "NEW!", as you can play your custom/OC characters in this mini-game mode). Notice the knight says "AAAAAAAAAA" because the Barbarian is chasing him, and the Barbarian might stomp on him if the knight is not careful.


Screenshot 278: Character selection menu in the "Castle Crashers" game mode (featuring my OC character ("TheProGamer A"), which is based on Red Knight, with "Paint" magic type).


Screenshot 279: In the game's world map menu, you can move around the levels to select and play the levels.


Screenshot 280: I am in the "Blacksmith" level. I can move and explore around the level.


Screenshot 281: Character selection menu in the "Arena" mini-game mode (featuring my OC character ("TheProGamer A"), which is based on Red Knight, with "Paint" magic type).


Screenshot 282: This sign shows the arena is starting in the "Arena" mini-game mode, which is based on "King's Arena" level from the game's world map menu.


Screenshot 283: The banner above the entrance to the area says "THAT'S THE LAST TURD OUT OF YOU #" in the "Arena" mini-game mode, which is based on "King's Arena" level from the game's world map menu.


Screenshot 284: Here is me defeating the Barbarians in the "Arena" mini-game mode, which is based on "King's Arena" level from the game's world map menu.


Screenshot 285: The two Barbarians are entering this arena to defeat me in the "Arena" mini-game mode, which is based on "King's Arena" level from the game's world map menu.


Screenshot 286: The two Barbarians are coming to defeat me, and I have to defend myself from the Barbarians (but I can't, sorry), in the "Arena" mini-game mode, which is based on "King's Arena" level from the game's world map menu.


Screenshot 287: The left grey big cat is blinking his eyes in the "Arena" mini-game mode, which is based on "King's Arena" level from the game's world map menu.


Screenshot 288: The left grey big cat has opened his eyes after blinking his eyes (his eyes are opened and his eye color is yellow) in the "Arena" mini-game mode, which is based on "King's Arena" level from the game's world map menu.


Screenshot 289: The right grey big cat is in front of me and the Barbarians (I focus on attacking the Barbarians) in the "Arena" mini-game mode, which is based on "King's Arena" level from the game's world map menu.


Screenshot 290: I may not defend myself in the "Arena" mini-game mode, which is based on "King's Arena" level from the game's world map menu.


Screenshot 291: This is what happens if I die in the "Arena" mini-game mode, which is based on "King's Arena" level from the game's world map menu.


Screenshot 292: Character selection menu in the "Back Off Barbarian" mini-game mode (featuring my OC character ("TheProGamer A"), which is based on Red Knight, with "Paint" magic type).


Screenshot 293: The mini-game is starting, which means I am ready, in the "Back Off Barbarian" mini-game mode.


Screenshot 294: The mini-game is starting, with one dot representing Red Knight (character) in the "Back Off Barbarian" mini-game mode.


Screenshot 295: The mini-game is starting, with two dots representing Orange Knight (character) in the "Back Off Barbarian" mini-game mode.


Screenshot 296: The mini-game is starting, with three dots representing Orange Knight (character) in the "Back Off Barbarian" mini-game mode.

Are you ready?


Screenshot 297: The mini-game has started, with four dots representing Orange Knight (character) in the "Back Off Barbarian" mini-game mode.

Now, start the mini-game, and don't let Barbarians, Iceskimos, or Fire Demons stomp on you, or else it's game over for you!

0.39 seconds has passed since the mini-game has started.


Screenshot 298: I am going to move myself in the grass map in the "Back Off Barbarian" mini-game mode.

Will Barbarians spawn and stomp me?

1.55 seconds has passed since the mini-game has started.


Screenshot 299: I am moving by pressing random direction keys in the grass map in the "Back Off Barbarian" mini-game mode.

Barbarians are incoming!

5.37 seconds has passed since the mini-game has started.


Screenshot 300: I am moving, but the Barbarian is moving, and I am afraid he may stomp on me in the grass map in the "Back Off Barbarian" mini-game mode.

Barbarian, don't stomp on me!

11.52 seconds has passed since the mini-game has started.


Screenshot 301: The Barbarian is about to stop on me in the grass map in the "Back Off Barbarian" mini-game mode.

Barbarian, please don't approach to me, and for God's sake, don't stomp on me, or it's game over for me!

My custom OC character ("TheProGamer A"), which is based on Red Knight, is getting afraid of the Barbarians.

19.32 seconds has passed since the mini-game has started.


Screenshot 302: The Barbarian is going to stomp me in the grass map in the "Back Off Barbarian" mini-game mode.

Barbarian, fine, stomp on me, and I will lose my mini-game.

My custom OC character ("TheProGamer A"), which is based on Red Knight, will be stomped by the Barbarian.

43.38 seconds has passed since the mini-game has started.


Screenshot 303: The Barbarian stomped on me in the grass map in the "Back Off Barbarian" mini-game mode.

Barbarian, you stomped on me, and my mini-game is lost!

My custom OC character ("TheProGamer A"), which is based on Red Knight, got stomped by the Barbarian, leading to game over for me!

43.95 seconds has passed since the mini-game has started (and this ended my mini-game run).


Screenshot 304: This is my time results in the grass map in the "Back Off Barbarian" mini-game mode.

I spent only 43.95 seconds in the "Back Off Barbarian" mini-game mode, and I can't spent 2.5 minutes, sorry.

My best time: 1 minute, 27 seconds, and 900 milliseconds.

43.95 seconds has passed since the mini-game has started (and this ended my mini-game run).


Screenshot 305: This is what happens if I restart the mini-game, but get afraid of Barbarians in the another grass map in the "Back Off Barbarian" mini-game mode.

Now, I got to be careful, or else, I'm done.

7.11 seconds has passed since the mini-game has started.


Screenshot 306: This is my time results in the another grass map in the "Back Off Barbarian" mini-game mode.

I spent only 22.83 seconds in the "Back Off Barbarian" mini-game mode, and I can't spent 2.5 minutes, sorry.

The results will tell the time by calculating how much time you spent (it will take some seconds to check how much time you spent). 7.23 seconds out of 22.83 seconds.

The text "RESULTS" appear by moving to the middle of the screen in few seconds.

The less time you spent, the less "zig-zag" drawings will appear in your time results.

The more time you spent, the more "zig-zag" drawings will appear in your time results.

My best time: 1 minute, 27 seconds, and 900 milliseconds.

22.83 seconds has passed since the mini-game has started (and this ended my mini-game run).


Screenshot 307: This is my time results in the another grass map in the "Back Off Barbarian" mini-game mode.

I spent only 22.83 seconds in the "Back Off Barbarian" mini-game mode, and I can't spent 2.5 minutes, sorry.

You can press the "Enter" key to start a new map in "Back Off Barbarian" mini-game mode.

The results will tell the time by calculating how much time you spent (it will take some seconds to check how much time you spent). 22.83 seconds out of 22.83 seconds.

The text "RESULTS" appear by moving to the middle of the screen in few seconds.

The less time you spent, the less "zig-zag" drawings will appear in your time results.

The more time you spent, the more "zig-zag" drawings will appear in your time results.

I could not survive for 2.5 minutes, sorry.

My best time: 1 minute, 27 seconds, and 900 milliseconds.

22.83 seconds has passed since the mini-game has started (and this ended my mini-game run).

Part 20: Technical stability - 8.5/10.

Speaking of the game's technical stability (no screenshots about the technical stability because it's obvious to me), the game has (almost) no bugs and no glitches (the only bug is that online match-making may or may not have issues). However, one thing to know that the game has "terrible" screen tearing with no vertical synchronization if you play at 60 FPS or more, so, I would suggest you to enable vertical synchronization if you play at 60 FPS, 120 FPS, or 144 FPS (this can happen, even on the fastest laptop/PC currently available today). There are no stutters at all. There are not even crashes at all, even if you play this game for many hours (such as your custom/OC character). It runs well on a wide variety of PCs and laptops from the last 5 years or more. However, there are "famous" glitches, such as the Hawkster animal orb XP glitch in chapter 2: "Thieves' Forest" level, where you need to stomp on the Thief and never more around. "The Behemoth" just only focuses on hot-fixes for "Castle Crashers: Painter Boss Paradise"-related features (hot-fix 3 is the current version, released on August 19th, 2025, and the game version is 3.0). I do not know when will the game get updated to version 3.1, but this might happen in late 2025 or early 2026 (or later in the year of 2026). That's all for it.

Part 21: "Castle Crashers: Painter Boss Paradise" features (giant section) - 9.5/10.

This part is very big, be aware. This is one of the biggest, the one of the biggest feature that I know, that's "Castle Crashers: Painter Boss Paradise". This will cover everything in a screenshot section.

But first, I'll get started. What is "Castle Crashers: Painter Boss Paradise"? "Castle Crashers: Painter Boss Paradise" is a new DLC (downloadable content) that was announced in July 2024 and was released on August 6th, 2025. The latest hot-fix for "Castle Crashers: Painter Boss Paradise" is hot-fix 3, which was released on August 6th, 2025. This is exclusive to the PC version on the "Steam" platform.

"Castle Crashers: Painter Boss Paradise" is a new DLC that adds new features, such as Pencil weapon, Painter Junior character, new graphical updates for the characters, new 8 main menu screens, and the ability to download, create, and play custom/OC characters, and more.

As a DLC breakdown:

1. Pencil weapon: A new weapon (that counts as total 85 weapons in the game) that's designed to use if you love the new DLC ("Castle Crashers: Painter Boss Paradise"). This is only available in "Fresh" visual art style.

2. Your custom weapon: Accessed by going to the Weapons Frog building in the "Blacksmith" level, where you press the "light attack" button to swap any of the 85 weapons to your custom weapon. This is only available in "Fresh" visual art style.

3. Paint Junior character: A new character introduced in "Castle Crashers: Painter Boss Paradise" (DLC) update. He might be the "son" of Painter boss in my perspective view. This is only available in "Fresh" visual art style.

4. New graphical updates for characters: The official playable characters were re-designed to give the "Castle Crashers: Painter Boss Paradise" a new and modern look, satisfying the players, in "Fresh" visual art style mode.

5. New 8 main menu screens: There are new 8 main menu screens, which are animated, even if you do not have the "Castle Crashers: Painter Boss Paradise" (DLC) installed (but at least you have got the "Castle Crashers: Painter Boss Paradise" update). They are animated, and they change automatically for a short time, making the players feel exciting for the new 8 main menu screens.

6. The ability to download, create, and play custom/OC characters (this is only available in "Fresh" visual art style): You can download someone's custom/OC characters in the "Steam Workshop" page by clicking "Subscribe" button, create your custom/OC characters, publish your custom/OC characters by clicking "Publish" in the character creation menu, which will be uploaded to the "Steam Workshop" page, and play as someone's custom/OC characters, and yes, you can also play your custom/OC characters. One thing to know is that the custom weapons in all of the custom/OC characters have all the equal damage, defense, magic, and agility. Your custom/OC characters will depend on any of the 32 characters you have selected, and it will also depend on your magic you have selected. One thing that I dislike is you need to spend plenty of time if you want to create your custom/OC character in "Microsoft Paint" perfectly, but the time to create your custom/OC character usually depends on your drawing skills, the painting application, and how much effort you need.


Screenshot 308: In the Weapons Frog house in the "Blacksmith" level, there is a paint brush, which means you can equip your custom weapon you have made.


Screenshot 309: I can swap my weapon by pressing the "light attack" button by using the paint brush, to my custom weapon that I have made.


Screenshot 310: Here is my custom weapon statistics in the "Weapon Statistics" menu. All custom weapons for the custom/OC characters share the same level, strength, defense, magic, and agility.

Level: 1.
Strength: -1.
Defense: +1.
Magic: +0.
Agility: +1.

This icon shows the weapon with the purple color painted by the paint brush.


Screenshot 311: In the Weapons Frog house in the "Blacksmith" level, there is a new weapon, called "Pencil".

Note: The Pencil weapon can only be used in "Fresh" visual art style (I am using "Fresh" visual art style).

I can use the new weapons: the Pencil weapon and my custom weapon.


Screenshot 312: The new and animated main menu screens for the "Castle Crashers: Painter Boss Paradise". Notice "The Behemoth" has designed the new and animated main menu screens nicely. When you select "Fresh" visual art style, and when you hover your cursor to "Play" section or "Play Online" section, the text says "FRESH*", and when you hover your cursor to "Painter Boss Paradise" section, it shows the new painted images that changes every few seconds, if you do not hover your cursor, or do not move your cursor to out of "Painter Boss Paradise" section. There is a new menu "option" at the end, which shows the merch of "Castle Crashers: Painter Boss Paradise". Keep in mind that if you want to buy merch by "The Behemoth", you need to be in the USA for that (or else, bad luck for you).


Screenshot 313: In the loading screen that says "Loading", there is a new loading screen: The painting art being painted by the paint brush.


Screenshot 314: In the character selection menu, the characters (such as the Green Knight, as my favorite character, tied to my favorite color) got its new and updated look, making the players more attracted to that.


Screenshot 315: In the character selection menu, I can choose my custom/OC characters (like my OC character, which is based on Red Knight, and its name is "TheProGamer A").


Screenshot 316: In the game's world map menu, it got its updated, overhauled, and new look, making the game's "neat" world map menu.


Screenshot 317: This is me as my OC character ("TheProGamer A") in outside, bridging between the Animal Ark house and the Weapons Frog house, in the "Blacksmith" level.


Screenshot 318: You can enter the "Painter Boss Paradise" section by left-clicking or pressing the "Enter" key. Next to the "Painter Boss Paradise" section, there are painted images that moves too quickly and changes every few seconds.

Move on to the character creation menu!


Screenshot 319: In the "Painter Boss Paradise" section, you can select "Manager" (hide or show characters), "Create" (to create your custom/OC characters), or "Download" (to download "Steam Workshop" custom/OC characters).

"Manager": "Manage which characters are shown or hidden within character select".

Show or hide someone's/your custom/OC characters.


Screenshot 320: In the "Painter Boss Paradise" section, you can select "Manager" (hide or show characters), "Create" (to create your custom/OC characters), or "Download" (to download "Steam Workshop" custom/OC characters).

"Create": "Create a new character from scratch!".

You can create your new custom/OC character from scratch.


Screenshot 321: In the "Painter Boss Paradise" section, you can select "Manager" (hide or show characters), "Create" (to create your custom/OC characters), or "Download" (to download "Steam Workshop" custom/OC characters).

"Download": "Go to the Steam Workshop to install community characters".

You can go to the "Steam Workshop" to download (by clicking the "Subscribe" button) and play someone's custom/OC characters.


Screenshot 322: In the "Manager" selection in the "Painter Boss Paradise" section, there are many characters to manage.

Character that I am hovering: "TheProGamer A".


Screenshot 323: In the "Manager" selection in the "Painter Boss Paradise" section, I can toggle my character (my character is deactivated) by pressing the "Enter" key.

Character that I am hovering: "TheProGamer A".


Screenshot 324: In the "Manager" selection in the "Painter Boss Paradise" section, I can toggle my character (my character is activated) by pressing the "Enter" key.

Character that I am hovering: "TheProGamer A".


Screenshot 325: In the "Manager" selection in the "Painter Boss Paradise" section, I can change the filter ("Steam" logo, "Steam Workshop" section) by pressing the "Y" key.

Character that I am hovering: "Sackboy" (from "LittleBigPlanet: 1", "LittleBigPlanet: 2", and "LittleBigPlanet: 3").


Screenshot 326: In the "Manager" selection in the "Painter Boss Paradise" section, I can change the filter (folder icon, local) by pressing the "Y" key.


Screenshot 327: In the "Manager" selection in the "Painter Boss Paradise" section, I can change the filter (down arrow icon, newest) by pressing the "Y" key.


Screenshot 328: In the "Manager" selection in the "Painter Boss Paradise" section, I can change the filter (folder icon, local) by pressing the "Y" key.

Notice the yellow color font is bright (it goes dimmer and brighter quickly).


Screenshot 329: In the "Manager" selection in the "Painter Boss Paradise" section, I can change the filter (down arrow icon, newest) by pressing the "Y" key.

Notice the yellow color font is bright (it goes dimmer and brighter quickly).


Screenshot 330: In the "Manager" selection in the "Painter Boss Paradise" section, I can change the filter (up arrow icon, oldest) by pressing the "Y" key.


Screenshot 331: In the "Manager" selection in the "Painter Boss Paradise" section, I can move to choose which characters are available in character manager selection menu.

"Choose which characters are available at character select": You can choose any of the characters to select.


Screenshot 332: Once you click "Download" button, which will take you to the "Steam Workshop" custom/OC characters section in "Castle Crashers: Painter Boss Paradise".

Here, you can select the filters, such as "Most Popular", "Most Subscribed", and "Most Recent".

"Most Popular" filter: The most popular custom/OC characters.


Screenshot 333: Once you click "Download" button, which will take you to the "Steam Workshop" custom/OC characters section in "Castle Crashers: Painter Boss Paradise".

Here, you can select the filters, such as "Most Popular", "Most Subscribed", and "Most Recent".

"Most Subscribed" filter: The most subscribed custom/OC characters.


Screenshot 334: Once you click "Download" button, which will take you to the "Steam Workshop" custom/OC characters section in "Castle Crashers: Painter Boss Paradise".

Here, you can select the filters, such as "Most Popular", "Most Subscribed", and "Most Recent".

"Most Recent" filter: The most recent (latest) custom/OC characters.


Screenshot 335: Once you click "Download" button, which will take you to the "Steam Workshop" custom/OC characters section in "Castle Crashers: Painter Boss Paradise".

When you click "Browse", it says "Browsing: Characters", taking you to the full list of custom/OC characters.

Here, you can select the filters, such as "Most Subscribed", "Last Updated", "Most Popular", and "Most Recent".

"Most Subscribed" filter: The most subscribed custom/OC characters.


Screenshot 336: Once you click "Download" button, which will take you to the "Steam Workshop" custom/OC characters section in "Castle Crashers: Painter Boss Paradise".

When you click "Browse", it says "Browsing: Characters", taking you to the full list of custom/OC characters.

Here, you can select the filters, such as "Most Subscribed", "Last Updated", "Most Popular", and "Most Recent".

"Last Updated" filter: The custom/OC characters that have been updated last time.


Screenshot 337: Once you click "Download" button, which will take you to the "Steam Workshop" custom/OC characters section in "Castle Crashers: Painter Boss Paradise".

When you click "Browse", it says "Browsing: Characters", taking you to the full list of custom/OC characters.

Here, you can select the filters, such as "Most Subscribed", "Last Updated", "Most Popular", and "Most Recent".

"Most Popular" filter (ignore "Over time period" and "Last week", because it is unnecessary for me): The most popular custom/OC characters.


Screenshot 338: Once you click "Download" button, which will take you to the "Steam Workshop" custom/OC characters section in "Castle Crashers: Painter Boss Paradise".

When you click "Browse", it says "Browsing: Characters", taking you to the full list of custom/OC characters.

Here, you can select the filters, such as "Most Subscribed", "Last Updated", "Most Popular", and "Most Recent".

"Most Recent" filter: The most recent custom/OC characters.


Screenshot 339: Once you click "Download" button, which will take you to the "Steam Workshop" custom/OC characters section in "Castle Crashers: Painter Boss Paradise".

When you click "Browse", it says "Browsing: Characters", taking you to the full list of custom/OC characters.

Here, you can select the filters, such as "Most Subscribed", "Last Updated", "Most Popular", and "Most Recent".

"Most Recent" filter: The most recent custom/OC characters.

I scrolled a little bit if you want to see the authors and their custom/OC character names.


Screenshot 340: It's time to enter the character creation menu by selecting "Create" selection.


Screenshot 341: When you select "Create" creation, you can select "Create New" or "Edit Existing".

"Create New": Create your new custom/OC character.


Screenshot 342: When you select "Create" creation, you can select "Create New" or "Edit Existing".

"Edit Existing": Edie your existing custom/OC character.


Screenshot 343: By selecting "Edit Existing" in the "Create" menu in the "Painter Boss Paradise" section, you will prompted to "Painter Boss Toolkit", showing you the tutorial how to create your custom/OC character.

Description: "Let's go over the steps!", "1. Draw", "2. Configure", "3. Try", and "4. Publish". Enter "Continue" button for the tutorial how to create your custom/OC character.


Screenshot 344: I have now arrived in the character selection menu.

When I press "Continue" button, it tells me how to draw my custom/OC character.

Description: "Step 1: Draw", "Every time you save the template file, your character magically updates in this toolkit!", telling that I can draw my custom/OC character (takes time for me).


Screenshot 345: I am in the character selection menu.

When I press "Continue" button, it tells me how to assign my character's name, ID, and magic.

Description: "Step 2: Configure", "Assign character name, ID, and magic!", telling that I can assign my character's name, ID, and magic.


Screenshot 346: I am in the character selection menu.

When I select "Tutorial Video (YouTube)" button, it opens up a new YouTube video in the "Steam"'s web browser, for the tutorial for how to create your custom/OC character.

Description: "Publishing", "Publish your creation to share it with the whole world!", "More Information:", YouTube icon, "Tutorial Video (YouTube)", and "Start Creating!".


Screenshot 347: I am in the character selection menu.

When I select "Start Creating!" button, it prompts me to proceed to create my custom/OC character.

Description: "Publishing", "Publish your creation to share it with the whole world!", "More Information:", YouTube icon, "Tutorial Video (YouTube)", and "Start Creating!".


Screenshot 348: I am in the character selection menu.

Here, I can create my custom/OC character.

Description: "Browse to your character's folder to get started.", meaning that you can browse your custom/OC character's folder, so that you can draw your custom/OC character in any of the painting programs that you like.


Screenshot 349: I am in the character selection menu.

"Browse Folder" description: "Are You Sure?", "Browse Folder", "We already put a folder on your computer: "data/pbplocal/crimson"" (or anything), "Open "painting.png" with an image editor program of your choice.", "Overwrite it to see changes here as you work!".

If I select "Continue" button, it will take me to my custom/OC character's folder.


Screenshot 350: I am in the character selection menu.

When I select "Continue" button in "Browse Folder" section in the character selection menu, and if your game's window mode is "Full Screen" or "Windowed", it gives you a warning message: "Warning! Full Screen is not recommended when CREATING. Change to Windowed?", as my window mode is "Window Mode: Windowed". I have to choose "Accept Changes" or "Keep Full Screen and Continue".

When I choose "Accept Changes", it will change my game's window from full-screen mode to windowed mode.


Screenshot 351: I am in the character selection menu.

When I select "Continue" button in "Browse Folder" section in the character selection menu, and if your game's window mode is "Full Screen" or "Windowed", it gives you a warning message: "Warning! Full Screen is not recommended when CREATING. Change to Windowed?", as my window mode is "Window Mode: Windowed". I have to choose "Accept Changes" or "Keep Full Screen and Continue".

When I choose "Keep Full Screen and Continue", it will take me to my custom/OC character's folder, and since the game's window is in full-screen mode, you can only have your custom/OC character's folder in your desktop view.


Screenshot 352: I am in the character selection menu.

If if I go back from the "Browse Folder" section in the character selection menu, it gives me a warning message.

Description: "Are you sure? Returning to the main menu", and I can choose three options: "No", "Yes", and "Exit without Enabling".

If I choose "No", I will stay in the same place (character selection menu).


Screenshot 353: I am in the character selection menu.

If if I go back from the "Browse Folder" section in the character selection menu, it gives me a warning message.

Description: "Are you sure? Returning to the main menu", and I can choose three options: "No", "Yes", and "Exit without Enabling".

If I choose "Yes", it will take me back to the main menu, and it will save my custom/OC character (description: "'Untitled' will be enabled as unique character: Slot 1", meaning that my custom/OC character is not named, but will be enabled).


Screenshot 354: I am in the character selection menu.

If if I go back from the "Browse Folder" section in the character selection menu, it gives me a warning message.

Description: "Are you sure? Returning to the main menu", and I can choose three options: "No", "Yes", and "Exit without Enabling".

If I choose "Exit without Enabling", it will take me back to the main menu, and it will save my custom/OC character, but it will not enable my custom/OC character.


Screenshot 355: I am in the character selection menu.

If if I go back from the "Browse Folder" section in the character selection menu and saved my custom/OC character without enabling my custom/OC character, it's now saving my custom/OC character (but it will be untitled and it will blank), and my custom/OC character will not enabled.

Please note that you can have more than your 10 custom/OC characters, but you can only select up to 10 slots of the custom/OC characters at a time.


Screenshot 356: Back to the "Painter Boss Paradise" section, where I have selected "Create", and it is time to hop into the real character creation menu by selecting "Edit Existing".

Are you ready?


Screenshot 357: In the character manager menu, I can choose my custom/OC characters to select, edit, and publish.

Follow my path to my custom/OC character ("TheProGamer A").


Screenshot 358: In the character manager menu, I can choose my custom/OC characters to select, edit, and publish.

I have now hovered to my custom/OC character ("TheProGamer A").


Screenshot 359: If I press the "Y" key to "Browse...", it will tell me: "Are you sure? Continue to open the File Explorer to the base folder for all your local content "data/pbplocal"", meaning whether if I want to access my custom/OC characters' folder or not.


Screenshot 360: This is my custom/OC characters' folder.

Folder name: "(Any letter):\(Your file path, optional, but recommended)\Steam\steamapps\common\CastleCrashers\data\pbplocal", and you will see your custom/OC character's folder with random names.

You can have many characters as much as you want.


Screenshot 361: In the character manager menu, I am going to hop into my OC character ("TheProGamer A").


Screenshot 362: I am in the character creation menu.

My OC character is "TheProGamer A".

Get ready!


Screenshot 363: I am in the character creation menu.

My OC character is "TheProGamer A".

If I select "Browse Folder", it will tell my OC character's folder location.


Screenshot 364: I am in the character creation menu.

My OC character is "TheProGamer A".

Continuing to browse folder will take me to my OC character's folder, which contains "painting.png" file to edit my OC character.


Screenshot 365: I am in the character creation menu.

My OC character is "TheProGamer A".

I can re-name my OC character's name.


Screenshot 366: I am in the character creation menu.

My OC character is "TheProGamer A".

Re-naming my OC character's name.


Screenshot 367: I am in the character creation menu.

My OC character is "TheProGamer A".

I can select the character that is based on (character ID).


Screenshot 368: I am in the character creation menu.

My OC character is "TheProGamer A".

Select Red Knight (upper section), create your own custom/OC character based on Red Knight, and re-name your character custom/OC to your liking.


Screenshot 369: I am in the character creation menu.

My OC character is "TheProGamer A".

Select Industrialist, create your own custom/OC character based on Industrialist, and re-name your character custom/OC to your liking.


Screenshot 370: I am in the character creation menu.

My OC character is "TheProGamer A".

Select Peasant, create your own custom/OC character based on Peasant, and re-name your character custom/OC to your liking.


Screenshot 371: I am in the character creation menu.

My OC character is "TheProGamer A".

Select Iceskimo, create your own custom/OC character based on Iceskimo, and re-name your character custom/OC to your liking.


Screenshot 372: I am in the character creation menu.

My OC character is "TheProGamer A".

Select Paint Junior, create your own custom/OC character based on Paint Junior, and re-name your character custom/OC to your liking.


Screenshot 373: I am in the character creation menu.

My OC character is "TheProGamer A".

Select Green Knight, create your own custom/OC character based on Green Knight, and re-name your character custom/OC to your liking.


Screenshot 374: I am in the character creation menu.

My OC character is "TheProGamer A".

Select Red Knight (lower section), create your own custom/OC character based on Red Knight, and re-name your character custom/OC to your liking.


Screenshot 375: I am in the character creation menu.

My OC character is "TheProGamer A".

I can select paint (magic) to my liking.


Screenshot 376: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "No Change" paint (magic), which means you will have no paint (magic).


Screenshot 377: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Poison" paint (magic).


Screenshot 378: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Lightning" paint (magic).


Screenshot 379: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Ice" paint (magic).


Screenshot 380: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Fire" paint (magic).


Screenshot 381: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Bomb A" paint (magic).


Screenshot 382: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Bomb B" paint (magic).


Screenshot 383: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Barbaric" paint (magic).


Screenshot 384: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Buzzsaw" paint (magic).


Screenshot 385: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Knife A" paint (magic).


Screenshot 386: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Knife B" paint (magic).


Screenshot 387: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Knife C" paint (magic).


Screenshot 388: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Bee" paint (magic).


Screenshot 389: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Vine A" paint (magic).


Screenshot 390: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Vine B" paint (magic).


Screenshot 391: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Sand" paint (magic).


Screenshot 392: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Wind" paint (magic).


Screenshot 393: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Lava" paint (magic).


Screenshot 394: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Snow" paint (magic).


Screenshot 395: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Dark" paint (magic).


Screenshot 396: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Smoke" paint (magic).


Screenshot 397: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Healing" paint (magic).


Screenshot 398: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Necrotic" paint (magic).


Screenshot 399: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Pink" paint (magic). Notice the rainbow background with the penguin mounted on the red-colored "monster" (I love it).


Screenshot 400: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Pink" paint (magic). Notice the Weapons Frog's mouth is closed, tied to the rope, with magic particles being added to it.


Screenshot 401: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "BattleBlock" paint (magic). Notice the reference to "The Behemoth"'s "BattleBlock Theater" game, with the Golden Whale animal orb background. This is a "easter egg" to me.


Screenshot 402: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Paint" paint (magic). Notice the painting art which is not colored (the painting art is the house with the clock on it).


Screenshot 403: I am in the character creation menu.

My OC character is "TheProGamer A".

"Test Creation": Test your custom/OC character, such as swapping weapons, turn yourself from normal to beefy by eating sandwich, and defeat your clones of your custom/OC character.


Screenshot 404: I am in the character creation menu.

My OC character is "TheProGamer A".

"Publish": Publish your custom/OC character to the "Steam Workshop" section. You can also update your custom/OC character by selecting "Publish" button, which will update your custom/OC character.


Screenshot 405: I am in the character creation menu.

My OC character is "TheProGamer A".

In the "Publish" section, I can select "Publish" button, which will publish/update (re-upload) my OC character.

Press "X" key to "See Terms..." takes you to the Steam's terms-of-service.


Screenshot 406: I am in the character creation menu.

My OC character is "TheProGamer A".

I am going to update my OC character in the "Publish" section.


Screenshot 407: I am in the character creation menu.

My OC character is "TheProGamer A".

In the "Publish" section, my OC character is getting updated, with the text "Loading" on it, indicating that it is updating my OC character.


Screenshot 408: I am in the character creation menu.

My OC character is "TheProGamer A".

In the "Publish" section, my OC character is getting updated, with the text "PLEASE WAIT" on it, indicating that I need to wait for my OC character to get updated to the "Steam Workshop" section.


Screenshot 409: I am in the character creation menu.

My OC character is "TheProGamer A".

After updating my OC character to the "Steam Workshop", it will open my OC character on "Steam Workshop" tab, but keeping my character same.

It shows my OC character's view (1. the game's DLC (how will it hold up in 2026) logo, 2. character selection menu, and 3. gameplay).


Screenshot 410: I am in the character creation menu.

My OC character is "TheProGamer A".

This is my OC character in the "Steam Workshop" section.


Screenshot 411: I am in the character creation menu.

My OC character is "TheProGamer A".

This is my OC character in the "Steam Workshop" section.

When I scroll down, I can click "Subscribe" button to download my OC character (but I do not need to do it) and see my description of my OC character.


Screenshot 412: I am in the character creation menu.

My OC character is "TheProGamer A".

It says "Successfully updated to Workshop.", meaning that my OC character has been updated to the "Steam Workshop" section.

To explain about the background art: It shows the Paint Junior standing on the chair opening the curtain, along with his father, Painter opening the curtain as well, revealing my custom OC character.


Screenshot 413: I am in the character creation menu.

My OC character is "TheProGamer A".

I am going back to the character creation menu after updating my OC character by pressing "Continue" button.


Screenshot 414: I am in the character creation menu.

My OC character is "TheProGamer A".

Select "Import" button to update your custom/OC character after you have made changes in the "painting.png" file with your painting program (such as "Microsoft Paint"), updating your custom/OC character.


Screenshot 415: I am in the character creation menu.

My OC character is "TheProGamer A".

Once you select "Import" button, you can update your custom/OC character by selecting "Continue" button.

Description: "Import Template" (update your custom/OC character's template), "Already have a prepared template on your computer? Browse for an image to copy into your character. Image must be a 2048x2048 PNG" (your custom/OC character's template).

Please note that the "painting.png" (your custom/OC character's template image) has a resolution of 2,048-by-2,048 with the PNG file format, allowing you to edit your custom/OC character in any of the painting programs that you like, and update your custom/OC character.

My OC character is in the final version, marking my OC character as the permanent and current version.


Screenshot 416: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": Show your custom/OC character's pieces. This is my favorite section in the character creation menu.


Screenshot 417: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.


Screenshot 418: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's head 1.


Screenshot 419: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's head 1.


Screenshot 420: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's head 2.


Screenshot 421: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's head 2.


Screenshot 422: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's head 3.


Screenshot 423: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's head 4.


Screenshot 424: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's head 4.


Screenshot 425: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's head 5.


Screenshot 426: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's head 5.


Screenshot 427: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's head 6.


Screenshot 428: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's head 6.


Screenshot 429: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's head 7.


Screenshot 430: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's head 7.


Screenshot 431: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's body 1.


Screenshot 432: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's body 1.


Screenshot 433: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's body 2.



Screenshot 434: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's body 2.


Screenshot 435: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's body 3.


Screenshot 436: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's body 3.


Screenshot 437: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's body 4.


Screenshot 438: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's body 4.


Screenshot 439: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's body 4.


Screenshot 440: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's body 4.


Screenshot 441: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's custom weapon.


Screenshot 442: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's custom weapon.


Screenshot 443: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's custom shield.


Screenshot 444: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's custom shield.


Screenshot 445: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's custom tool.


Screenshot 446: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's custom tool.


Screenshot 447: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") body 1.


Screenshot 448: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") body 1.


Screenshot 449: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") body 2.


Screenshot 450: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") body 2.


Screenshot 451: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") body 3.


Screenshot 452: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") body 3.


Screenshot 453: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") body 4.


Screenshot 454: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") body 4.


Screenshot 455: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") body 5.


Screenshot 456: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") body 5.


Screenshot 457: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") body 6.


Screenshot 458: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") body 6.


Screenshot 459: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 1.


Screenshot 460: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 1.


Screenshot 461: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 2.


Screenshot 462: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 2.


Screenshot 463: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 3.


Screenshot 464: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 3.


Screenshot 465: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 4.


Screenshot 466: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 4.


Screenshot 467: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 5.


Screenshot 468: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 5.


Screenshot 469: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 6.


Screenshot 470: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 6.


Screenshot 471: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 7.


Screenshot 472: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 7.


Screenshot 473: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 8.


Screenshot 474: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 8.


Screenshot 475: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 9.


Screenshot 476: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 9.


Screenshot 477: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 10.


Screenshot 478: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 10.


Screenshot 479: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 11.


Screenshot 480: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 11.


Screenshot 481: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 12.


Screenshot 482: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 12.


Screenshot 483: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's HUD (head-up display) view.


Screenshot 484: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's HUD (head-up display) view.


Screenshot 485: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's "character selection menu" view.


Screenshot 486: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's "character selection menu" view.


Screenshot 487: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's "Back Off Barbarian" (mini-game) "character" view.


Screenshot 488: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's "Back Off Barbarian" (mini-game) "character" view.


Screenshot 489: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 13.


Screenshot 490: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 13.


Screenshot 491: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 14.


Screenshot 492: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 14.


Screenshot 493: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Select (hover) character's ("beefy") hand 15.


Screenshot 494: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

View (show) character's ("beefy") hand 15.


Screenshot 495: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

This concludes all of the character's pieces in the "Show Pieces" section.


Screenshot 496: I am in the character creation menu.

My OC character is "TheProGamer A".

"Show Pieces": All character's pieces.

Let me get back to the character creation menu.

As you can see, in the "Show Pieces" section, when you hover your cursor to your custom character's pieces, it is marked in yellow color. When you left-click or press the "Enter" key to select and view (show) your character's pieces, and viewing (showing) your character's pieces is marked in pink color.

How many character pieces are there? Find it out:

Number of character's head pieces: 7.
Number of character's body pieces: 5.
Number of character's ("beefy") body pieces: 6.
Number of character's ("beefy") hand pieces: 15.
Number of character's item pieces: 3.
Number of character's "character" view pieces: 3.

Total number of character's pieces: 39.

There are 39 total number of character pieces in the character creation menu, making it ideal for many players to create their own custom/OC characters, with their painting program according to their liking.

However, for me, making my "perfect" OC character with "Microsoft Paint" can take hours for me, due to the fact that I have to draw with the maximum zoom possible (500%) in "Microsoft Paint" painting program application and I had to select the painting brush (later I switched from the painting brush to the pencil, for more accuracy), with one pixel mostly (sometimes three pixels or more if there is gap between the character's pieces, and the use "Fill" paint to speed up my work for creating my "perfect" OC character).

The amount of time to make your own custom/OC character depends on the player's skills and their painting program application. My method is "perfect", but it takes hours for me to make my own "perfect" custom/OC character.


Screenshot 497: I am in the character creation menu.

My OC character is "TheProGamer A".

"Settings": Show the game's settings.

Why do I need to change the game's settings in the character creation menu? That's like using a nuclear reactor to power a single light bulb.


Screenshot 498: I am in the character creation menu.

My OC character is "TheProGamer A".

"Settings": Show the game's settings.

The same scenario: The game's settings that you do not need to configure. Leave the game's settings.


Screenshot 499: I am in the character creation menu.

My OC character is "TheProGamer A".

"Help": The game will help you how to create your custom/OC character.

Left-click or press the "Y" key to get into "Help" section. This will prompt you as a guide to create your custom/OC character.


Screenshot 500: I am in the character creation menu.

My OC character is "TheProGamer A".

"Help": "Painter Boss Toolkit": I have already explained in screenshot 343.


Screenshot 501: I am in the character creation menu.

My OC character is "TheProGamer A".

"Help": "Step 1: Draw": I have already explained in screenshot 344.


Screenshot 502: I am in the character creation menu.

My OC character is "TheProGamer A".

"Help": "Step 2: Configure": I have already explained in screenshot 345.


Screenshot 503: I am in the character creation menu.

My OC character is "TheProGamer A".

"Help": "Publishing": "Tutorial Video (YouTube)": I have already explained in screenshot 346.


Screenshot 504: I am in the character creation menu.

My OC character is "TheProGamer A".

"Help": "Publishing": "Start Creating!": I have already explained in screenshot 347.


Screenshot 505: I am in the character creation menu.

My OC character is "TheProGamer A".

I need to test my OC character ("TheProGamer A").


Screenshot 506: I am in the character creation menu.

My OC character is "TheProGamer A".

I will select "Tab Creation" to test my OC character.


Screenshot 507: I am in the character creation menu.

My OC character is "TheProGamer A".

I am testing my OC character.


Screenshot 508: I am in the character creation menu.

My OC character is "TheProGamer A".

I am going to eat sandwich, which will turn me from normal into beefy.


Screenshot 509: I am in the character creation menu.

My OC character is "TheProGamer A".

I have eaten sandwich, turning me from normal into beefy.


Screenshot 510: I am in the character creation menu.

My OC character is "TheProGamer A".

By eating a sandwich, I have turned into beefy. I am a beefy guy!

Notice the tool, which is carried by me (a "small" tool, when you are beefy).


Screenshot 511: I am in the character creation menu.

My OC character is "TheProGamer A".

If I eat a sandwich again, I can turn myself from beefy to normal back.


Screenshot 512: I am in the character creation menu.

My OC character is "TheProGamer A".

I ate a sandwich again, and it turned me from beefy to normal back.


Screenshot 513: I am in the character creation menu.

My OC character is "TheProGamer A".

By using the paint brush (by pressing the "S" key), I can swap my weapon from my custom weapon to the game's weapon.


Screenshot 514: I am in the character creation menu.

My OC character is "TheProGamer A".

When I used the paint brush by pressing the "S" key, it swapped my weapon from my custom weapon to the game's weapon.

I am carrying the game's starting weapon for my OC character ("TheProGamer A"), which is based on Red Knight. This weapon is "Mace".


Screenshot 515: I am in the character creation menu.

My OC character is "TheProGamer A".

When I used the paint brush by pressing the "S" key again, it swapped from my OC character's starting weapon (Mace) to my custom weapon.


Screenshot 516: I am in the character creation menu.

My OC character is "TheProGamer A".

There is a paint bucket (that is upside-down), that will spawn the enemies as clones of your custom/OC character.


Screenshot 517: I am in the character creation menu.

My OC character is "TheProGamer A".

When I will press the "S" key to use the paint bucket (that is upside-down), it will spawn an enemy (as a clone out of my OC character).


Screenshot 518: I am in the character creation menu.

My OC character is "TheProGamer A".

I pressed the "S" key to use the paint bucket (that is upside-down), which spawned an enemy as a clone out of my OC character.


Screenshot 519: I am in the character creation menu.

My OC character is "TheProGamer A".

I am fighting my clone of my OC character.


Screenshot 520: I am in the character creation menu.

My OC character is "TheProGamer A".

My clone of my OC character is dead, after beating my clone out of my OC character.


Screenshot 521: I am in the character creation menu.

My OC character is "TheProGamer A".

My 5 clones out of my OC characters are going to fight against my OC character.


Screenshot 522: I am in the character creation menu.

My OC character is "TheProGamer A".

I (as my OC character) am defeating the 4 remaining clones out of my OC character.


Screenshot 523: I am in the character creation menu.

My OC character is "TheProGamer A".

I am defeating my clones out of my OC character, and it is going to be done in a short time only!


Screenshot 524: I am in the character creation menu.

My OC character is "TheProGamer A".

My 5 clones out of my OC character has been defeated by my OC character.

You can press the "Tab" key to select "Edit Creation", which will return from your custom/OC character's test to the character creation menu.

This is how "Test Creation" works for my OC character.


Screenshot 525: I am in the character creation menu.

My OC character is "TheProGamer A".

This concludes my OC character testing and review.

If you want to see my OC character, here is my full information about my OC character on "Steam Workshop".


Screenshot 526: I am in the character creation menu.

My OC character is "TheProGamer A".

It is time to save my OC character.

Description: "Are you sure? Returning to the main menu", and I can choose two options: "No" and "Yes".

If I choose "No", I will stay in the same place (character creation menu).


Screenshot 527: I am in the character creation menu.

My OC character is "TheProGamer A".

It is time to save my OC character.

Description: "Are you sure? Returning to the main menu", and I can choose two options: "No" and "Yes".

If I choose "Yes", it will save my OC character.


Screenshot 528: I am in the character creation menu.

My OC character is "TheProGamer A".

My OC character has been saved. That's all for the character creation menu, featuring my OC character ("TheProGamer A").

It is time to conclude "Castle Crashers: Painter Boss Paradise" section.


Screenshot 529: This is the updated game's world map menu.

It's looking good to me.


Screenshot 530: This is the "Blacksmith" level (outside), and here, this is my OC character.

My OC character ("TheProGamer A") is doing nothing, but only moving here and there. That's like driving a Ferrari to the grocery store.

Note: There are alternative options to create your custom/OC character with the following painting programs: use "Krita" (free), "GIMP" (free), "Clip Studio Paint" (paid), and "Adobe Photoshop" (paid).

I posted over 200 screenshots for "Castle Crashers: Painter Boss Paradise" (longest section, what a "big journey" for my game review). I would say that the features are really nice to use, but if you want to draw your "perfect" OC character with the "Microsoft Paint" (painting program application), it will take a lot of time, which can be annoying for some players, but not like me (I like to take my time, no matter what). As a conclusion, I will give "Castle Crashers: Painter Boss Paradise" rating a 9.5 out of 10. It is a really awesome DLC ("Castle Crashers: Painter Boss Paradise") for me.

Note: DLC stands for "downloadable content", which means the additional content created for the "already released" video game.

If you hate this DLC, or if you are neutral to this DLC ("Castle Crashers: Painter Boss Paradise"), I can handle your opinion, and I will handle your opinion back.

Part 22: Game controls.

"Castle Crashers: Painter Boss Paradise"'s game controls has been changed recently, but I would recommend that you want to change the game's controls (as you want to make your gameplay easier), but it is up to your liking. Let me give you a breakdown of the game's controls (the controller settings and the keyboard settings are really important to the player's decision).


Screenshot 531: "Help & Settings": "Settings": "Keyboard Settings": "Move Left": Left arrow key.

Press the left arrow key to move left (it's self-explanatory).

Change "Move Left"'s key to your liking.


Screenshot 532: "Help & Settings": "Settings": "Keyboard Settings": "Move Right": Right arrow key.

Press the right arrow key to move right (it's self-explanatory).

Change "Move Right"'s key to your liking.


Screenshot 533: "Help & Settings": "Settings": "Keyboard Settings": "Move Up": Up arrow key.

Press the up arrow key to move up (it's self-explanatory).

Change "Move Up"'s key to your liking.


Screenshot 534: "Help & Settings": "Settings": "Keyboard Settings": "Move Down": Down arrow key.

Press the down arrow key to move down (it's self-explanatory).

Change "Move Down"'s key to your liking.


Screenshot 535: "Help & Settings": "Settings": "Keyboard Settings": "Light Attack": "S" key.

Press the "S" key to perform a light attack with any of your current weapon that you are using.

Change "Light Attack"'s key to your liking.


Screenshot 536: "Help & Settings": "Settings": "Keyboard Settings": "Heavy Attack": "D" key.

Press the "D" key to perform a heavy attack with any of your current weapon that you are using.

Change "Heavy Attack"'s key to your liking.


Screenshot 537: "Help & Settings": "Settings": "Keyboard Settings": "Use Item": "G" key.

Press the "G" key to use the item (tool) as any of the 32 characters, or your custom/OC characters.

Change "Use Item"'s key to your liking.


Screenshot 538: "Help & Settings": "Settings": "Keyboard Settings": "Jump": "A" key.

Press the "A" key to jump.

Change "Jump"'s key to your liking.


Screenshot 539: "Help & Settings": "Settings": "Keyboard Settings": "Magic": "Shift" key.

Press the "Shift" key to use your magic.

Change "Magic"'s key to your liking.


Screenshot 540: "Help & Settings": "Settings": "Keyboard Settings": "Item Select" (normal way): "R" key.

Press the "R" key to select your item.

Change "Item Select" (normal way)'s key to your liking.


Screenshot 541: "Help & Settings": "Settings": "Keyboard Settings": "Item Select" (reverse way): "T" key.

Press the "T" key to select your item.

Change "Item Select" (reverse way)'s key to your liking.


Screenshot 542: "Help & Settings": "Settings": "Keyboard Settings": "Pause": "Esc" key.

Press the "Esc" key to pause the game.

Change "Pause"'s key to your liking.


Screenshot 543: "Help & Settings": "Settings": "Keyboard Settings": "Block": "Control" key.

Press the "Control" key to block your weapon with your shield.

Change "Block"'s key to your liking.


Screenshot 544: "Help & Settings": "Settings": "Keyboard Settings": "Stats": "Tab" key.

Press the "Tab" key to see your character's statistics in the game's world map menu.

Change "Stats"'s key to your liking.


Screenshot 545: "Help & Settings": "Settings": "Keyboard Settings": "Return Home": "H" key.

Press the "H" key to return your character to home ("Home Castle" level) in the game's world map menu.

Change "Return Home"'s key to your liking.


Screenshot 546: "Help & Settings": "Settings": "Keyboard Settings": "Heavy Magic": "E" key.

Press the "E" key to use your heavy magic.

Change "Heavy Magic"'s key to your liking.


Screenshot 547: "Help & Settings": "Settings": "Keyboard Settings": "Shoot Magic": "W" key.

Press the "W" key to shoot your character's magic.

Change "Shoot Magic"'s key to your liking.


Screenshot 548: "Help & Settings": "Settings": "Keyboard Settings": "Jump Magic": "Q" key.

Press the "Q" key to jump your character while using your magic at the same time.

Change "Shoot Magic"'s key to your liking.


Screenshot 549: "Help & Settings": "Settings": "Controller Settings": "Castle Crashers" (the main story mode).

The game controller (most notably Xbox, such as Xbox Series X) settings for "Castle Crashers" (the main story mode).

Note: I plan to use game controller (but only in the Ireland).


Screenshot 550: "Help & Settings": "Settings": "Controller Settings": "Back Off Barbarian" (mini-game mode).

The game controller (most notably Microsoft Xbox, such as Microsoft Xbox Series X) settings for "Back Off Barbarian" (mini-game mode).

Note: I plan to use game controller (but only in the Ireland).

Alright, let me talk about the game controller settings: All controller settings (keyboard settings and controller settings) are your preferred choice. It is up to your choice whether you want o configure your game's controller settings or keyboard settings.

Part 23: My game settings.

My game settings, including my game (only music modifications, also known as "custom music") modifications will enhance your game's feel, but depends to you, though.

Section A: I will be using BigMP3 and Internet Download Manager (IDM) for my custom music. Every music file will be uploaded to the Internet Archive. The following video games include: "Gacha Club", "Gacha Life: 2", "LittleBigPlanet: 1", "LittleBigPlanet: 2", "LittleBigPlanet: 3", "The Elder Scrolls: V: Skyrim: Legendary Edition", and "Minecraft: Java Edition".

Here are the following playlists for the video games' original soundtracks (OSTs) that I like, despite I play all of the video games with no music (it is fine if you want to play your favorite video games with music or no music):

1. "Gacha Club" (original soundtrack (OST)): Fandom ("Lunime") and YouTube (by Major Rex).
2. "Gacha Life: 2" (original soundtrack (OST)): Fandom ("Lunime") and YouTube (by Major Rex).
3. "LittleBigPlanet: 1" (original soundtrack (OST)): YouTube (by Ayee).
4. "LittleBigPlanet: 2" (original soundtrack (OST)): YouTube (by Ayee).
5. "LittleBigPlanet: 3" (original soundtrack (OST)): YouTube (by Ayee).
7. "Minecraft: Java Edition" (original soundtrack (OST)): Official encyclopedia and YouTube (by WakBack).

There are 46 (overall) songs for "Castle Crashers: Painter Boss Paradise", and all of the game's official music has been replaced by a mixture of the video games that I like.

Here is the link to the "Castle Crashers: Painter Boss Paradise" (original soundtrack (OST))'s playlist: Fandom ("Castle Crashers: Painter Boss Paradise") and YouTube (by David Orr (his videos) and F4m1LyGuy10 (the playlist)).

All of the 46 music songs has been replaced by me. I have downloaded every music from my favorite games using BigMP3 and Internet Download Manager (IDM), respectively. I have encoded all of the songs that I have download using BigMP3 and Internet Download Manager (IDM) with "Audacity".

My encoding settings for "Audacity" (downloaded songs):

Main audio settings:

File name: Whatever.
Folder: Whatever.
Format: "WAV (Microsoft") - ".wav" (WAV, which stands for "Waveform Audio File Format"), to make the game's custom music work properly.

Audio options:

Channels: Stereo (2 channels).
Sample rate: 96,000 hertz.
Encoding format: Signed 24-bit PCM (pulse-code modulation).

Final audio export settings:
Export range: Entire project.
Trim the audio's blank space before first clip: Unticked (no).

Here are the music names (the original music and the custom music):

1. "006_FLOODED_CASTLE_INTRO.xma" (music file): Original music: "Flooded Castle" (introduction) music, which is played in the "Flooded Castle" level, composed by Will Stamper (probably uncredited or credited). Custom music: "LittleBigPlanet: 2" - "Elevate This" music, composed by Kenneth Young (Scottish video game music composer).

2. "007_FLOODED_CASTLE.xma" (music file): Original music: "Flooded Castle" (full) music, which is played in the "Rapids Ride" level and in the "Flooded Castle" level, composed by Will Stamper (probably uncredited or credited). Custom music: "LittleBigPlanet: 3" - "Mr. Sandman" music, composed by The Four Aces (but that's not composed for this game).

3. "008_THE_RUINS.xma" (music file): Original music: "The Ruins" music, which is played in the "Medusa's Lair" level, composed by Will Stamper (probably uncredited or credited). Custom music: "LittleBigPlanet: 2" - "Battleroo" music, composed by The Planet Rockers.

4. "011_SAND_CASTLE.xma" (music file): Original music: "Sand Castle Crashing" (long version) music, which is played in the "Sand Castle Interior" level and in the "Sand Castle Roof" level, composed by Will Stamper (probably uncredited or credited). Custom music: "LittleBigPlanet: 2" - "Automaton" music, composed by Lorn.

5. "012_SAND.xma" (music file): Original music: "Sand Castle Crashing" (short version) music, which is played in the "Sand Castle Interior" level and in the "Sand Castle Roof" level, composed by Will Stamper (probably uncredited or credited). Custom music: "LittleBigPlanet: 3" - "A Blip and a Bubble" music, composed by Tim Kiefer.

6. "013_ALIEN_SHIP.xma" (music file): Original music: "The Abduction (Alien Hominid Theme Remix)" (a remix of "Alien Hominid"'s theme song) music, which is played in the "Alien Ship" level, composed by Will Stamper (probably uncredited or credited). Custom music: "The Elder Scrolls: V: Skyrim: Legendary Edition" - "Ancient Stones" (CD 1, track 5) music, composed by Jeremy Soule.

7. "015_CORN_BOSS.xma" (music file): Original music: "Child of the Corn" music, which is played in the "Catfish" level, in the "Corn Boss" level, and in the exclusive Sony PlayStation 3 (PS3) mini-game mode, "Volleyball Game" - game point (section), composed by Will Stamper (probably uncredited or credited). Custom music: "LittleBigPlanet: 1" - "Atlas" music, composed by Battles (released in 2007, one year before this game was released).

8. "017_BLACK_KNIGHT_INTRO.xma" (music file): Original music: "Black Knight" (introduction) music (which is not in the playlist, sorry), which is played in the "Full Moon" level, composed by Will Stamper (probably uncredited or credited). Custom music: "LittleBigPlanet: 2" - "Disaster Strikes" music, composed by Paul Thomson (English composer).

9. "018_BLACK_KNIGHT.xma" (music file): Original music: "Black Knight" (full) music (which is not in the playlist, sorry), which is played in the "Full Moon" level, composed by Will Stamper (probably uncredited or credited). Custom music: "LittleBigPlanet: 2" - "Vision One (Instrumental)" music, composed by Röyksopp (Norwegian electronic music duo).


11. "backoffb1.xma" (music file): Original music: "Run!" (long version) music (which is not in the playlist, sorry), which is played in the "Back Off Barbarian" mini-game mode, composed by Waterflame. Custom music: "Gacha Club" - "Battle Music #1" ("Hunger Corruption") music, composed by TeaCaku.

12. "barrackssong.xma" (music file): Original music: "Barracks Song" (also known as "Barracks Tune") music, which is played in the Barracks building (sub-level), which is located in the "Home Castle" level, and in the "Volleyball Game" (Sony PlayStation 3 (PS3)-exclusive) mini-game mode, composed by Dan Paladin (the founder of the American video game developer company, "The Behemoth"). Custom music: "LittleBigPlanet: 3" - "Energy" music, composed by The Apples in Stereo (American indie rock brand). Note: The "Energy" music, composed by The Apples in Stereo (American indie rock brand) was released in 2007, 7 years before the release of "LittleBigPlanet: 3".

13. "DavidOrr_FinalBoss.xma" (music file): Original music: "Warsong" (also known as "The Final Confrontation" or "Final Battle") music, which is played in the "Final Battle" level, composed by David OrrCustom music: "The Elder Scrolls: V: Skyrim: Legendary Edition" - "Sovngarde" (CD 3, track 17) music, composed by Jeremy Soule.



16. "FLUTEY.xma" (music file): Original music: "Flutey (World Map)" music, which is in the game's world map menu, and in the introduction of the "Pirate Ship" level, composed by Will Stamper (probably uncredited or credited)Custom music: "Gacha Life: 2" - "Lobby Music #1" ("NITE CITY") music, composed by POLARIS PLUS (shortly before "Gacha Life: 2" was released).


18. "INTRO.xma" (music file): Original music: "Four Brave Champions" (short version) music, which is played in the title sequence and in the ending credits scene ("Credits" section in the "Final Battle" level) of this game, composed by David OrrCustom music: "The Elder Scrolls: V: Skyrim: Legendary Edition" - "Dragonborn (Theme)" (CD 1, track 1) music (the theme song music for "The Elder Scrolls: V: Skyrim: Legendary Edition"), composed by Jeremy Soule.



21. "MUDHOLES.xma" (music file): Original music: "Mudholes" music, which is played in the "Home Castle" level, in the "Castle Keep" level, and in the "Barbarian War" level, composed by Will Stamper (probably uncredited or credited)Custom music: "LittleBigPlanet: 3" - "Heroes Theme" music, composed by Paul Thomson (English composer).

22. "music_bob01.xma" (music file): Original music: "Run!" (short version) music (which is not in the playlist, sorry), which is played in the "Back Off Barbarian" mini-game mode, composed by Waterflame. Custom music: "LittleBigPlanet: 1" - "Get It Together", composed by The Go! Team.

23. "NG21749.xma" (music file): Original music: "Archetype" music, which is played in the "Arena" battles and in the player versus player battles, composed by Helix6. Custom music: "LittleBigPlanet: 3" - "Da Vinci Tutorial" (also known as "Da Vinci Tutorial IntMusic"), composed by Kenneth Young (Scottish video game music composer).

24. "NG36657.xma" (music file): Original music: "Techock (Fixed)" music, which is played in the "Abandoned Mills" level, composed by Waterflame. Custom music: "LittleBigPlanet: 3" - "So Fine", composed by The Fiestas (released in 1983, about 34 years before the release of "LittleBigPlanet: 3").

25. "NG37040.xma" (music file): Original music: "Chaoz Japan" music, which is played in the "Pirate Ships" level, composed by ParagonX9Custom music: "Minecraft: Java Edition" - "Mellohi" music, composed by C418 (his real name is Daniel Rosenfield).

26. "NG57239.xma" (music file): Original music: "Space Pirates" music, which is played in the "Thieves' Forest" level, composed by Waterflame. Custom music: "LittleBigPlanet: 2" - "Sliver Surfer, Ghost Rider Go!!", composed by Trentemøller.

27. "NG64061.xma" (music file): Original music: "{Factory}" musicwhich is played when you open the Boss Chest after defeating the certain bosses and during the fight with the Pipistrello boss in the "Pipistrello's Cave" level, composed by cornandbeans. Custom music: "LittleBigPlanet: 2" - "Tea by the Sea" (also known as "Tea by the Sea IntMusic"), composed by Mat Clark.

28. "NG70107.xma" (music file): Original music: "_-=Dark Skies=-_" (long version) musicwhich is played in the "Flowery Field" level, in the "Wedding Crash" level, in the "Industrial Castle" level, and in the "Full Moon" level, composed by MaestroRage (Seluck Bor). Custom music: "LittleBigPlanet: 2" - "Disco Shmisco", composed by Kenneth Young (Scottish video game music composer).

29. "NG86480.xma" (music file): Original music: "Spanish Waltz" musicwhich is played outside in the "Blacksmith" level, Animal Ark building in the "Blacksmith" level, all of the store levels, and in the "Dock" level, composed by Urbanus. Custom music: "Gacha Club" - "Training Battle" (also known as "It's a Gacha Day", for "Story Mode"), composed by Alvee Alam.

30. "NG90433.xma" (music file): Original music: "Four Brave Champions" (long version) music, which is played in the title sequence and in the ending credits scene ("Credits" section in "Final Battle" level) of this game, composed by David OrrCustom music: "LittleBigPlanet: 1" - "My Patch", composed by Jim Noir.

31. "NG90521.xma" (music file): Original music: "Second Thoughts" music, which is played during the fight with the Dragon and Sock Poppet boss in the "Lava World" level, during the fight with the Industrial Machine boss in the "Industrial Caste" level, and in the "Final Battle" level, composed by David OrrCustom music: "LittleBigPlanet: 1" - "Disco'n'Tinued", composed by Kenneth Young (Scottish video game music composer).



34. "NG105334.xma" (music file): Original music: "Please (Don't)" music, which is played in the "Desert" level and in the "Desert Chase" levelcomposed by snayk. Custom music: "Minecraft: Java Edition" - "Below and Above" music, composed by Amos Roddy (added in version 1.21.6, as part of "Chase the Skies" update (look for the original soundtrack for "Chase the Skies" update: "Minecraft: Chase the Skies" (Original Game Soundtrack"), also known as "Minecraft: Game Drop 2 - 2025 (Original Game Soundtrack)" on some platforms), up till the today's version, which is version 1.21.8).

35. "NG112527.xma" (music file): Original music: "Vain Star (Edit)" music, which is played in the "Cyclops' Gate" level, in the "Cyclops' Fortress" level, and in the "Lava World" levelcomposed by Cycerin. Custom music: "The Elder Scrolls: V: Skyrim: Legendary Edition" - "Death or Sovngarde" (CD 1, track 11) music, composed by Jeremy Soule.

36. "NG117474.xma" (music file): Original music: "Winter Bliss" music, which is played upon the entrance in the "Industrial Castle" level, upon the entrance in the "Flooded Temple" level, and in the "Snow World" levelcomposed by CycerinCustom music: "Gacha Club" - "Breathe Away" (for "Story Mode"), composed by Alvee Alam.


38. "NG123607.xma" (music file): Original music: "Landfall" music, which is played in the cave of "Tall Grass Field" level, in the "Pipistrello's Cave" level, and in the "Cyclops' Cave" levelcomposed by CycerinCustom music: "Gacha Life: 2" - "Lobby Music #3" ("Unleash") music, composed by SHUNTA.

39. "trickyssong.xma" (music file): Original music: "Tricky's Song (The Sailor's Windpipe)" music (which is not in the playlist, sorry), which is played in the Barracks section at the end of the "Final Battle" level, composed by Dan Paladin. Custom music: "LittleBigPlanet: 3" - "Want to Believe" (from "20 Years of PlayStation" trailer), composed by Richard Aucoin (Canadian musician).

40. "Waterflame_Jumper.xma" (music file): Original music: "Jumper" music, which is played in the "Forest Entrance" level and in the XMB interface for Sony PlayStation 3 (PS3), composed by Waterflame. Custom music: "LittleBigPlanet: 1" - "MGS2 Yell Dead Cell (VR remix") (VR (virtual reality) remix song of "Metal Gear: Solid: 2: Sons of Liberty"), composed by "Kojima Productions".

41. "Waterflame_RaceVictory.xma" (music file): Original music: "The Race around the World (Edit)" music, which is played at the end of the game, composed by Waterflame. Custom music: "LittleBigPlanet: 2" - "Axolotl Shuffle", composed by Jeremy Mayne.

42. "Waterflame_Swamp.xma" (music file): Original music: "Swampland" music, which is played in the "Marsh" level, composed by Waterflame. Custom music: "LittleBigPlanet: 3" - "Swamp and Ceremony", composed by Jim Fowler.

43. "Waterflame_TheShow.xma" (music file): Original music: "The Show" music, which is played during the fight with the Troll Mother boss at the end of the "Thieves' Forest" level and during the fight with the Painter boss in the Painter's Room in the "Wizard Castle Interior" level, composed by Waterflame. Custom music: "The Elder Scrolls: V: Skyrim: Legendary Edition" - "Masser" (CD 1, track 12) music, composed by Jeremy Soule.

44. "WEAPONSFROG.xma" (music file): Original music: "Weapons Frog" music (which is not in the playlist, sorry), which is played in the Weapons Frog building in the "Blacksmith" levelcomposed by Will Stamper (probably uncredited or credited). Custom music: "Gacha Club" - "Can I be your Star" music, composed by TeaCaku.

45. "wedding1.xma" (music file): Original music: "_-=Dark Skies=-_" (short version) musicwhich is played in the "Flowery Field" level, in the "Wedding Crash" level, in the "Industrial Castle" level, and in the "Full Moon" level, composed by MaestroRage (Seluck Bor). Custom music: "The Elder Scrolls: V: Skyrim: Legendary Edition" - "Awake" (CD 1, track 2) music, composed by Jeremy Soule.

46. "wedding2.xma" (music file): Original music: "Till Death Do I Impart" (also known as "Till Death Do You Part") musicwhich is played during the fight with the Conehead Groom boss in the "Wizard Castle Interior" level, composed by MaestroRage (Seluck Bor). Custom music: "Gacha Life: 2" - "Lobby Music #4" ("Nervous Breakdown") music, composed by Hamoota.

The file size is 4.6 GB, but I may crank it to above 10 GB if possible (this will be intended for high-end PC users only).

Here is the download link to my custom music for "Castle Crashers: Painter Boss Paradise" on Internet archive: https://archive.org/details/TheProGamer77776YT_Castle_Crashers_Painter_Boss_Paradise_custom_music_version_1.0

Download my custom music, copy and paste my custom music (game modification) to the game's folder, and enjoy my custom music (game modification) that I made!

Section B: Here is my game's save file (game settings are ignored, you can just change your game's settings according to your liking).

My Dropbox save file for "Castle Crashers: Painter Boss Paradise" (will be updated every time): https://www.dropbox.com/scl/fo/r9z0h9zkxdazrhnxml2ek/AKb-rqwKBjU9uN0wJ2PZe34?rlkey=akjqfoklpgyt9k8ucaknvrg9t&st=7dwkt2g1&dl=0

My Dropbox save file for "Castle Crashers: Painter Boss Paradise" will be updated every time when I play this game (it depends on my mood).

Section C: Here is my "ReShade" preset settings (you can configure your "ReShade"'s settings (if you have "ReShade" installed in your game) to your liking).

My "ReShade" preset settings: https://www.dropbox.com/scl/fo/mknvdbwc6vmh9yrsrhjr7/AHcvh4YFUCRDLPztaVElob8?rlkey=tv6shsby6nvvg5s5zr1l1i6ju&st=1k70aw33&dl=0 (there are two files: "ReShade.ini" ("INI" configuration file) and "CastleCrashersReShadeMaxQuality.ini" ("INI" configuration file), which can push the game's graphics to its limits, while maintaining the best performance for better gaming laptops/PCs from the last years or more).

My "ReShade" preset is intended for stronger laptops/PCs if you want to play at 60 FPS locked, 120 FPS locked, or 144 FPS locked.

I do not want to show you the game's settings because the player can configure the game's settings to their liking.

Part 24: Pacing and difficulty curve - 8/10.

The game's pacing and difficulty curve, is well, I would say it is good.

When you start the game, it feels easy at first, but as you progress through the game, the enemies deal more damage and you can defeat the enemies, but it can be hard for you. This is because of your character's statistics (your defense, your strength, your magic, and your agility). Level up your character and upgrade your character's statistics (any of the four statistics: your defense, your strength, your magic, and your agility) to make your character stronger (and also get stronger weapon, such as the Golden Sword weapon, or a weapon that can do +3 damage to you, such as the Curved Sword weapon), allowing you to progress the game easier. When it comes to some difficult scenarios, such as the Mother Troll boss in chapter 2: "Thieves' Forest" level and the Necromancer boss fight in chapter 12: "Wizard Castle Interior" level", you need to train yourself a lot of times and level up your character until you can defeat those bosses without dying (but you need to have at least 5 potions, and optionally, sandwiches, but highly recommended). The only difficult part (no in terms of bosses) is the volleyball game section in chapter 7: "Sand Castle Roof" level is the volleyball part (follow this guide from this game's Fandom), and you will be able to "finish" the volleyball game section in chapter 7: "Sand Castle Roof" level (but make sure that you are on level 30 or more, such as level 99, and your character's statistics should be on maximum for the magic and the agility, as your defense and your strength is not necessary for that).

Speaking of "Insane Mode", you are supposed to be on level 50 or higher (it is my recommendation), make sure that you have medium-to-high (or maximum possible) character statistics level, and the weapon (I recommend NG Golden Sword weapon) that can deal more damage to the enemies (such as the Barbarians, the Thieves, and the bosses). As you defeat the final boss (Evil Wizard) in chapter 12: "Final Battle" level, you will return to the game's world map menu, start "Insane Mode", repeat the game's single-player (or multi-player) mode, and so on. 

The normal mode turns the enemies' health are normal and their damage to the player is normal. The "Insane Mode" turns the enemies' health by 10x and their damage to the player will be increased by 10x (this is known as the "10x Rule"), meaning that you need to be on medium-to-high character statistics level, and a strong weapon.

That's all to say about difficulty and pacing curve for "Castle Crashers: Painter Boss Paradise".

Part 25: Player freedom and decision-making - 8.5/10.

Player freedom: The player can move around the 2D-designed level in all directions, with some of the sides blocking the way, despite being a linear game. This is a linear game, but you can select any level if you want, replay the level, and continue the level that you are playing (even if you have completed all of the 36 levels (12 chapters) in normal mode, and even in "Insane Mode"), meaning that you can have mostly the freedom in the game, but with limited sections (like I said before: some of the sides can block your way). You may collect most or all of the weapons and the animal orbs in the game, and you can earn gold coins as much as you can, giving you a lot of freedom for you earning the gold coins (I call it "gold coins", not "gold"). The player can select and start any of the 32 characters (like Green Knight or Paint Junior), or someone's/their custom/OC character.

Decision-making: This is the most important section for most of the players. The players can make decision which weapon they can use for the boss fights, be in normal mode or in "Insane Mode". The player can level up their character to their liking (like level 30, level 50, or even the maximum level possible in the character, which is level 99). The game has only one ending, meaning that the decision-making for most of the players is slightly limited. They can decide which weapons they can use, which build they can use, and which animal orbs they can use.

Part 26: Value for money - 9/10.

The "Castle Crashers: Painter Boss Paradise" for the PC version on the "Steam" platform costs $15 (equivalent to £11 in the United Kingdom (UK)/Ireland (I will move to the Ireland soon), and equivalent to Rs. 4,250 (Pakistani rupees) in Pakistan (my country at the moment)). If you want to buy the game for $15 (or the equivalents in the United Kingdom (UK)/Ireland or in Pakistan), this is the good price for most of the players. If you want the game to be cheaper, you have to wait for the "Steam" sales ("The Behemoth" can tell that there is a discount of the game "Castle Crashers: Painter Boss Paradise", and they need to mention that this is the PC version on the "Steam" platform), like $5 or less (it depends, but the Winter sale can give you the highest discount possible on the "Steam" possible, making it for the players who has low amount of money).

The "Pink Knight Pack" (unlocks Pink Knight character) and the "Blacksmith Pack" (unlocks the playable Blacksmith character) DLCs cost $1 (equivalent to £0.73 in the United Kingdom (UK)/Ireland (I will move to the Ireland soon), and equivalent to Rs. 283 (Pakistani rupees) in Pakistan (my country at the moment)), respectively, meaning that the two DLCs (the old DLCs I am talking about) a good value for for mostly of the PC players who wants to play "Castle Crashers: Painter Boss Paradise".

If I talk about the "Painter Boss Paradise" DLC (which adds the Paint Junior character, the Pencil weapon, and the character creation system), it costs $2.5 (equivalent to £1.84 in the United Kingdom (UK)/Ireland (I will move to the Ireland soon), and equivalent to Rs. 708 (Pakistani rupees) in Pakistan (my country at the moment)), well, this is also a good value to be honest, as this DLC is cheap for most of the PC players who wants to try out the new DLC ("Painter Boss Paradise").

Part 27: Games like "Castle Crashers: Painter Boss Paradise".

Here are 3 games (I can't name too many games, sorry about that, and no, I am not talking about other "The Behemoth"'s games, please understand that) like "Castle Crashers: Painter Boss Paradise" (that is related):

1. "Scott Pilgrim vs. the World: The Game": A game (mostly, but the story is "altered") based on the film "Scott Pilgrim vs. the World" (released shortly before the game was released), with RPG (role-playing) elements. It is a beat 'em up and action-role playing (ARPG) game, developed by the Canadian video game developer "Ubisoft MontrĂ©al" and published by "Ubisoft". It was originally released on Sony PlayStation 3 (PS3) and Microsoft Xbox 360 (X360) in August 2010, before being ported to other platforms, known as "Scott Pilgrim vs. the World: The Game: Complete Edition" on Nintendo Switch (NS), Sony PlayStation 4 (PS4), Microsoft Xbox One (XONE), and Microsoft Windows (PC) in January 2021.

2. "Phantom Breaker: Battle Grounds": A beat 'em up game, developed by the Japanese video game developer "Mages Inc." and published by "Mages Inc.". It was originally released on Microsoft Xbox 360 (X360) in 2013, then ported to Sony PlayStation Vita (PVP) in 2014, and then to PC (Microsoft Windows) in 2015, followed by Sony PlayStation 4 (PS4) in 2015 and Nintendo Switch (NSS) in 2017 as "Phantom Breaker: Battle Grounds: Ultimate". The complete remaster of the game, titled "Phantom Breaker: Battle Grounds: Overdrive", utilizing "Unreal Engine 5" game engine to the following platforms: Nintendo Switch (NS), Sony PlayStation 4 (PS), Sony PlayStation 5 (PS5), Microsoft Xbox One (XONE), Microsoft Xbox Series X/S (XSX/S), and Microsoft Windows (PC) in April 2025.

3. "Streets of Rage: 4": A beat 'em game, developed by the French video game developer "Dotemu SAS" and published by "Dotemu SAS". It was released on Nintendo Switch (NS), Sony PlayStation 4 (PS4), Microsoft Xbox One (XONE), and Microsoft Windows (PC) in April 2020, followed by Linux and Apple macOS in November 2020. It was later ported to Google Stadia (discontinued in January 2023) in July 2021, and then it was ported to Apple iOS and Google Android in May 2022.

You can try those 3 games (even though I have never played any of the three games that I have mentioned) if you have played "Castle Crashers: Painter Boss Paradise".

Part 28: Post-launch and development support - 9/10.

Post-launch support: When "Castle Crashers: Painter Boss Paradise" was launched on August 6th, 2025, they made three hot-fixes (or hot-fix updates). The first hot-fix update was released on August 7th, 2025, the second hot-fix update was released on August 8th, 2025, and the third (current) hot-fix update was released on August 19th, 2025 (the latest hot-fix update version of this game, which is version 3.0, hot-fix 3).

The first hot-fix update includes: 1. It solved a issue for "Game is no longer available" error in online multi-player mode when no custom characters are present. 2. It solved a issue for when a player's character appears as someone else's custom character in online multi-player mode.

The second hot-fix update includes: 1. It solved a issue for Apple macOS users not being able to upload custom characters to the "Steam Workshop" section. 2. It solved a issue for "Network Goblin" causing issues with the online match-making.

The third (current) hot-fix update includes: 1. It removed the doubled/overlapped body piece for the custom characters. 2. It solved a issue for the Hawkster princess auto-heal "softlock". 3. It fixed "Bomb A" custom character magic option to use "XXXY" damage when not replacing Gray Knight. 4. It solved a issue for the "Arena" statistics achievement in save data for unique slots for the custom characters.

Development support: The only "development support" section will be is that "The Behemoth" has released "Castle Crashers: Painter Boss Paradise" on August 6th, 2025, with the latest version (version 3.0, hot-fix 3) released on August 19th, 2025. Nothing was added in the latest hot-fix update (version 3.0, hot-fix 3). Other than that, there is no new additional content since then.

Part 29: Monetization and purchases - 9/10.

Monetization: You need to know that "Castle Crashers: Painter Boss Paradise" is not "free-to-play "F2P) game. It is a buy-to play (B2P) game. For this, you need to purchase "Castle Crashers: Painter Boss Paradise" on "Steam" platform, and if you want to purchase DLCs on "Steam" (even the "Painter Boss Paradise" DLC), you can enjoy the game smoothly.

Purchases: You can purchase the DLCs (such as "Blacksmith Pack", "Pink Knight Pack", and "Painter Boss Paradise"). You can unlock Hatty Hattington and Golden Whale animal orb if you purchase "BattleBlock Theater" on "Steam" platform.

Part 30: How popular is the game? With custom/OC characters included - 8/10.

"Castle Crashers: Painter Boss Paradise" is slightly popular game (the player count can dramatically rise when the major update is announced and/or released, and then goes back to its average player count after few weeks or few months, it depends), but only for players who has played games on Newgrounds, and want to go further, like playing fun games, such as "Castle Crashers: Painter Boss Paradise". 

The game has discussed on social media platforms, most notably the YouTube, Reddit, and Discord, but also on Twitter, Instagram, Threads, and Bluesky. One of the main cons is that the medium-to-high triple-digit player count (on average) can lead to waiting for long queues in the online multi-player mode of this game.

Speaking of that, there are over 30,000 custom/OC characters in "Steam Workshop" section in "Castle Crashers: Painter Boss Paradise", making the custom/OC characters a very popular thing in this game.

Part 31: Game's target audience - 9/10.

The game's target audience is designed for people who are aged at least 7 years to 15 years old, but older people (like aged 15+) can also play "Castle Crashers: Painter Boss Paradise" as well. Players can simply beat the game's main story, or achieve 100% completion, or choose their own playthrough to their liking. This game is recommended for people who wants to play fun games (or they want to deep dive after playing Newgrounds games), but not intended for adult PC players (unless they want to). In my overall opinion, this game is for kids and teenagers (aged between 7 to 15), and as a caution for kids and teenagers under 15 years old, they should turn off the "Gore" option (which adds blood to the enemy/character), unless if a person is 15 years old (like me). Males and females can play this game, even if they are kids or teenagers.

Part 32: Audience and recommendation - 8.5/10.

Audience: The game is designed for kids and teenagers, which is explained in "Game's target audience" section. This game is designed for newcomers who wants to play fun games (if they are getting bored), but with gore disabled unless if a person is 15 years old. This way, a person can make himself happy by playing fun games, such as "Castle Crashers: Painter Boss Paradise". They can play with their friends or they can play in online multi-player mode.

Recommendation: My recommendation is that if you want to play "Castle Crashers: Painter Boss Paradise", then you can get this game on "Steam" for at least $15 (or the currency in the country that you are living right now). This is a good value for most of the the PC players. However, if you can't afford this game, along with all the DLCs ("Blacksmith Pack", "Pink Knight Pack", and "Painter Boss Paradise"), then you can wait for the sale. If there is a sale (discount), you should grab the game and its all DLCs before the sale time runs out. If there is a major discount, and you have little money, you can grab the game and its all DLCs quickly, and then, have fun playing "Castle Crashers: Painter Boss Paradise" and creating your own custom/OC character! Note: This is for kids and teenagers, but for adults, it may not be recommended (but for adults, it is up to your choice).

Part 33: Legacy and future.

Legacy: "Castle Crashers" was originally released in 2008 on Microsoft Xbox 360 (X360), followed by Sony PlayStation 3 (PS3) in 2010, and then it was ported to PC on "Steam" platform in 2012. It influenced just only one game to be honest, which is "Scott Pilgrim vs. the World", as this game's influencing is very low, but the game is very popular for the people (kids and teenagers) who wants to play fun games (such as couch co-op games), like "Castle Crashers". The game does not have a sequel, as this game is already good and popular enough. The game got a major update in 2015, then followed by the new DLC, "Painter Boss Paradise", which was released only on to the PC on the "Steam" platform in August 2025, with three hot-fix updates. The new DLC, "Painter Boss Paradise", can tell that there is no need for a sequel, and the game is still popular, thanks to a lot of people creating their own custom/OC characters.

Future: "Castle Crashers: Painter Boss Paradise"'s future will be just (maybe) no updates, but if "The Behemoth" can announce something new, like a big update, that will happen in likely 3 years, 5 years, or less, or more, but it depends for "The Behemoth"'s "mood". In my opinion, people will still play "Castle Crashers: Painter Boss Paradise" in 5 years and above, as "The Behemoth" really cares about "Castle Crashers: Painter Boss Paradise" across the social media platforms.

Part 34: Cultural impact - 7.5/10.

The cultural impact of "Castle Crashers: Painter Boss Paradise" is, well, it popularized the beat 'em up genre games with couch co-op support, but its influence is really low. The most popular discussion is about the Necromancer, a famous penultimate boss in this game (you unlock Necromancer as a playable character after completing "Industrial Castle" level), and its famous music ("Necromancer", composed by RealFaction) is the most popular song of this game, next to the theme song of this game.

The community of "Castle Crashers: Painter Boss Paradise", is not toxic at all. In my opinion, the community is good, but some people complain about the boss or difficult part section being too hard (it is actually due to their player's skills, which the need to understand it). The online interaction between the players in "Castle Crashers: Painter Boss Paradise" (online multi-player mode) is excellent, as you can speed up defeating the waves of enemies, making it a great time to play "Castle Crashers: Painter Boss Paradise" in online multi-player mode.

Part 35: Community and developer relationship - 9/10.

Community relationship: The community of "Castle Crashers: Painter Boss Paradise" is good, and the best social media platform for the community is Discord (their Discord server is here). The members in "The Behemoth"'s Discord server talk about game-related stuff (most notably "Castle Crashers: Painter Boss Paradise"), and their communication is good to be honest. They talk about the game mechanics, the levels, and much more.

Developer relationship: The developer relationship with the community of "Castle Crashers: Painter Boss Paradise" in "The Behemoth"'s Discord server is also good as well. The game's developer, Dan Paladin, communicates with the members of "The Behemoth"'s Discord server (it is in the game's channel section), nicely, and I like how he communicates with the members about the game-related stuff (such as the custom/OC characters).

Part 36: Who is this review for?

The game's review is designed for kids and teenagers who wants to play fun couch co-op games (or if they want to dug further about Newgrounds), then, yes, the game is recommended for the newcomers.  played this game for more than 50 hours, and I can't believe the game is fun to play for me.

You can spent at least 10 to 20 hours and you may enjoy the game further if you have played for more than 20 hours. If you want to play "Castle Crashers" on other platforms like Nintendo Switch (NS), that is fine, but if you have a laptop, and you have the game on "Steam" platform with all of the DLCs, you should play "Castle Crashers: Painter Boss Paradise", as it provides fun gameplay, and you can play with your friends or you can play online multi-player mode.

If you are well-trained in "Castle Crashers: Painter Boss Paradise", you should try "Insane Mode", and if you have completed "Insane Mode", you can try more difficult changes in normal mode and in "Insane Mode" (such as no potions, or which combination you prefer, it is up to your choice).

In my opinion, this game's review is overall designed for kids and teenagers aged between 7 to 15 years old, who are looking for fun couch co-op games.

Part 37: Conclusion - 8.3/10 (great).

The "Castle Crashers: Painter Boss Paradise", a beat 'em up and action role-playing (APRG) game, is a great game for people (most notably the kids and the teenagers aged between 7 to 15 years old) who wants to play fun couch co-op games, or those who want to deep dive further about Newgrounds and its people.

I gave a score of 8.3 out of 10 (which is equivalent to "great"), meaning that the game is recommended for people (kids and teenagers aged between 7 to 15 years old), as it has a great gameplay and combat system, and it has a great story. The main weaknesses are the online multi-player mode and the "Insane Mode" (also the volleyball part, is sometimes considered "too hard", but the developers made it for a reasonable choice, meaning that you need to be an experienced player to complete difficult scenarios, such as the volleyball part and the whole game in "Insane Mode" difficulty).

My game's review is very lengthy, so, feel free to skip some parts if you want to.

Anyways, that's all for my review for "Castle Crashers: Painter Boss Paradise".

I hope that you have enjoyed my in-depth analysis game review (with first impressions) of "Castle Crashers: Painter Boss Paradise".

See you soon, bye!

Note: If I made any mistakes, please let me know in the "Comments" section on my Blogspot page.

Changelogs:

Changelog #0: Version 0.1: First started my OC character in early August 2025, then wrote a in-depth game review of "Castle Crashers: Painter Boss Paradise" from the middle of August 2025 till the middle September 2025 (on September 19th, 2025).

Changelog #1: Version 1.0 (official review): Made some changes to my game review, and added more game modifications at the time of typing (October 19th, 2025).

Changelog #2: Version 1.1: Changed my link on "Tumblr" section from my old Tumblr account (got suspended for no reason, I do not know why) to my new Tumblr account (October 21st, 2025).

About me:

Hello, my name is Mohib Ghafoor (my username is TheProGamer77776YT). I am the author of my Blogspot page named "TheProGamer's Blogspot". My Blogspot page contains the following: game reviews, updates, important news, and much more you will find in my Blogspot page (you can also find my variety of stuff like updates, reviews, news, and more on my Wix website).

My game reviews: My game reviews are with in-depth analysis, and it can be "first impressions", "normal", or "retrospective". The "first impressions" stands for that I have tried the game (or its DLC) recently, "normal" when I play the game that is still alive, and "retrospective" if the game is more than 10 years old (and has not received any of the updates in the last 5 years or more (or less), but it depends though).

Updates: Updates about my channel, my life, and whatever that I have done so far.

Important news: The news that are important to my journey, my project, and my life.

Much more: Other stuff that you will find in my Blogspot page (that is related or not related to my Blogspot page).

If you have any questions or you want to say anything, you can e-mail me by the following:

E-mail 1: mohibsaima578@gmail.com (my primary (main) e-mail).
E-mail 2: tpgsbenchmarks@gmail.com (my secondary e-mail).
E-mail 3: benchmarksbackuptheprogamers@gmail.com (my back-up e-mail).
E-mail 4: mohibkashifgamingsaad44@gmail.com (my spare e-mail).
E-mail 5: mohibsaima778@gmail.com (my other spare e-mail).

I have 5 e-mails (my main e-mail is mohibsaima578@gmail.com), in case if you accidentally typed my wrong e-mail. You can e-mail me about anything you want to say (but not do not e-mail me inappropriate stuff and the things that I do not like at all), like Gmail or any e-mail clients (like Microsoft Mall, for example).

You can subscribe to my YouTube channel.

You can get in touch with me by sending DMs, on Twitter, Instagram, Facebook, Sketchers United, DeviantArt, TikTok, Discord (my username is TheProGamer77776YT#2662 or theprogamer77776yt), Tumblr, Bluesky, Pinterest, "Roblox", Nexus Mods, Cara, and "Steam".

All of my blogs on my Blogspot page is copyright-protected. All of the photos are taken by me (which is 100% original). Please do not steal anything from my Blogspot page.

My Blogspot page was launched in October 2019 by me.

My Blogspot page is always up-to-date 24/7, with no advertisements and no cookies. I update my Blogspot page when I feel like and when I have time. My Blogspot page is owned and created by me (using my main Google account, TheProGamer77776YT).

Thank you for reading my blogspot and supporting me as "TheProGamer's Blogspot".

Cheers,
TheProGamer77776YT.

Mohib Ghafoor (also known as TheProGamer77776YT,
Owner and author of "TheProGamer's BlogSpot".

(C) Copyright 2019-2025 "TheProGamer's Blogspot", owned by me (TheProGamer77776YT). All rights are reserved by me. No stealing my information from my blogs on my Blogspot page, or else you will get in trouble by me. "TheProGamer's Blogspot" is owned by TheProGamer77776YT.

Comments

Post a Comment

Popular posts from this blog